Player Matchup

Hera
Hera
Accupace
Hera
Level 126
God Stats
16W - 17L
1,684 SR
Queue Stats
266W - 292L
1,569 Elo+
Party 2
Gilgamesh
Gilgamesh
DuhFeg
Gilgamesh
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 28L
1,477 Elo+
Solo
Bacchus
Bacchus
ImAmazinglyPause
Bacchus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,448 Elo+
Party 2
Chernobog
Chernobog
SoldierBoy3419
Chernobog
Level 113
God Stats
1W - 1L
1,845 SR
Queue Stats
66W - 67L
1,555 Elo+
Party 2
Janus
Janus
ttvsean
Janus
Level 124
God Stats
0W - 1L
1,328 SR
Queue Stats
32W - 44L
1,502 Elo+
Solo
Team Averages
Level 118
1,571 SR
1,510 Elo+

VS

Team Averages
Level 121
1,681 SR
1,548 Elo+
Ymir
Ymir
DizzyDaGreat213-
Ymir
Level 106
God Stats
72W - 41L
1,741 SR
Queue Stats
413W - 361L
1,567 Elo+
Party 1
Fenrir
Fenrir
Leondex
Fenrir
Level 128
God Stats
29W - 18L
1,809 SR
Queue Stats
229W - 232L
1,566 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MJ_Caboose764
Cu Chulainn
Level 138
God Stats
20W - 13L
1,613 SR
Queue Stats
434W - 374L
1,570 Elo+
Party 1
Zeus
Zeus
Theomen640
Zeus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
lokcim
Ares
Level 124
God Stats
5W - 1L
1,744 SR
Queue Stats
130W - 130L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
1 / 0 / 7
8,732
624
13,530
5,027
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
DuhFeg
Gilgamesh
17
5 / 3 / 4
10,689
764
10,267
13,149
10,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 6 / 6
9,414
672
5,646
17,134
17,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
SoldierBoy3419
Chernobog
17
1 / 2 / 6
9,808
701
9,548
12,098
5,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
ttvsean
Janus
16
0 / 5 / 7
8,646
618
5,481
8,738
3,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 7
11,257
804
8,302
14,158
15,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
Leondex
Fenrir
17
2 / 3 / 7
10,056
718
8,333
11,695
6,991
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cu Chulainn
MJ_Caboose764
Cu Chulainn
17
3 / 1 / 8
10,135
724
10,743
14,912
10,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
5 / 4 / 8
10,966
783
15,546
8,034
4,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
lokcim
Ares
16
1 / 1 / 6
9,886
706
4,946
12,540
13,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
52
9
Kills
16
16
Deaths
9
30
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hera
1
0
7
4.5
W
5
0
7
8.5
L
Gilgamesh
DuhFeg
Gilgamesh
5
3
4
2.33
L
2
6
6
0.83
W
Fenrir
Leondex
Fenrir
2
3
7
1.83
W
Cu Chulainn
MJ_Caboose764
Cu Chulainn
3
1
8
7
L
Chernobog
SoldierBoy3419
Chernobog
1
2
6
2
W
5
4
8
2.25
W
Ares
lokcim
Ares
1
1
6
4
L
Janus
ttvsean
Janus
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,472
Damage
47,870
56,146
Taken
61,339
39,223
Mitigated
50,199
6,769
Healing
13,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
13,530
2,610
0
794
5,027
2,117
0
3,222
1,745
32,890
0
W
8,302
1,819
0
3,766
14,158
15,268
531
5,322
8,468
25,891
0
L
Gilgamesh
DuhFeg
Gilgamesh
10,267
2,696
0
1,584
13,149
10,900
1
5,673
7,152
0
24,949
L
5,646
92
0
2,137
17,134
17,196
0
10,933
5,733
13,426
0
W
Fenrir
Leondex
Fenrir
8,333
1,889
0
1,958
11,695
6,991
2,034
4,705
6,772
0
31,842
W
Cu Chulainn
MJ_Caboose764
Cu Chulainn
10,743
1,727
487
2,248
14,912
10,812
409
5,810
7,924
2,863
43,744
L
Chernobog
SoldierBoy3419
Chernobog
9,548
4,607
0
1,758
12,098
5,977
0
4,406
7,570
0
47,219
W
15,546
778
1,986
1,131
8,034
4,046
355
3,283
4,593
46,075
0
W
Ares
lokcim
Ares
4,946
282
0
2,244
12,540
13,082
253
4,733
7,383
18,502
0
L
Janus
ttvsean
Janus
5,481
34
0
496
8,738
3,033
0
4,868
3,818
32,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,289
Gold Earned
52,300
312
Minions Killed
304
6
Camps Cleared
11
1,220,881
Distance Traveled
1,345,699
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,732
624
66
5
3
232,970
5
W
Ymir
11,257
804
51
4
0
253,218
2
L
Gilgamesh
10,689
764
35
3
0
270,700
0
L
Bacchus
9,414
672
15
1
0
237,252
1
W
Fenrir
10,056
718
61
4
7
304,149
2
W
Cu Chulainn
10,135
724
78
6
3
289,044
2
L
Chernobog
9,808
701
110
8
3
244,843
0
W
Zeus
10,966
783
88
6
0
249,039
0
W
Ares
9,886
706
26
2
1
250,249
5
L
Janus
8,646
618
86
6
0
235,116
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role