Player Matchup

Ah Puch
Ah Puch
LegendNova
Ah Puch
Level 129
God Stats
5W - 1L
1,516 SR
Queue Stats
11W - 17L
1,463 Elo+
Party 1
Cupid
Cupid
ShinyAltaria
Cupid
Level 129
God Stats
9W - 2L
1,989 SR
Queue Stats
518W - 548L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
Tony10157
Gilgamesh
Level 124
God Stats
14W - 14L
1,704 SR
Queue Stats
79W - 79L
1,510 Elo+
Solo
Agni
Agni
stingbase
Agni
Level 152
God Stats
5W - 4L
1,262 SR
Queue Stats
105W - 102L
1,607 Elo+
Solo
Fenrir
Fenrir
xGenCrux
Fenrir
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 37L
1,573 Elo+
Party 1
Team Averages
Level 138
1,594 SR
1,531 Elo+

VS

Team Averages
Level 135
1,522 SR
1,611 Elo+
Gilgamesh
Gilgamesh
Debaucherry
Gilgamesh
Level 157
God Stats
0W - 1L
1,536 SR
Queue Stats
170W - 171L
1,555 Elo+
Solo
Zeus
Zeus
Lv69 Juul
Zeus
Level 142
God Stats
91W - 66L
1,657 SR
Queue Stats
294W - 292L
1,582 Elo+
Solo
Xbalanque
Xbalanque
MareusBlack
Xbalanque
Level 69
God Stats
0W - 2L
1,450 SR
Queue Stats
47W - 34L
1,650 Elo+
Solo
Hun Batz
Hun Batz
Smüshie
Hun Batz
Level 160
God Stats
2W - 2L
1,369 SR
Queue Stats
114W - 102L
1,665 Elo+
Solo
Nox
Nox
blckwolfxx
Nox
Level 147
God Stats
67W - 71L
1,599 SR
Queue Stats
844W - 866L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LegendNova
Ah Puch
17
4 / 1 / 12
10,616
1,062
12,136
5,716
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 0 / 13
10,395
1,040
10,349
5,667
2,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Tony10157
Gilgamesh
16
5 / 1 / 9
11,247
1,125
6,070
8,063
4,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
16
2 / 0 / 11
10,361
1,036
12,170
5,585
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
xGenCrux
Fenrir
16
6 / 3 / 8
10,914
1,091
11,609
12,489
7,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

256

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Debaucherry
Gilgamesh
16
1 / 6 / 4
10,588
1,059
10,751
19,330
17,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
14
0 / 1 / 2
8,394
839
4,349
2,872
980
Xbalanque
MareusBlack
Xbalanque
15
0 / 4 / 4
9,251
925
5,993
13,349
4,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Smüshie
Hun Batz
15
3 / 6 / 2
10,114
1,011
7,169
13,966
5,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 1 / 2
9,529
953
5,489
7,699
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
18
Kills
5
5
Deaths
18
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Debaucherry
Gilgamesh
1
6
4
0.5
W
Ah Puch
LegendNova
Ah Puch
4
1
12
10
L
Zeus
0
1
2
1
L
Xbalanque
MareusBlack
Xbalanque
0
4
4
0.5
W
1
0
13
7.5
L
Hun Batz
Smüshie
Hun Batz
3
6
2
0.67
W
Gilgamesh
Tony10157
Gilgamesh
5
1
9
9.5
L
1
1
2
2
W
Agni
2
0
11
7.5
W
Fenrir
xGenCrux
Fenrir
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,334
Damage
33,751
37,520
Taken
57,216
18,323
Mitigated
31,199
8,593
Healing
2,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Debaucherry
Gilgamesh
10,751
1,062
82
1,086
19,330
17,073
0
7,347
11,983
1,275
25,689
W
Ah Puch
LegendNova
Ah Puch
12,136
599
0
1,565
5,716
2,283
0
1,632
4,084
33,957
0
L
Zeus
4,349
0
0
113
2,872
980
0
575
2,297
11,543
0
L
Xbalanque
MareusBlack
Xbalanque
5,993
899
0
647
13,349
4,842
0
5,660
7,689
0
29,434
W
10,349
5,927
1,060
1,616
5,667
2,482
0
1,480
4,187
0
31,571
L
Hun Batz
Smüshie
Hun Batz
7,169
2,313
0
0
13,966
5,494
0
5,945
8,021
0
22,568
W
Gilgamesh
Tony10157
Gilgamesh
6,070
1,171
0
1,088
8,063
4,067
0
3,530
4,533
0
11,207
L
5,489
366
0
508
7,699
2,810
0
4,779
2,920
30,038
0
W
Agni
12,170
736
0
1,720
5,585
2,334
0
791
4,794
44,412
0
W
Fenrir
xGenCrux
Fenrir
11,609
2,792
0
1,544
12,489
7,157
0
3,267
9,222
0
23,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,533
Gold Earned
47,876
223
Minions Killed
230
13
Camps Cleared
5
1,078,947
Distance Traveled
926,497
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,588
1,059
16
2
1
221,389
4
W
Ah Puch
10,616
1,062
48
5
2
232,062
0
L
Zeus
8,394
839
20
2
2
90,573
0
L
Xbalanque
9,251
925
74
7
1
185,484
0
W
Cupid
10,395
1,040
59
6
2
197,122
0
L
Hun Batz
10,114
1,011
41
4
1
221,099
0
W
Gilgamesh
11,247
1,125
9
1
4
232,921
1
L
Nox
9,529
953
79
8
0
207,952
2
W
Agni
10,361
1,036
76
8
4
216,647
1
W
Fenrir
10,914
1,091
31
3
1
200,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role