Player Matchup

Sun Wukong
Sun Wukong
CELSONHA
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 202L
1,308 Elo+
Party 2
Hades
Hades
CelsinAndrade
Hades
Level 39
God Stats
9W - 30L
1,738 SR
Queue Stats
188W - 362L
1,282 Elo+
Party 2
Cerberus
Cerberus
Sardeli
Cerberus
Level 13
God Stats
13W - 36L
1,393 SR
Queue Stats
122W - 248L
1,224 Elo+
Party 2
Medusa
Medusa
isabelissima
Medusa
Level 5
God Stats
31W - 64L
1,500 SR
Queue Stats
207W - 341L
1,147 Elo+
Party 2
Fenrir
Fenrir
luixo0
Fenrir
Level 13
God Stats
5W - 5L
1,516 SR
Queue Stats
123W - 188L
1,256 Elo+
Party 2
Team Averages
Level 18
1,530 SR
1,243 Elo+

VS

Team Averages
Level 26
1,416 SR
1,368 Elo+
Scylla
Scylla
AKT_Junior007
Scylla
Level 27
God Stats
15W - 16L
1,498 SR
Queue Stats
111W - 133L
1,400 Elo+
Party 3
Cernunnos
Cernunnos
John McClahe
Cernunnos
Level 19
God Stats
5W - 6L
1,473 SR
Queue Stats
34W - 28L
1,434 Elo+
Party 1
Artemis
Artemis
LeonSrkenned
Artemis
Level 15
God Stats
3W - 1L
1,302 SR
Queue Stats
19W - 20L
1,303 Elo+
Party 3
Gilgamesh
Gilgamesh
Léo2
Gilgamesh
Level 41
God Stats
18W - 29L
1,309 SR
Queue Stats
112W - 167L
1,359 Elo+
Party 1
Ares
Ares
RICO2000br
Ares
Level 29
God Stats
39W - 41L
1,499 SR
Queue Stats
130W - 218L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CELSONHA
Sun Wukong
19
2 / 4 / 4
12,120
466
6,489
17,559
18,148
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 7 / 4
11,951
460
18,041
21,922
13,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Sardeli
Cerberus
16
2 / 6 / 9
11,170
430
9,804
23,237
26,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Medusa
15
1 / 8 / 8
9,889
380
6,888
14,827
5,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
luixo0
Fenrir
19
11 / 7 / 8
13,007
500
20,244
24,658
15,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 8 / 2
12,785
492
11,016
16,977
5,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
John McClahe
Cernunnos
19
5 / 4 / 6
12,342
475
14,528
19,140
7,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Artemis
LeonSrkenned
Artemis
18
8 / 5 / 7
12,743
490
20,086
14,837
6,134
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Léo2
Gilgamesh
20
14 / 1 / 6
14,869
572
23,116
22,587
21,197
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 5 / 14
12,650
487
9,893
19,314
21,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
67
23
Kills
32
32
Deaths
23
33
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
8
2
0.5
L
Sun Wukong
CELSONHA
Sun Wukong
2
4
4
1
L
7
7
4
1.29
W
Cernunnos
John McClahe
Cernunnos
5
4
6
2
W
Artemis
LeonSrkenned
Artemis
8
5
7
2.3
W
Gilgamesh
Léo2
Gilgamesh
14
1
6
17
W
2
5
14
1.8
L
Cerberus
Sardeli
Cerberus
2
6
9
1.08
L
Medusa
1
8
8
0.63
L
Fenrir
luixo0
Fenrir
11
7
8
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,466
Damage
78,639
102,203
Taken
92,855
78,648
Mitigated
62,721
13,774
Healing
20,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,016
827
0
1,250
16,977
5,903
1,528
7,494
9,483
87,716
0
L
Sun Wukong
CELSONHA
Sun Wukong
6,489
1,018
0
617
17,559
18,148
2,204
1,000
16,559
0
66,961
L
18,041
1,716
313
5,566
21,922
13,102
797
7,079
14,843
63,783
0
W
Cernunnos
John McClahe
Cernunnos
14,528
7,224
0
7,412
19,140
7,732
2,682
6,522
12,618
0
89,064
W
Artemis
LeonSrkenned
Artemis
20,086
16,067
0
564
14,837
6,134
0
2,665
12,172
0
55,784
W
Gilgamesh
Léo2
Gilgamesh
23,116
3,934
606
8,849
22,587
21,197
1,473
4,572
18,015
0
113,210
W
9,893
115
370
1,221
19,314
21,755
0
6,592
12,722
29,771
0
L
Cerberus
Sardeli
Cerberus
9,804
333
0
3,349
23,237
26,520
442
4,447
18,790
40,206
0
L
Medusa
6,888
4,555
0
0
14,827
5,831
652
3,368
11,459
0
37,664
L
Fenrir
luixo0
Fenrir
20,244
3,932
0
3,929
24,658
15,047
1,612
5,015
19,643
0
68,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,137
Gold Earned
65,389
484
Minions Killed
516
0
Camps Cleared
0
2,395,830
Distance Traveled
2,127,802
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,785
492
149
6
0
419,835
2
L
Sun Wukong
12,120
466
147
6
0
551,480
0
L
Hades
11,951
460
126
5
0
419,075
0
W
Cernunnos
12,342
475
119
5
0
419,963
1
W
Artemis
12,743
490
50
2
0
401,716
0
W
Gilgamesh
14,869
572
168
6
0
447,890
3
W
Ares
12,650
487
30
1
0
438,398
0
L
Cerberus
11,170
430
52
2
0
478,785
1
L
Medusa
9,889
380
73
3
0
439,002
0
L
Fenrir
13,007
500
86
3
0
507,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role