Player Matchup

Cerberus
Cerberus
RatchetJesus
Cerberus
Level 16
God Stats
1W - 3L
1,286 SR
Queue Stats
5W - 8L
1,372 Elo+
Party 1
Gilgamesh
Gilgamesh
Ryneveld
Gilgamesh
Level 15
God Stats
0W - 4L
1,705 SR
Queue Stats
113W - 101L
1,348 Elo+
Party 1
Baron Samedi
Baron Samedi
javi2147
Baron Samedi
Level 17
God Stats
2W - 1L
1,689 SR
Queue Stats
155W - 117L
1,378 Elo+
Party 1
Team Averages
Level 16
1,560 SR
1,366 Elo+

VS

Team Averages
Level 85
1,660 SR
1,403 Elo+
Odin
Odin
TheSquiglett
Odin
Level 88
God Stats
2W - 0L
1,800 SR
Queue Stats
30W - 48L
1,397 Elo+
Party 2
Jing Wei
Jing Wei
jcp327
Jing Wei
Level 119
God Stats
2W - 0L
1,777 SR
Queue Stats
50W - 76L
1,413 Elo+
Party 2
Nu Wa
Nu Wa
littlefangs
Nu Wa
Level 49
God Stats
6W - 8L
1,404 SR
Queue Stats
41W - 65L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RatchetJesus
Cerberus
17
4 / 2 / 11
13,584
617
11,039
29,074
28,913
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Ryneveld
Gilgamesh
16
2 / 8 / 10
12,829
583
15,231
23,660
29,237
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
javi2147
Baron Samedi
18
9 / 4 / 4
14,708
669
22,258
21,030
17,434
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 8
13,447
611
11,769
18,221
22,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jing Wei
jcp327
Jing Wei
18
7 / 8 / 7
15,212
691
23,612
24,576
9,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 3 / 8
14,346
652
17,661
11,831
4,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
37
15
Kills
14
14
Deaths
15
25
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
RatchetJesus
Cerberus
4
2
11
4.75
L
Gilgamesh
Ryneveld
Gilgamesh
2
8
10
0.88
W
2
4
8
1.5
L
Baron Samedi
javi2147
Baron Samedi
9
4
4
2.75
W
Jing Wei
jcp327
Jing Wei
7
8
7
1.31
W
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,528
Damage
53,042
73,764
Taken
54,628
75,584
Mitigated
36,599
18,048
Healing
7,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
RatchetJesus
Cerberus
11,039
940
0
5,319
29,074
28,913
222
7,300
20,906
64,359
0
L
Gilgamesh
Ryneveld
Gilgamesh
15,231
2,801
0
1,826
23,660
29,237
237
4,686
18,472
50
61,209
W
11,769
1,553
0
486
18,221
22,418
198
10,350
7,871
237
51,851
L
Baron Samedi
javi2147
Baron Samedi
22,258
1,688
3,448
7,455
21,030
17,434
796
5,784
14,782
105,980
0
W
Jing Wei
jcp327
Jing Wei
23,612
19,962
0
5,526
24,576
9,373
2,136
15,050
9,526
0
64,340
W
17,661
3,382
0
1,566
11,831
4,808
1,033
7,962
3,869
58,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,121
Gold Earned
43,005
270
Minions Killed
213
0
Camps Cleared
0
1,176,032
Distance Traveled
1,147,247
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,584
617
79
4
0
416,733
0
L
Gilgamesh
12,829
583
61
3
0
393,909
0
W
Odin
13,447
611
64
3
0
406,236
4
L
Baron Samedi
14,708
669
130
6
0
365,390
2
W
Jing Wei
15,212
691
64
3
0
369,824
0
W
Nu Wa
14,346
652
85
4
0
371,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role