Player Matchup

Gilgamesh
Gilgamesh
J3W MANJI7331
Gilgamesh
Level 53
God Stats
5W - 6L
1,519 SR
Queue Stats
6W - 8L
1,364 Elo+
Party 2
Danzaburou
Danzaburou
Maj0rDiddley
Danzaburou
Level 60
God Stats
11W - 10L
1,589 SR
Queue Stats
12W - 15L
1,383 Elo+
Party 2
Khepri
Khepri
SlothK1NG69
Khepri
Level 104
God Stats
36W - 30L
1,953 SR
Queue Stats
101W - 128L
1,314 Elo+
Party 2
Team Averages
Level 72
1,687 SR
1,354 Elo+

VS

Team Averages
Level 93
1,571 SR
1,480 Elo+
Chiron
Chiron
Dynaz72267
Chiron
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 117L
1,447 Elo+
Party 1
Yemoja
Yemoja
Justhelizard
Yemoja
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 125L
1,443 Elo+
Party 1
Ah Puch
Ah Puch
ladrondecobre
Ah Puch
Level 84
God Stats
5W - 2L
1,712 SR
Queue Stats
157W - 140L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
J3W MANJI7331
Gilgamesh
12
3 / 6 / 1
9,542
636
9,391
13,862
7,444
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Maj0rDiddley
Danzaburou
12
1 / 7 / 2
9,598
640
8,079
17,816
6,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
12
0 / 3 / 4
9,851
657
4,973
11,860
13,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Dynaz72267
Chiron
13
3 / 2 / 10
10,070
671
11,516
10,943
4,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
14
2 / 0 / 14
11,299
753
5,258
11,770
13,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ah Puch
15
11 / 2 / 4
11,886
792
21,563
9,658
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
16
16
Deaths
4
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chiron
Dynaz72267
Chiron
3
2
10
4
L
Gilgamesh
J3W MANJI7331
Gilgamesh
3
6
1
0.58
W
Yemoja
2
0
14
9
L
Danzaburou
Maj0rDiddley
Danzaburou
1
7
2
0.29
L
Khepri
0
3
4
0.67
W
Ah Puch
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,443
Damage
38,337
43,538
Taken
32,371
27,440
Mitigated
22,616
1,988
Healing
18,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Dynaz72267
Chiron
11,516
3,778
1,418
3,725
10,943
4,933
2,372
1,553
9,390
0
46,489
L
Gilgamesh
J3W MANJI7331
Gilgamesh
9,391
1,447
0
82
13,862
7,444
0
7,647
6,215
0
31,379
W
Yemoja
5,258
1,866
4,483
4,537
11,770
13,701
501
1,698
10,072
12,989
0
L
Danzaburou
Maj0rDiddley
Danzaburou
8,079
3,318
367
1,525
17,816
6,958
0
9,992
7,824
0
44,784
L
Khepri
4,973
74
0
14
11,860
13,038
0
9,202
2,658
23,181
0
W
Ah Puch
21,563
1,654
829
3,604
9,658
3,982
479
1,746
7,912
76,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,991
Gold Earned
33,255
151
Minions Killed
195
0
Camps Cleared
0
808,317
Distance Traveled
702,786
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,070
671
78
5
0
230,846
3
L
Gilgamesh
9,542
636
37
2
0
258,438
3
W
Yemoja
11,299
753
19
1
0
221,274
1
L
Danzaburou
9,598
640
82
5
0
254,344
0
L
Khepri
9,851
657
32
2
0
295,535
1
W
Ah Puch
11,886
792
98
7
0
250,666
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role