Player Matchup

Danzaburou
Danzaburou
AdvairAddict
Danzaburou
Level 29
God Stats
1W - 1L
1,842 SR
Queue Stats
30W - 26L
1,411 Elo+
Party 2
Fenrir
Fenrir
AllinPrimL
Fenrir
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 36L
1,465 Elo+
Party 2
Achilles
Achilles
JMSX
Achilles
Level 79
God Stats
2W - 1L
1,724 SR
Queue Stats
45W - 26L
1,605 Elo+
Party 2
Sol
Sol
RMMx
Sol
Level 108
God Stats
1W - 0L
1,493 SR
Queue Stats
68W - 44L
1,586 Elo+
Party 2
Ymir
Ymir
SovietMenace76
Ymir
Level 22
God Stats
5W - 1L
1,658 SR
Queue Stats
20W - 14L
1,707 Elo+
Party 2
Team Averages
Level 62
1,643 SR
1,555 Elo+

VS

Team Averages
Level 58
1,485 SR
1,439 Elo+
Set
Set
Linentooth
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
NotRequiem
Skadi
Level 26
God Stats
16W - 31L
1,330 SR
Queue Stats
69W - 97L
1,326 Elo+
Party 3
Geb
Geb
bruhmomentt
Geb
Level 44
God Stats
53W - 41L
1,565 SR
Queue Stats
307W - 351L
1,362 Elo+
Party 3
Zeus
Zeus
llKingWeedll
Zeus
Level 148
God Stats
21W - 26L
1,532 SR
Queue Stats
403W - 428L
1,505 Elo+
Solo
Pele
Pele
silxplayz
Pele
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdvairAddict
Danzaburou
14
3 / 2 / 11
9,072
605
11,897
9,044
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
AllinPrimL
Fenrir
15
6 / 1 / 3
9,568
638
6,372
7,162
3,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
JMSX
Achilles
18
13 / 1 / 2
11,162
744
13,387
12,874
12,073
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
RMMx
Sol
15
0 / 2 / 4
8,877
592
5,546
8,187
2,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
9 / 2 / 4
9,238
616
6,940
11,644
9,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 0
6,196
413
5,981
12,104
5,187
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
10
1 / 5 / 0
6,102
407
2,910
9,459
2,727
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 8 / 1
6,031
402
5,993
15,516
7,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 3 / 0
8,616
574
6,729
8,046
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
12
3 / 6 / 2
8,004
534
6,527
13,467
4,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
31
Kills
8
8
Deaths
31
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AdvairAddict
Danzaburou
3
2
11
4.25
W
Fenrir
AllinPrimL
Fenrir
6
1
3
7.5
W
Achilles
JMSX
Achilles
13
1
2
14
L
0
9
0
0
L
Skadi
1
5
0
0.2
W
Sol
RMMx
Sol
0
2
4
1
W
9
2
4
5.5
L
0
8
1
0.06
L
4
3
0
1.33
L
Pele
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,142
Damage
28,140
48,911
Taken
58,592
30,942
Mitigated
23,115
14,633
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AdvairAddict
Danzaburou
11,897
5,181
0
4,013
9,044
3,464
4,588
3,629
5,371
0
47,480
W
Fenrir
AllinPrimL
Fenrir
6,372
852
0
1,356
7,162
3,152
1,042
904
6,250
0
48,120
W
Achilles
JMSX
Achilles
13,387
4,120
0
4,860
12,874
12,073
2,545
379
12,479
0
66,779
L
5,981
2,894
0
766
12,104
5,187
0
0
12,104
0
35,373
L
Skadi
2,910
1,628
0
2,305
9,459
2,727
60
1,992
7,467
0
24,480
W
Sol
RMMx
Sol
5,546
1,643
0
3,548
8,187
2,625
2,908
3,650
4,268
55,612
0
W
6,940
994
0
856
11,644
9,628
892
3,781
7,821
27,272
0
L
5,993
101
0
864
15,516
7,974
0
4,548
10,968
26,690
0
L
6,729
428
0
2,215
8,046
2,698
292
2,625
5,421
51,230
0
L
Pele
6,527
1,538
0
2,824
13,467
4,529
0
3,321
10,146
0
41,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,917
Gold Earned
34,949
470
Minions Killed
328
0
Camps Cleared
0
1,391,224
Distance Traveled
1,315,454
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,072
605
76
5
0
240,657
1
W
Fenrir
9,568
638
97
6
0
319,160
3
W
Achilles
11,162
744
138
9
0
298,429
3
L
Set
6,196
413
56
4
0
259,292
0
L
Skadi
6,102
407
51
3
0
228,516
1
W
Sol
8,877
592
112
7
0
265,851
0
W
Ymir
9,238
616
47
3
0
267,127
3
L
Geb
6,031
402
29
2
0
280,589
0
L
Zeus
8,616
574
116
8
0
259,452
4
L
Pele
8,004
534
76
5
0
287,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role