Player Matchup

Sylvanus
Sylvanus
GravitiWubs
Sylvanus
Level 104
God Stats
5W - 5L
1,224 SR
Queue Stats
43W - 65L
1,352 Elo+
Party 1
Thanatos
Thanatos
LongThrusting
Thanatos
Level 108
God Stats
6W - 8L
1,484 SR
Queue Stats
61W - 84L
1,404 Elo+
Party 1
Chaac
Chaac
SenpaiSmiley
Chaac
Level 128
God Stats
3W - 0L
1,555 SR
Queue Stats
25W - 29L
1,326 Elo+
Party 1
Discordia
Discordia
SweetBabyJ
Discordia
Level 65
God Stats
6W - 6L
1,440 SR
Queue Stats
55W - 77L
1,405 Elo+
Party 1
Team Averages
Level 101
1,426 SR
1,372 Elo+

VS

Team Averages
Level 70
1,602 SR
1,235 Elo+
Da Ji
Da Ji
D4rkblast
Da Ji
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,268 Elo+
Party 2
The Morrigan
The Morrigan
Dahnik
The Morrigan
Level 105
God Stats
0W - 2L
1,747 SR
Queue Stats
6W - 9L
1,201 Elo+
Party 2
Sobek
Sobek
Gigleiglet
Sobek
Level 39
God Stats
0W - 1L
1,598 SR
Queue Stats
3W - 6L
1,076 Elo+
Solo
Awilix
Awilix
Hillblazer
Awilix
Level 94
God Stats
1W - 2L
1,563 SR
Queue Stats
13W - 11L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GravitiWubs
Sylvanus
17
2 / 5 / 14
11,021
848
9,151
13,396
16,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Thanatos
LongThrusting
Thanatos
17
7 / 4 / 4
11,215
863
9,563
10,415
4,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 2 / 11
11,797
907
12,514
12,711
12,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
SweetBabyJ
Discordia
17
5 / 3 / 10
11,551
889
7,385
7,550
2,530
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
D4rkblast
Da Ji
14
1 / 6 / 6
8,884
683
2,785
10,389
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
Dahnik
The Morrigan
16
1 / 5 / 5
9,849
758
5,009
9,291
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
14
2 / 6 / 5
8,905
685
5,930
17,269
16,927
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
Hillblazer
Awilix
17
10 / 6 / 2
10,950
842
18,167
13,512
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
23
Kills
14
14
Deaths
23
39
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Da Ji
D4rkblast
Da Ji
1
6
6
0.67
L
The Morrigan
Dahnik
The Morrigan
1
5
5
0.7
L
Sobek
2
6
5
0.75
W
Sylvanus
GravitiWubs
Sylvanus
2
5
14
1.8
L
Awilix
Hillblazer
Awilix
10
6
2
1.83
W
Thanatos
LongThrusting
Thanatos
7
4
4
2.25
W
9
2
11
7.25
W
Discordia
SweetBabyJ
Discordia
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,613
Damage
31,891
44,072
Taken
50,461
35,909
Mitigated
30,947
17,176
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
D4rkblast
Da Ji
2,785
488
0
513
10,389
4,380
392
2,729
7,660
0
16,930
L
The Morrigan
Dahnik
The Morrigan
5,009
679
0
739
9,291
3,327
741
2,543
6,743
36,994
3,489
L
Sobek
5,930
772
0
3,236
17,269
16,927
850
6,285
10,984
17,385
0
W
Sylvanus
GravitiWubs
Sylvanus
9,151
2,666
2,828
3,646
13,396
16,410
342
4,675
8,721
21,187
2,005
L
Awilix
Hillblazer
Awilix
18,167
7,105
0
635
13,512
6,313
452
4,723
8,789
0
38,391
W
Thanatos
LongThrusting
Thanatos
9,563
1,884
0
6,181
10,415
4,005
2,250
2,420
7,995
0
27,360
W
12,514
3,641
0
3,417
12,711
12,964
896
1,651
11,060
0
37,433
W
Discordia
SweetBabyJ
Discordia
7,385
613
0
1,104
7,550
2,530
1,687
767
6,783
42,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,584
Gold Earned
38,588
214
Minions Killed
173
6
Camps Cleared
6
944,865
Distance Traveled
822,762
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,884
683
22
2
1
191,146
1
L
The Morrigan
9,849
758
88
7
1
197,579
0
L
Sobek
8,905
685
28
2
2
209,485
2
W
Sylvanus
11,021
848
24
2
0
201,360
2
L
Awilix
10,950
842
35
3
2
224,552
1
W
Thanatos
11,215
863
41
3
3
244,669
1
W
Chaac
11,797
907
59
5
2
264,100
0
W
Discordia
11,551
889
90
7
1
234,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role