Player Matchup

Danzaburou
Danzaburou
Croctopie
Danzaburou
Level 78
God Stats
1W - 0L
1,556 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Matt Rezy
Gilgamesh
Level 111
God Stats
9W - 6L
1,147 SR
Queue Stats
31W - 33L
1,428 Elo+
Party 2
Chang'e
Chang'e
Moonlight_113
Chang'e
Level 8
God Stats
1W - 2L
1,396 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Arachne
Arachne
NicksTactics
Arachne
Level 18
God Stats
15W - 11L
1,333 SR
Queue Stats
29W - 28L
1,408 Elo+
Party 2
Nu Wa
Nu Wa
USS Salami5649
Nu Wa
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Team Averages
Level 71
1,387 SR
1,467 Elo+

VS

Team Averages
Level 37
1,337 SR
1,349 Elo+
Fenrir
Fenrir
DAWGpres8264
Fenrir
Level 15
God Stats
0W - 2L
1,276 SR
Queue Stats
3W - 4L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
EmpressJE55
Cthulhu
Level 49
God Stats
12W - 9L
1,431 SR
Queue Stats
87W - 99L
1,301 Elo+
Party 1
Athena
Athena
HeyItsKat
Athena
Level 58
God Stats
4W - 4L
1,340 SR
Queue Stats
50W - 60L
1,355 Elo+
Party 1
Chiron
Chiron
Legion Fury F
Chiron
Level 48
God Stats
2W - 2L
1,458 SR
Queue Stats
41W - 60L
1,288 Elo+
Party 1
Merlin
Merlin
SKELjust8264
Merlin
Level 14
God Stats
0W - 1L
1,179 SR
Queue Stats
3W - 5L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Croctopie
Danzaburou
14
6 / 5 / 9
9,472
499
4,571
9,617
2,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Matt Rezy
Gilgamesh
18
8 / 1 / 4
11,384
599
10,011
11,146
10,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
12
0 / 9 / 8
7,751
408
4,468
10,867
3,208
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
NicksTactics
Arachne
16
16 / 2 / 9
11,333
596
17,617
13,472
5,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
17 / 0 / 11
12,340
649
32,665
16,250
6,375
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 13 / 0
7,288
384
2,400
15,205
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
EmpressJE55
Cthulhu
11
6 / 8 / 5
8,133
428
10,630
20,820
16,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Athena
HeyItsKat
Athena
13
4 / 7 / 2
8,664
456
9,871
16,988
6,423
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 7 / 7
8,979
473
13,513
18,574
6,270
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
11
0 / 12 / 1
6,704
353
1,985
20,681
14,192
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
32
47
Kills
17
17
Deaths
47
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Croctopie
Danzaburou
6
5
9
2.1
L
Fenrir
1
13
0
0.08
L
Cthulhu
EmpressJE55
Cthulhu
6
8
5
1.06
L
Athena
HeyItsKat
Athena
4
7
2
0.71
L
6
7
7
1.36
W
Gilgamesh
Matt Rezy
Gilgamesh
8
1
4
10
W
Chang'e
0
9
8
0.44
W
Arachne
NicksTactics
Arachne
16
2
9
10.25
L
Merlin
0
12
1
0.04
W
17
0
11
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,332
Damage
38,399
61,352
Taken
92,268
28,193
Mitigated
48,814
22,434
Healing
15,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Croctopie
Danzaburou
4,571
1,008
0
916
9,617
2,957
2,183
4,704
4,713
0
28,315
L
Fenrir
2,400
956
0
360
15,205
5,483
0
706
14,499
0
24,002
L
Cthulhu
EmpressJE55
Cthulhu
10,630
605
121
3,159
20,820
16,446
230
6,485
14,335
38,400
0
L
Athena
HeyItsKat
Athena
9,871
3,663
0
3,600
16,988
6,423
0
8,479
8,509
48,968
0
L
13,513
5,254
812
5,640
18,574
6,270
940
10,552
7,906
0
52,862
W
Gilgamesh
Matt Rezy
Gilgamesh
10,011
3,105
0
2,970
11,146
10,473
1,352
2,197
8,814
0
66,617
W
Chang'e
4,468
722
1,693
2,326
10,867
3,208
989
4,489
6,253
21,745
0
W
Arachne
NicksTactics
Arachne
17,617
13,313
0
5,346
13,472
5,180
0
3,201
10,196
0
52,877
L
Merlin
1,985
313
0
2,083
20,681
14,192
55
10,795
9,886
20,402
0
W
32,665
9,811
0
9,183
16,250
6,375
472
7,260
8,890
99,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,280
Gold Earned
39,768
438
Minions Killed
266
0
Camps Cleared
0
1,814,261
Distance Traveled
1,612,498
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,472
499
45
2
0
362,252
2
L
Fenrir
7,288
384
36
2
0
294,100
0
L
Cthulhu
8,133
428
54
3
0
351,324
3
L
Athena
8,664
456
74
4
0
358,757
4
L
Chiron
8,979
473
75
4
0
334,323
0
W
Gilgamesh
11,384
599
131
7
0
327,772
1
W
Chang'e
7,751
408
50
3
0
365,348
0
W
Arachne
11,333
596
73
4
0
401,052
1
L
Merlin
6,704
353
27
1
0
273,994
2
W
Nu Wa
12,340
649
139
7
0
357,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role