Player Matchup

Tiamat
Tiamat
CrunchyGumii
Tiamat
Level 27
God Stats
2W - 3L
1,604 SR
Queue Stats
104W - 101L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
HERBALsandBEE9
Gilgamesh
Level 25
God Stats
6W - 12L
1,451 SR
Queue Stats
46W - 45L
1,459 Elo+
Solo
Neith
Neith
Physics is Phun
Neith
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,247 Elo+
Solo
Athena
Athena
Rnd0mBroDud3
Athena
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
37W - 43L
1,688 Elo+
Solo
Thor
Thor
luis_felipX1
Thor
Level 5
God Stats
0W - 2L
1,213 SR
Queue Stats
1W - 3L
1,186 Elo+
Solo
Team Averages
Level 18
1,454 SR
1,409 Elo+

VS

Team Averages
Level 22
1,576 SR
1,487 Elo+
Set
Set
 
Set
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Austaconda
Artio
Level 28
God Stats
23W - 15L
1,938 SR
Queue Stats
105W - 76L
1,548 Elo+
Solo
Danzaburou
Danzaburou
CaptainJackC
Danzaburou
Level 8
God Stats
2W - 0L
1,226 SR
Queue Stats
10W - 11L
1,438 Elo+
Solo
Chaac
Chaac
E o Daddy z
Chaac
Level 18
God Stats
9W - 9L
1,509 SR
Queue Stats
26W - 30L
1,457 Elo+
Solo
The Morrigan
The Morrigan
tripel_stryker
The Morrigan
Level 29
God Stats
4W - 1L
1,706 SR
Queue Stats
84W - 89L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 5 / 1
6,599
508
3,492
8,696
3,839
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
HERBALsandBEE9
Gilgamesh
12
3 / 3 / 0
7,168
551
2,382
9,819
3,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 5 / 1
5,609
431
4,681
7,357
2,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
9
0 / 2 / 0
5,675
437
2,094
6,292
2,899
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 5 / 1
5,481
422
2,169
8,706
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
9 / 0 / 1
8,179
629
5,769
6,991
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
10
2 / 0 / 4
6,687
514
1,812
6,888
3,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
CaptainJackC
Danzaburou
12
3 / 0 / 2
7,084
545
5,241
5,451
1,816
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 3
7,425
571
7,649
7,863
5,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
tripel_stryker
The Morrigan
11
2 / 4 / 2
7,317
563
4,821
5,968
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
19
20
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
9
0
1
9.5
W
Artio
2
0
4
4
W
Danzaburou
CaptainJackC
Danzaburou
3
0
2
4
L
Tiamat
2
5
1
0.5
W
3
1
3
4.5
L
Gilgamesh
HERBALsandBEE9
Gilgamesh
3
3
0
1
L
0
5
1
0.1
L
Athena
0
2
0
0
L
0
5
1
0.1
W
The Morrigan
tripel_stryker
The Morrigan
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,818
Damage
25,292
40,870
Taken
33,161
15,355
Mitigated
15,492
8,803
Healing
9,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
5,769
2,150
0
2,956
6,991
2,716
0
565
6,426
0
46,383
W
Artio
1,812
272
208
1,930
6,888
3,590
0
969
5,919
10,130
0
W
Danzaburou
CaptainJackC
Danzaburou
5,241
2,269
0
1,610
5,451
1,816
684
1,125
4,326
0
35,405
L
Tiamat
3,492
481
0
2,342
8,696
3,839
0
3,569
4,788
35,565
0
W
7,649
572
0
2,623
7,863
5,298
582
115
7,748
0
40,631
L
Gilgamesh
HERBALsandBEE9
Gilgamesh
2,382
508
0
3,604
9,819
3,677
136
372
9,413
0
40,278
L
4,681
2,935
0
1,448
7,357
2,232
385
506
6,851
0
31,048
L
Athena
2,094
563
0
369
6,292
2,899
0
1,306
4,986
15,013
0
L
2,169
557
0
1,040
8,706
2,708
195
0
8,706
0
17,921
W
The Morrigan
tripel_stryker
The Morrigan
4,821
1,513
0
496
5,968
2,072
790
2,812
3,156
33,077
852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,532
Gold Earned
36,692
266
Minions Killed
322
0
Camps Cleared
0
1,256,046
Distance Traveled
1,338,665
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,179
629
91
7
0
302,499
0
W
Artio
6,687
514
11
1
0
274,164
5
W
Danzaburou
7,084
545
72
6
0
277,577
0
L
Tiamat
6,599
508
71
5
0
235,752
6
W
Chaac
7,425
571
76
6
0
254,892
7
L
Gilgamesh
7,168
551
86
7
0
270,454
1
L
Neith
5,609
431
53
4
0
220,799
0
L
Athena
5,675
437
24
2
0
264,872
2
L
Thor
5,481
422
32
2
0
264,169
1
W
The Morrigan
7,317
563
72
6
0
229,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role