Player Matchup

Fenrir
Fenrir
Lil KriegX
Fenrir
Level 17
God Stats
49W - 71L
1,223 SR
Queue Stats
158W - 193L
1,313 Elo+
Solo
Hou Yi
Hou Yi
Lohan97121
Hou Yi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,291 Elo+
Solo
Raijin
Raijin
SnickerLickerTM
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 81L
1,352 Elo+
Solo
Thor
Thor
kidban
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
skinnedmilk
Janus
Level 26
God Stats
6W - 8L
1,485 SR
Queue Stats
47W - 34L
1,312 Elo+
Solo
Team Averages
Level 16
1,442 SR
1,354 Elo+

VS

Team Averages
Level 24
1,486 SR
1,311 Elo+
Sol
Sol
CountMaximus
Sol
Level 17
God Stats
3W - 0L
1,617 SR
Queue Stats
6W - 11L
1,221 Elo+
Solo
Athena
Athena
IFeedMyDogXanax
Athena
Level 28
God Stats
1W - 0L
1,350 SR
Queue Stats
69W - 103L
1,358 Elo+
Party 1
Guan Yu
Guan Yu
Markinator777
Guan Yu
Level 29
God Stats
16W - 11L
1,562 SR
Queue Stats
32W - 25L
1,382 Elo+
Solo
Gilgamesh
Gilgamesh
Trapboyoziel
Gilgamesh
Level 29
God Stats
20W - 23L
1,401 SR
Queue Stats
133W - 212L
1,317 Elo+
Party 1
Set
Set
TrawAlmighty
Set
Level 19
God Stats
8W - 8L
1,500 SR
Queue Stats
327W - 323L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lil KriegX
Fenrir
14
5 / 4 / 3
8,825
490
6,333
15,942
7,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Lohan97121
Hou Yi
10
1 / 9 / 1
6,880
382
2,930
11,790
3,180
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 10 / 0
7,213
401
2,997
12,236
3,872
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
kidban
Thor
12
2 / 12 / 2
8,150
453
4,737
15,230
5,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 3 / 4
8,647
480
10,523
8,789
2,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 8
10,049
558
3,825
9,512
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
8 / 0 / 11
11,573
643
9,209
15,367
10,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
14
9 / 5 / 6
10,650
592
10,105
14,556
9,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Trapboyoziel
Gilgamesh
17
13 / 1 / 3
11,298
628
12,888
9,378
6,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 3 / 4
10,216
568
7,646
10,701
5,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
10
Kills
37
38
Deaths
13
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
3
4
8
1.75
W
8
0
11
13.5
L
Fenrir
Lil KriegX
Fenrir
5
4
3
1.63
L
Hou Yi
Lohan97121
Hou Yi
1
9
1
0.17
W
Guan Yu
9
5
6
2.4
L
0
10
0
0
W
Gilgamesh
Trapboyoziel
Gilgamesh
13
1
3
14.5
W
4
3
4
2
L
Thor
kidban
Thor
2
12
2
0.25
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,520
Damage
43,673
63,987
Taken
59,514
22,279
Mitigated
36,155
9,482
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,825
618
0
1,962
9,512
3,915
6,641
2,008
7,402
33,099
1,779
W
9,209
2,055
729
4,852
15,367
10,647
545
3,611
11,614
57,715
0
L
Fenrir
Lil KriegX
Fenrir
6,333
2,151
0
5,496
15,942
7,196
0
3,107
12,710
0
40,977
L
Hou Yi
Lohan97121
Hou Yi
2,930
1,344
0
693
11,790
3,180
0
2,543
9,172
0
22,191
W
Guan Yu
10,105
2,513
1,038
5,036
14,556
9,994
2,450
2,458
11,972
0
44,435
L
2,997
626
0
0
12,236
3,872
1,356
2,570
9,616
33,131
0
W
Gilgamesh
Trapboyoziel
Gilgamesh
12,888
4,801
147
499
9,378
6,416
2,802
1,508
7,800
0
70,723
W
7,646
3,156
0
2,378
10,701
5,183
1,896
4,151
6,380
0
50,111
L
Thor
kidban
Thor
4,737
2,036
0
226
15,230
5,136
559
2,497
12,558
0
28,034
L
10,523
963
0
3,067
8,789
2,895
0
2,286
6,478
54,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,715
Gold Earned
53,786
327
Minions Killed
475
0
Camps Cleared
0
1,528,999
Distance Traveled
1,745,139
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,049
558
78
4
0
289,705
1
W
Athena
11,573
643
100
6
0
380,170
1
L
Fenrir
8,825
490
69
4
0
358,822
1
L
Hou Yi
6,880
382
38
2
0
276,306
0
W
Guan Yu
10,650
592
78
4
0
320,328
0
L
Raijin
7,213
401
74
4
0
257,366
0
W
Gilgamesh
11,298
628
119
7
0
409,680
0
W
Set
10,216
568
100
6
0
345,256
0
L
Thor
8,150
453
44
2
0
277,690
2
L
Janus
8,647
480
102
6
0
358,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role