Player Matchup

Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Code Fiasco
Hun Batz
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 134L
1,374 Elo+
Party 3
Izanami
Izanami
Dorfy13
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Jman1985
Hel
Level 41
God Stats
4W - 5L
1,481 SR
Queue Stats
29W - 68L
1,209 Elo+
Party 2
Sun Wukong
Sun Wukong
ninjartist1
Sun Wukong
Level 42
God Stats
13W - 6L
1,555 SR
Queue Stats
99W - 159L
1,393 Elo+
Party 3
Team Averages
Level 40
1,507 SR
1,395 Elo+

VS

Team Averages
Level 39
1,637 SR
1,334 Elo+
Thanatos
Thanatos
Duc_808
Thanatos
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
172W - 148L
1,352 Elo+
Party 1
Chang'e
Chang'e
KindHeartedKitty
Chang'e
Level 58
God Stats
14W - 11L
1,672 SR
Queue Stats
169W - 167L
1,262 Elo+
Party 1
Hel
Hel
MrArtistJsrf
Hel
Level 59
God Stats
7W - 9L
1,496 SR
Queue Stats
287W - 337L
1,255 Elo+
Party 1
Thor
Thor
YoungJermzz420
Thor
Level 5
God Stats
2W - 1L
1,758 SR
Queue Stats
2W - 2L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
midnghtsyd
Danzaburou
Level 42
God Stats
20W - 16L
1,761 SR
Queue Stats
382W - 449L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
6 / 4 / 4
11,354
473
10,379
13,101
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
Code Fiasco
Hun Batz
19
5 / 0 / 7
12,413
517
12,054
19,112
10,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Dorfy13
Izanami
15
1 / 2 / 4
9,598
400
9,524
16,573
8,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 7
9,046
377
2,343
9,987
7,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
ninjartist1
Sun Wukong
18
8 / 6 / 3
12,545
523
21,437
26,028
16,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Duc_808
Thanatos
18
7 / 3 / 1
11,651
485
11,960
21,694
9,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 5 / 2
10,090
420
20,013
23,797
9,164
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 3 / 3
9,886
412
13,549
12,398
5,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 9 / 1
6,713
280
612
8,559
2,182
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
midnghtsyd
Danzaburou
14
3 / 3 / 0
9,100
379
11,759
15,959
6,388
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
20
Kills
13
13
Deaths
23
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
4
4
2
W
Hun Batz
Code Fiasco
Hun Batz
5
0
7
8.5
W
Izanami
Dorfy13
Izanami
1
2
4
1.5
L
Thanatos
Duc_808
Thanatos
7
3
1
2.5
W
0
1
7
3.5
L
3
5
2
0.8
L
0
3
3
0.5
L
0
9
1
0.06
L
Danzaburou
midnghtsyd
Danzaburou
3
3
0
1
W
Sun Wukong
ninjartist1
Sun Wukong
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,737
Damage
57,893
84,801
Taken
82,407
46,922
Mitigated
33,163
42,836
Healing
44,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,379
267
0
1,286
13,101
4,713
3,689
2,542
10,559
52,425
0
W
Hun Batz
Code Fiasco
Hun Batz
12,054
1,563
957
8,980
19,112
10,212
960
4,647
14,465
0
92,043
W
Izanami
Dorfy13
Izanami
9,524
6,372
0
0
16,573
8,056
981
5,300
11,273
0
80,159
L
Thanatos
Duc_808
Thanatos
11,960
558
0
16,194
21,694
9,999
0
2,828
18,690
0
77,356
W
2,343
522
14,698
7,185
9,987
7,478
295
4,664
5,323
17,325
0
L
20,013
2,269
3,220
9,058
23,797
9,164
228
1,000
22,733
71,382
0
L
13,549
1,342
4,065
6,105
12,398
5,430
611
3,967
8,347
68,021
0
L
612
124
0
0
8,559
2,182
29
877
7,642
0
15,162
L
Danzaburou
midnghtsyd
Danzaburou
11,759
3,896
562
5,081
15,959
6,388
618
3,506
12,273
0
47,783
W
Sun Wukong
ninjartist1
Sun Wukong
21,437
2,580
1,057
8,673
26,028
16,463
2,450
16,409
9,619
0
68,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,956
Gold Earned
47,440
529
Minions Killed
406
0
Camps Cleared
0
2,204,835
Distance Traveled
1,961,990
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,354
473
89
4
0
393,858
2
W
Hun Batz
12,413
517
159
7
0
521,977
3
W
Izanami
9,598
400
131
5
0
383,538
0
L
Thanatos
11,651
485
134
6
0
468,708
1
W
Hel
9,046
377
38
2
0
431,659
0
L
Chang'e
10,090
420
116
5
0
373,037
6
L
Hel
9,886
412
90
4
0
408,492
0
L
Thor
6,713
280
9
0
0
375,235
8
L
Danzaburou
9,100
379
57
2
0
336,518
0
W
Sun Wukong
12,545
523
112
5
0
473,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role