Player Matchup

Mercury
Mercury
Anakin zv
Mercury
Level 127
God Stats
0W - 1L
1,736 SR
Queue Stats
81W - 99L
1,508 Elo+
Party 2
Osiris
Osiris
BeboIsHere193
Osiris
Level 126
God Stats
0W - 1L
1,427 SR
Queue Stats
12W - 20L
1,443 Elo+
Party 2
Kumbhakarna
Kumbhakarna
DOC Majik
Kumbhakarna
Level 118
God Stats
9W - 11L
1,476 SR
Queue Stats
18W - 39L
1,562 Elo+
Party 2
Nu Wa
Nu Wa
Djarin zv
Nu Wa
Level 149
God Stats
3W - 2L
1,667 SR
Queue Stats
20W - 25L
1,446 Elo+
Party 2
Chernobog
Chernobog
WhyNotChino
Chernobog
Level 106
God Stats
0W - 1L
1,810 SR
Queue Stats
28W - 41L
1,389 Elo+
Party 2
Team Averages
Level 125
1,623 SR
1,470 Elo+

VS

Team Averages
Level 123
1,553 SR
1,552 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Itachi_Snipes
Janus
Level 115
God Stats
12W - 13L
1,567 SR
Queue Stats
202W - 164L
1,543 Elo+
Party 3
Guan Yu
Guan Yu
NazDaKing
Guan Yu
Level 160
God Stats
5W - 3L
1,553 SR
Queue Stats
314W - 282L
1,644 Elo+
Party 1
Thanatos
Thanatos
PhantomBlz
Thanatos
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,469 Elo+
Party 1
Apollo
Apollo
caoznite
Apollo
Level 155
God Stats
25W - 22L
1,647 SR
Queue Stats
507W - 316L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Anakin zv
Mercury
17
3 / 4 / 4
10,311
469
7,182
18,477
7,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 4 / 2
10,732
488
8,288
17,126
18,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kumbhakarna
DOC Majik
Kumbhakarna
12
0 / 5 / 2
8,197
373
2,029
14,165
6,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Djarin zv
Nu Wa
15
3 / 7 / 1
9,522
433
14,248
13,193
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
WhyNotChino
Chernobog
13
0 / 5 / 1
8,173
372
6,009
12,516
4,412
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
6 / 0 / 12
13,416
610
10,586
16,824
25,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 4 / 7
13,316
605
14,187
13,603
5,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
NazDaKing
Guan Yu
20
4 / 2 / 7
13,601
618
15,476
23,486
26,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
PhantomBlz
Thanatos
15
0 / 3 / 8
10,768
489
2,704
15,231
8,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
caoznite
Apollo
20
7 / 0 / 6
14,931
679
13,412
20,525
9,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
9
Kills
25
25
Deaths
9
10
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
0
12
12
L
Mercury
Anakin zv
Mercury
3
4
4
1.25
L
3
4
2
1
L
Kumbhakarna
DOC Majik
Kumbhakarna
0
5
2
0.2
L
Nu Wa
Djarin zv
Nu Wa
3
7
1
0.5
W
8
4
7
2.88
W
Guan Yu
NazDaKing
Guan Yu
4
2
7
3.75
W
Thanatos
PhantomBlz
Thanatos
0
3
8
1.33
L
Chernobog
WhyNotChino
Chernobog
0
5
1
0.1
W
Apollo
caoznite
Apollo
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,756
Damage
56,365
75,477
Taken
89,669
42,195
Mitigated
74,742
10,080
Healing
47,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,586
931
0
5,100
16,824
25,126
899
3,676
12,846
29,395
0
L
Mercury
Anakin zv
Mercury
7,182
3,384
0
0
18,477
7,976
0
3,535
14,928
0
87,414
L
8,288
2,135
0
4,002
17,126
18,849
0
3,911
13,121
0
61,361
L
Kumbhakarna
DOC Majik
Kumbhakarna
2,029
54
342
1,897
14,165
6,766
57
6,296
7,744
24,389
0
L
Nu Wa
Djarin zv
Nu Wa
14,248
1,742
0
1,192
13,193
4,192
96
4,894
7,941
64,834
0
W
14,187
502
0
4,913
13,603
5,323
815
3,632
9,703
110,342
0
W
Guan Yu
NazDaKing
Guan Yu
15,476
3,070
2,445
10,097
23,486
26,716
3,187
2,136
21,106
0
89,051
W
Thanatos
PhantomBlz
Thanatos
2,704
483
0
11,474
15,231
8,333
221
3,489
11,460
0
55,087
L
Chernobog
WhyNotChino
Chernobog
6,009
2,469
123
2,524
12,516
4,412
984
5,478
6,970
0
42,026
W
Apollo
caoznite
Apollo
13,412
9,363
0
13,488
20,525
9,244
11,686
4,080
16,191
0
144,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,935
Gold Earned
66,032
481
Minions Killed
724
0
Camps Cleared
0
2,044,529
Distance Traveled
2,041,809
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,416
610
28
1
0
437,291
8
L
Mercury
10,311
469
133
6
0
485,276
0
L
Osiris
10,732
488
123
6
0
438,127
5
L
Kumbhakarna
8,197
373
34
2
0
419,271
5
L
Nu Wa
9,522
433
116
5
0
331,677
9
W
Janus
13,316
605
201
9
0
424,677
6
W
Guan Yu
13,601
618
165
8
0
431,147
3
W
Thanatos
10,768
489
90
4
0
360,022
0
L
Chernobog
8,173
372
75
3
0
370,178
1
W
Apollo
14,931
679
240
11
0
388,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role