Player Matchup

He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
ArkanonLeyan
Anhur
Level 50
God Stats
2W - 4L
1,500 SR
Queue Stats
145W - 127L
1,581 Elo+
Party 2
Chang'e
Chang'e
HollyQuinnn83
Chang'e
Level 148
God Stats
4W - 5L
1,841 SR
Queue Stats
432W - 425L
1,558 Elo+
Party 2
Heimdallr
Heimdallr
Thepebbleking
Heimdallr
Level 87
God Stats
7W - 3L
1,752 SR
Queue Stats
332W - 345L
1,519 Elo+
Solo
Athena
Athena
palmier_hivernal
Athena
Level 28
God Stats
2W - 4L
1,588 SR
Queue Stats
55W - 70L
1,471 Elo+
Solo
Team Averages
Level 88
1,636 SR
1,526 Elo+

VS

Team Averages
Level 29
1,463 SR
1,670 Elo+
Hun Batz
Hun Batz
Lubrijosh
Hun Batz
Level 29
God Stats
7W - 4L
1,179 SR
Queue Stats
715W - 540L
1,698 Elo+
Party 1
Rama
Rama
MedicinalHunter
Rama
Level 47
God Stats
5W - 13L
1,577 SR
Queue Stats
979W - 719L
1,703 Elo+
Party 1
Bastet
Bastet
Necroamer
Bastet
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 28L
1,472 Elo+
Solo
Aphrodite
Aphrodite
Tohuvabohu
Aphrodite
Level 29
God Stats
7W - 3L
1,561 SR
Queue Stats
387W - 223L
1,704 Elo+
Party 1
Sobek
Sobek
flankem191
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 9L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
2 / 12 / 12
11,007
579
7,919
19,073
7,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
11 / 6 / 10
12,533
660
21,303
20,768
9,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
20
3 / 5 / 16
12,920
680
15,798
20,689
12,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
Thepebbleking
Heimdallr
20
7 / 7 / 12
12,926
680
26,043
19,909
10,281
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
2 / 4 / 19
12,857
677
11,191
41,817
43,752
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Lubrijosh
Hun Batz
17
2 / 8 / 16
11,428
601
13,875
14,273
5,394
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
18 / 2 / 13
15,426
812
41,917
16,637
6,825
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
Necroamer
Bastet
20
6 / 5 / 13
12,293
647
22,495
14,873
10,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
Tohuvabohu
Aphrodite
20
5 / 6 / 22
12,800
674
15,118
19,295
12,737
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
20
3 / 5 / 29
12,881
678
17,069
36,171
41,953
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
127
25
Kills
34
34
Deaths
26
69
Assists
93
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
12
12
0.67
L
11
6
10
2.67
L
Chang'e
3
5
16
2.2
W
Hun Batz
Lubrijosh
Hun Batz
2
8
16
1.25
W
18
2
13
12.25
W
Bastet
Necroamer
Bastet
6
5
13
2.5
L
Heimdallr
Thepebbleking
Heimdallr
7
7
12
1.86
W
Aphrodite
Tohuvabohu
Aphrodite
5
6
22
2.67
W
Sobek
3
5
29
3.5
L
2
4
19
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,254
Damage
110,474
122,256
Taken
101,249
83,083
Mitigated
77,814
55,560
Healing
48,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,919
561
525
1,172
19,073
7,303
339
5,856
13,217
17,555
0
L
21,303
13,475
2,621
3,048
20,768
9,656
399
2,917
17,851
0
33,949
L
Chang'e
15,798
1,702
11,992
9,811
20,689
12,091
316
7,022
13,667
39,889
0
W
Hun Batz
Lubrijosh
Hun Batz
13,875
1,154
526
429
14,273
5,394
277
5,904
8,227
0
34,833
W
41,917
29,874
541
4,709
16,637
6,825
3,602
5,583
10,974
0
77,768
W
Bastet
Necroamer
Bastet
22,495
5,878
494
581
14,873
10,905
614
5,150
9,643
0
32,616
L
Heimdallr
Thepebbleking
Heimdallr
26,043
12,163
2,018
3,763
19,909
10,281
860
4,457
15,452
0
53,304
W
Aphrodite
Tohuvabohu
Aphrodite
15,118
2,238
14,236
9,884
19,295
12,737
929
6,666
12,477
35,046
0
W
Sobek
17,069
1,550
2,221
14,512
36,171
41,953
387
11,009
25,020
26,573
0
L
11,191
1,775
2,698
17,912
41,817
43,752
0
11,935
29,882
20,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,243
Gold Earned
64,828
220
Minions Killed
177
0
Camps Cleared
0
1,627,344
Distance Traveled
1,897,368
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,007
579
30
2
0
252,733
2
L
Anhur
12,533
660
34
2
0
335,329
2
L
Chang'e
12,920
680
57
3
0
357,620
0
W
Hun Batz
11,428
601
33
2
0
336,645
2
W
Rama
15,426
812
62
3
0
343,586
3
W
Bastet
12,293
647
21
1
0
375,233
0
L
Heimdallr
12,926
680
76
4
0
322,494
1
W
Aphrodite
12,800
674
52
3
0
428,554
0
W
Sobek
12,881
678
9
0
0
413,350
0
L
Athena
12,857
677
23
1
0
359,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role