Player Matchup

Nemesis
Nemesis
BlackMuleke
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,118 Elo+
Party 3
Merlin
Merlin
Brazilix
Merlin
Level 18
God Stats
0W - 2L
1,610 SR
Queue Stats
0W - 3L
1,187 Elo+
Party 1
Sun Wukong
Sun Wukong
JuniorJohn
Sun Wukong
Level 22
God Stats
1W - 2L
1,610 SR
Queue Stats
200W - 193L
1,187 Elo+
Party 1
Nox
Nox
KatyaPerry
Nox
Level 7
God Stats
0W - 2L
1,264 SR
Queue Stats
0W - 2L
1,118 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
bernardinx
Ah Muzen Cab
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,118 Elo+
Party 3
Team Averages
Level 12
1,497 SR
1,146 Elo+

VS

Team Averages
Level 23
1,445 SR
1,499 Elo+
Baron Samedi
Baron Samedi
F4_Sonek4
Baron Samedi
Level 32
God Stats
1W - 5L
1,326 SR
Queue Stats
69W - 90L
1,374 Elo+
Solo
Cerberus
Cerberus
GreydonPl4y
Cerberus
Level 15
God Stats
8W - 5L
1,407 SR
Queue Stats
13W - 7L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
Pan12463
Cthulhu
Level 18
God Stats
10W - 4L
1,708 SR
Queue Stats
21W - 11L
1,544 Elo+
Party 2
Ratatoskr
Ratatoskr
benjaday2
Ratatoskr
Level 21
God Stats
1W - 1L
1,282 SR
Queue Stats
27W - 11L
1,619 Elo+
Party 2
Hou Yi
Hou Yi
shirohige240
Hou Yi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 200L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BlackMuleke
Nemesis
12
1 / 6 / 2
8,113
427
2,923
11,965
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Brazilix
Merlin
12
0 / 8 / 0
7,618
401
3,887
9,681
3,362
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
JuniorJohn
Sun Wukong
9
0 / 10 / 1
6,414
338
4,156
15,098
10,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 11 / 0
7,523
396
3,201
10,475
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
bernardinx
Ah Muzen Cab
12
2 / 9 / 1
8,317
438
7,872
13,458
4,728
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
F4_Sonek4
Baron Samedi
16
8 / 1 / 7
10,116
532
12,397
11,599
5,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
GreydonPl4y
Cerberus
14
2 / 2 / 4
9,168
483
4,088
10,925
7,580
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Pan12463
Cthulhu
12
5 / 1 / 6
8,660
456
6,675
6,485
4,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ratatoskr
benjaday2
Ratatoskr
19
19 / 0 / 1
12,357
650
12,779
10,046
4,152
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
14
4 / 1 / 3
9,358
493
5,490
9,705
3,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
5
Kills
38
44
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BlackMuleke
Nemesis
1
6
2
0.33
L
Merlin
Brazilix
Merlin
0
8
0
0
W
Baron Samedi
F4_Sonek4
Baron Samedi
8
1
7
11.5
W
Cerberus
GreydonPl4y
Cerberus
2
2
4
2
L
Sun Wukong
JuniorJohn
Sun Wukong
0
10
1
0.05
L
2
11
0
0.18
W
Cthulhu
Pan12463
Cthulhu
5
1
6
8
W
Ratatoskr
benjaday2
Ratatoskr
19
0
1
19.5
L
Ah Muzen Cab
bernardinx
Ah Muzen Cab
2
9
1
0.28
W
Hou Yi
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,039
Damage
41,429
60,677
Taken
48,760
27,425
Mitigated
24,618
5,182
Healing
16,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BlackMuleke
Nemesis
2,923
894
0
2,682
11,965
4,959
0
3,050
8,840
0
40,666
L
Merlin
Brazilix
Merlin
3,887
120
0
350
9,681
3,362
2,151
3,298
6,358
44,843
0
W
Baron Samedi
F4_Sonek4
Baron Samedi
12,397
1,910
142
5,618
11,599
5,252
810
4,065
7,252
56,079
0
W
Cerberus
GreydonPl4y
Cerberus
4,088
413
0
2,869
10,925
7,580
1,331
63
10,862
35,627
0
L
Sun Wukong
JuniorJohn
Sun Wukong
4,156
1,784
0
250
15,098
10,662
441
5,679
9,369
0
27,311
L
3,201
292
0
73
10,475
3,714
0
6,776
3,699
15,730
0
W
Cthulhu
Pan12463
Cthulhu
6,675
234
245
567
6,485
4,134
335
1,610
4,875
17,787
0
W
Ratatoskr
benjaday2
Ratatoskr
12,779
5,217
0
5,729
10,046
4,152
113
164
9,842
0
98,445
L
Ah Muzen Cab
bernardinx
Ah Muzen Cab
7,872
5,509
0
1,827
13,458
4,728
0
4,529
8,829
0
35,099
W
Hou Yi
5,490
1,990
0
1,257
9,705
3,500
3,137
784
8,841
0
46,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,985
Gold Earned
49,659
274
Minions Killed
455
0
Camps Cleared
0
1,482,379
Distance Traveled
1,534,584
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,113
427
73
4
0
281,157
0
L
Merlin
7,618
401
68
4
0
311,769
0
W
Baron Samedi
10,116
532
82
4
0
340,684
4
W
Cerberus
9,168
483
68
4
0
266,367
0
L
Sun Wukong
6,414
338
37
2
0
346,114
0
L
Nox
7,523
396
25
1
0
268,742
2
W
Cthulhu
8,660
456
42
2
0
276,192
1
W
Ratatoskr
12,357
650
165
9
0
339,844
1
L
Ah Muzen Cab
8,317
438
71
4
0
274,597
4
W
Hou Yi
9,358
493
98
5
0
311,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role