Player Matchup

Set
Set
BearRiky
Set
Level 113
God Stats
20W - 15L
1,554 SR
Queue Stats
893W - 843L
1,450 Elo+
Party 1
Zeus
Zeus
BinnualName6
Zeus
Level 133
God Stats
12W - 6L
1,593 SR
Queue Stats
462W - 442L
1,512 Elo+
Party 1
Cerberus
Cerberus
ChilliWini
Cerberus
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 130L
1,563 Elo+
Party 1
Ra
Ra
Echleon5250
Ra
Level 15
God Stats
2W - 1L
1,345 SR
Queue Stats
32W - 21L
1,532 Elo+
Party 1
Artemis
Artemis
TIKY69
Artemis
Level 120
God Stats
21W - 16L
1,467 SR
Queue Stats
669W - 633L
1,481 Elo+
Party 1
Team Averages
Level 100
1,492 SR
1,508 Elo+

VS

Team Averages
Level 44
1,600 SR
1,522 Elo+
Set
Set
AlohaSquad
Set
Level 26
God Stats
30W - 27L
1,666 SR
Queue Stats
109W - 82L
1,573 Elo+
Party 3
Fafnir
Fafnir
CaptCodez
Fafnir
Level 40
God Stats
18W - 11L
1,723 SR
Queue Stats
120W - 94L
1,584 Elo+
Party 3
Izanami
Izanami
RedRiverDuck
Izanami
Level 17
God Stats
15W - 14L
1,473 SR
Queue Stats
64W - 67L
1,442 Elo+
Party 2
Sol
Sol
Ventus124
Sol
Level 64
God Stats
13W - 12L
1,652 SR
Queue Stats
166W - 148L
1,525 Elo+
Party 2
Sun Wukong
Sun Wukong
jakethetank420
Sun Wukong
Level 75
God Stats
4W - 2L
1,487 SR
Queue Stats
190W - 168L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 3
12,161
640
17,076
12,374
7,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 3 / 3
9,461
498
5,070
7,676
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
ChilliWini
Cerberus
15
1 / 4 / 10
9,768
514
8,979
14,623
12,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
2 / 1 / 6
11,697
616
7,951
10,284
8,345
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
TIKY69
Artemis
18
5 / 1 / 2
12,013
632
8,029
14,439
5,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 3
8,149
429
4,953
13,737
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
CaptCodez
Fafnir
14
5 / 1 / 2
9,510
501
4,634
12,529
9,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
RedRiverDuck
Izanami
12
2 / 5 / 2
8,039
423
4,253
10,498
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 6 / 3
8,688
457
9,087
15,117
5,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
jakethetank420
Sun Wukong
14
0 / 2 / 1
8,131
428
7,101
14,943
8,137
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
20
Kills
9
9
Deaths
21
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
7
3
0.36
W
12
0
3
13.5
W
0
3
3
0.5
L
Fafnir
CaptCodez
Fafnir
5
1
2
6
W
Cerberus
ChilliWini
Cerberus
1
4
10
1.5
W
2
1
6
5
L
Izanami
RedRiverDuck
Izanami
2
5
2
0.6
W
Artemis
TIKY69
Artemis
5
1
2
6
L
1
6
3
0.42
L
Sun Wukong
jakethetank420
Sun Wukong
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,105
Damage
30,028
59,396
Taken
66,824
37,000
Mitigated
31,068
19,783
Healing
20,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,953
2,294
0
3,371
13,737
5,270
545
3,411
10,326
0
53,823
W
17,076
6,447
0
1,449
12,374
7,804
0
2,842
9,507
0
103,184
W
5,070
519
0
1,782
7,676
2,770
0
2,836
4,765
62,275
0
L
Fafnir
CaptCodez
Fafnir
4,634
1,082
183
3,145
12,529
9,896
0
4,075
8,454
25,106
0
W
Cerberus
ChilliWini
Cerberus
8,979
251
0
2,880
14,623
12,467
0
5,517
9,106
40,905
0
W
7,951
1,657
683
5,005
10,284
8,345
1,224
671
9,163
83,951
0
L
Izanami
RedRiverDuck
Izanami
4,253
2,937
0
2,222
10,498
2,710
0
3,307
7,191
0
40,243
W
Artemis
TIKY69
Artemis
8,029
5,621
0
7,984
14,439
5,614
2,720
1,711
12,728
0
102,968
L
9,087
1,301
173
4,937
15,117
5,055
0
5,111
10,006
56,160
3,722
L
Sun Wukong
jakethetank420
Sun Wukong
7,101
1,398
0
6,525
14,943
8,137
535
6,096
8,847
0
48,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,100
Gold Earned
42,517
704
Minions Killed
445
0
Camps Cleared
0
1,875,277
Distance Traveled
1,702,927
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,149
429
101
5
0
344,342
0
W
Set
12,161
640
147
8
0
437,670
6
W
Zeus
9,461
498
127
7
0
344,839
4
L
Fafnir
9,510
501
36
2
0
355,419
6
W
Cerberus
9,768
514
89
5
0
398,692
7
W
Ra
11,697
616
176
9
0
340,191
5
L
Izanami
8,039
423
97
5
0
321,809
1
W
Artemis
12,013
632
165
9
0
353,885
4
L
Sol
8,688
457
115
6
0
309,641
5
L
Sun Wukong
8,131
428
96
5
0
371,716
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role