Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
Amapol
Erlang Shen
Level 125
God Stats
13W - 9L
1,567 SR
Queue Stats
439W - 379L
1,465 Elo+
Party 1
Guan Yu
Guan Yu
Amapolaline
Guan Yu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 60L
1,523 Elo+
Party 1
Athena
Athena
fathergooch
Athena
Level 44
God Stats
25W - 13L
1,882 SR
Queue Stats
173W - 161L
1,479 Elo+
Party 3
Heimdallr
Heimdallr
kkhaven
Heimdallr
Level 64
God Stats
6W - 7L
1,516 SR
Queue Stats
357W - 364L
1,466 Elo+
Party 3
Team Averages
Level 67
1,593 SR
1,487 Elo+

VS

Team Averages
Level 41
1,515 SR
1,430 Elo+
Tyr
Tyr
CountZakula8946
Tyr
Level 40
God Stats
7W - 7L
1,595 SR
Queue Stats
162W - 154L
1,484 Elo+
Solo
Zeus
Zeus
FalconX51
Zeus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 68L
1,412 Elo+
Party 2
Ymir
Ymir
RRivasIII
Ymir
Level 28
God Stats
30W - 31L
1,514 SR
Queue Stats
74W - 74L
1,442 Elo+
Party 2
Skadi
Skadi
Tanqsam13
Skadi
Level 49
God Stats
202W - 206L
1,495 SR
Queue Stats
227W - 258L
1,412 Elo+
Party 2
Fenrir
Fenrir
Z1SOU
Fenrir
Level 59
God Stats
2W - 4L
1,469 SR
Queue Stats
188W - 213L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
3 / 7 / 0
7,975
469
8,819
12,028
4,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Amapol
Erlang Shen
14
2 / 2 / 5
8,818
519
8,341
13,217
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
Amapolaline
Guan Yu
13
1 / 5 / 1
7,300
429
2,463
10,890
5,747
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
12
3 / 4 / 4
8,008
471
3,096
10,812
6,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
kkhaven
Heimdallr
12
1 / 5 / 3
7,242
426
6,627
12,669
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 7
9,104
536
11,396
11,641
10,970
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
14
7 / 3 / 4
8,944
526
9,637
7,435
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
12
1 / 0 / 6
7,180
422
3,325
7,080
4,395
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Tanqsam13
Skadi
14
6 / 5 / 5
8,398
494
9,714
11,982
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Z1SOU
Fenrir
13
3 / 1 / 6
8,357
492
4,694
10,587
3,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
10
Kills
23
23
Deaths
10
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
3
7
0
0.43
L
Erlang Shen
Amapol
Erlang Shen
2
2
5
2.25
L
Guan Yu
Amapolaline
Guan Yu
1
5
1
0.3
W
6
1
7
9.5
W
Zeus
7
3
4
3
W
Ymir
1
0
6
4
W
Skadi
Tanqsam13
Skadi
6
5
5
1.7
W
Fenrir
Z1SOU
Fenrir
3
1
6
6
L
Athena
3
4
4
1.25
L
Heimdallr
kkhaven
Heimdallr
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,346
Damage
38,766
59,616
Taken
48,725
27,189
Mitigated
25,015
12,546
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,819
847
560
3,685
12,028
4,206
235
3,244
8,498
45,017
0
L
Erlang Shen
Amapol
Erlang Shen
8,341
4,330
0
1,510
13,217
6,511
0
1,797
11,316
0
51,599
L
Guan Yu
Amapolaline
Guan Yu
2,463
398
238
1,923
10,890
5,747
344
1,147
9,743
0
32,173
W
11,396
1,763
0
3,786
11,641
10,970
996
2,563
8,942
0
50,233
W
Zeus
9,637
2,725
0
2,482
7,435
2,433
404
2,163
5,162
46,918
0
W
Ymir
3,325
401
610
786
7,080
4,395
170
2,258
4,694
23,915
0
W
Skadi
Tanqsam13
Skadi
9,714
4,546
465
3,505
11,982
3,420
2,485
2,385
9,519
0
49,102
W
Fenrir
Z1SOU
Fenrir
4,694
1,054
0
3,804
10,587
3,797
728
2,008
8,493
0
39,695
L
Athena
3,096
440
0
2,282
10,812
6,223
0
3,389
7,319
14,342
0
L
Heimdallr
kkhaven
Heimdallr
6,627
3,368
0
2,348
12,669
4,502
0
2,789
9,778
0
43,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,343
Gold Earned
41,983
329
Minions Killed
373
0
Camps Cleared
0
1,458,124
Distance Traveled
1,701,675
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,975
469
88
5
0
266,871
0
L
Erlang Shen
8,818
519
85
5
0
334,284
0
L
Guan Yu
7,300
429
62
4
0
298,618
3
W
Tyr
9,104
536
93
5
0
336,669
6
W
Zeus
8,944
526
82
5
0
294,859
2
W
Ymir
7,180
422
49
3
0
355,281
1
W
Skadi
8,398
494
74
4
0
326,050
3
W
Fenrir
8,357
492
75
4
0
388,816
0
L
Athena
8,008
471
26
2
0
299,926
5
L
Heimdallr
7,242
426
68
4
0
258,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role