Player Matchup

Hercules
Hercules
CommodoreDaWolf
Hercules
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 112L
1,471 Elo+
Party 2
Chang'e
Chang'e
Doctor Kazhmere
Chang'e
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,316 Elo+
Party 2
Odin
Odin
JacMacDaddy
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 156L
1,433 Elo+
Party 2
Ravana
Ravana
Mythic Wyatt
Ravana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 131L
1,481 Elo+
Party 2
Janus
Janus
NoLancerDied
Janus
Level 122
God Stats
5W - 4L
1,500 SR
Queue Stats
153W - 145L
1,513 Elo+
Party 2
Team Averages
Level 98
1,500 SR
1,443 Elo+

VS

Team Averages
Level 103
1,548 SR
1,441 Elo+
Neith
Neith
Cabo076
Neith
Level 134
God Stats
7W - 3L
1,632 SR
Queue Stats
8W - 4L
1,426 Elo+
Solo
Hercules
Hercules
Fpsodin049
Hercules
Level 49
God Stats
8W - 5L
1,508 SR
Queue Stats
115W - 117L
1,466 Elo+
Party 1
Mercury
Mercury
Ninja379
Mercury
Level 122
God Stats
3W - 4L
1,448 SR
Queue Stats
194W - 205L
1,433 Elo+
Party 1
Sylvanus
Sylvanus
iKittySmasher
Sylvanus
Level 106
God Stats
5W - 2L
1,448 SR
Queue Stats
141W - 131L
1,446 Elo+
Party 1
Hel
Hel
xXmelsXmechXx
Hel
Level 106
God Stats
3W - 4L
1,705 SR
Queue Stats
179W - 187L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 4 / 0
5,988
599
2,716
7,559
4,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 0
6,112
611
4,784
8,998
3,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 0
5,890
589
3,302
7,201
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
12
0 / 3 / 0
6,073
607
4,969
9,753
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 0 / 0
6,573
657
6,109
4,650
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cabo076
Neith
14
0 / 0 / 7
7,134
713
5,974
4,819
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Fpsodin049
Hercules
13
1 / 0 / 7
7,135
714
3,999
7,264
4,389
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Ninja379
Mercury
16
6 / 0 / 3
8,926
893
8,787
6,517
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
iKittySmasher
Sylvanus
13
3 / 0 / 6
7,994
799
6,680
8,162
4,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 0 / 9
8,152
815
5,836
2,336
1,183
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
43
0
Kills
11
11
Deaths
0
0
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Neith
Cabo076
Neith
0
0
7
3.5
L
Hercules
0
4
0
0
L
0
2
0
0
W
Hercules
Fpsodin049
Hercules
1
0
7
4.5
L
0
2
0
0
L
Ravana
0
3
0
0
W
Mercury
Ninja379
Mercury
6
0
3
7.5
L
0
0
0
0
W
Sylvanus
iKittySmasher
Sylvanus
3
0
6
6
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,880
Damage
31,276
38,161
Taken
29,098
19,565
Mitigated
14,535
8,226
Healing
17,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Cabo076
Neith
5,974
2,163
774
2,111
4,819
1,923
1,140
2,452
2,367
0
26,816
L
Hercules
2,716
241
0
927
7,559
4,298
0
1,525
5,942
0
13,981
L
4,784
633
2,168
3,113
8,998
3,742
0
2,401
6,565
22,829
0
W
Hercules
Fpsodin049
Hercules
3,999
435
0
2,187
7,264
4,389
21
2,865
4,399
0
9,943
L
3,302
0
0
81
7,201
4,054
0
3,160
3,943
0
5,990
L
Ravana
4,969
544
0
1,187
9,753
4,497
0
3,711
5,870
0
14,234
W
Mercury
Ninja379
Mercury
8,787
3,799
0
794
6,517
3,023
521
1,643
4,874
0
32,431
L
6,109
275
0
750
4,650
2,974
0
1,205
3,325
30,058
453
W
Sylvanus
iKittySmasher
Sylvanus
6,680
1,847
2,881
3,338
8,162
4,017
44
3,865
4,297
19,397
0
W
5,836
592
3,500
1,515
2,336
1,183
110
411
1,925
36,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,636
Gold Earned
39,341
198
Minions Killed
254
1
Camps Cleared
11
950,955
Distance Traveled
1,011,192
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,134
713
58
6
0
184,468
3
L
Hercules
5,988
599
27
3
0
177,061
3
L
Chang'e
6,112
611
51
5
0
180,135
0
W
Hercules
7,135
714
12
1
0
227,683
0
L
Odin
5,890
589
11
1
0
190,096
0
L
Ravana
6,073
607
32
3
1
195,990
1
W
Mercury
8,926
893
58
6
5
239,035
1
L
Janus
6,573
657
77
8
0
207,673
1
W
Sylvanus
7,994
799
27
3
2
156,093
2
W
Hel
8,152
815
99
10
4
203,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role