Player Matchup

Bacchus
Bacchus
LM Djan AO
Bacchus
Level 126
God Stats
11W - 8L
1,526 SR
Queue Stats
155W - 179L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
Lauzon28
Nu Wa
Level 109
God Stats
2W - 1L
1,554 SR
Queue Stats
110W - 111L
1,516 Elo+
Party 1
Skadi
Skadi
TenaciousDD6899
Skadi
Level 108
God Stats
13W - 15L
1,446 SR
Queue Stats
22W - 34L
1,411 Elo+
Party 1
Sylvanus
Sylvanus
grimre4per1331
Sylvanus
Level 125
God Stats
4W - 3L
1,409 SR
Queue Stats
183W - 204L
1,532 Elo+
Solo
Fenrir
Fenrir
iFreezy73
Fenrir
Level 125
God Stats
4W - 4L
1,482 SR
Queue Stats
219W - 235L
1,477 Elo+
Party 1
Team Averages
Level 119
1,483 SR
1,480 Elo+

VS

Team Averages
Level 104
1,456 SR
1,424 Elo+
Bacchus
Bacchus
MinuteMaidPunch
Bacchus
Level 117
God Stats
8W - 7L
1,566 SR
Queue Stats
253W - 250L
1,547 Elo+
Party 2
Anhur
Anhur
RuthlessCW
Anhur
Level 118
God Stats
2W - 5L
1,287 SR
Queue Stats
186W - 181L
1,436 Elo+
Party 2
Kukulkan
Kukulkan
UnknownDeity6666
Kukulkan
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
364W - 416L
1,317 Elo+
Party 3
Nemesis
Nemesis
cjkiller221
Nemesis
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 120L
1,475 Elo+
Party 3
Tiamat
Tiamat
lolimagine
Tiamat
Level 63
God Stats
13W - 18L
1,426 SR
Queue Stats
72W - 95L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LM Djan AO
Bacchus
15
4 / 1 / 17
10,053
529
8,930
11,217
9,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
Lauzon28
Nu Wa
16
7 / 3 / 17
10,636
560
12,218
9,452
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
9 / 5 / 11
10,389
547
12,051
11,544
3,431
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
16
3 / 5 / 2
9,987
526
8,890
16,610
16,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
iFreezy73
Fenrir
17
11 / 4 / 5
10,992
579
12,525
16,435
8,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 3
8,193
431
5,737
16,769
15,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
14
4 / 10 / 1
9,023
475
6,817
15,370
4,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 6 / 4
9,473
499
11,331
17,265
6,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
cjkiller221
Nemesis
17
5 / 3 / 5
10,289
542
13,270
14,831
5,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
lolimagine
Tiamat
13
2 / 9 / 3
8,761
461
6,483
14,851
7,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
33
34
Kills
17
18
Deaths
35
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
LM Djan AO
Bacchus
4
1
17
12.5
W
Nu Wa
Lauzon28
Nu Wa
7
3
17
5.17
L
2
7
3
0.5
L
Anhur
4
10
1
0.45
W
9
5
11
2.9
L
4
6
4
1
L
Nemesis
cjkiller221
Nemesis
5
3
5
2.5
W
Sylvanus
3
5
2
0.8
W
Fenrir
iFreezy73
Fenrir
11
4
5
3.38
L
Tiamat
lolimagine
Tiamat
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,614
Damage
43,638
65,258
Taken
79,086
41,200
Mitigated
38,882
17,619
Healing
19,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
LM Djan AO
Bacchus
8,930
1,337
0
2,100
11,217
9,490
105
4,304
6,737
32,694
0
W
Nu Wa
Lauzon28
Nu Wa
12,218
3,185
0
1,852
9,452
2,952
681
4,656
4,594
56,962
0
L
5,737
195
0
2,558
16,769
15,360
0
6,664
9,781
22,409
0
L
Anhur
6,817
1,931
0
3,070
15,370
4,573
0
3,715
11,463
0
48,599
W
12,051
5,629
0
2,067
11,544
3,431
2,219
2,959
8,497
0
51,954
L
11,331
2,467
0
4,766
17,265
6,021
134
8,153
8,926
54,004
0
L
Nemesis
cjkiller221
Nemesis
13,270
7,103
0
5,165
14,831
5,707
364
4,449
10,224
0
70,544
W
Sylvanus
8,890
1,453
201
4,558
16,610
16,409
172
6,020
10,590
43,500
3,051
W
Fenrir
iFreezy73
Fenrir
12,525
2,859
0
6,841
16,435
8,918
0
4,994
11,289
0
79,616
L
Tiamat
lolimagine
Tiamat
6,483
587
219
3,727
14,851
7,221
24
5,712
8,871
47,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,057
Gold Earned
45,739
391
Minions Killed
435
0
Camps Cleared
0
1,758,652
Distance Traveled
1,687,410
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,053
529
45
2
0
385,548
3
W
Nu Wa
10,636
560
84
4
0
320,411
4
L
Bacchus
8,193
431
33
2
0
333,451
7
L
Anhur
9,023
475
68
4
0
318,217
3
W
Skadi
10,389
547
72
4
0
363,151
0
L
Kukulkan
9,473
499
111
6
0
310,745
0
L
Nemesis
10,289
542
126
7
0
405,295
1
W
Sylvanus
9,987
526
97
5
0
296,415
0
W
Fenrir
10,992
579
93
5
0
393,127
7
L
Tiamat
8,761
461
97
5
0
319,702
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role