Player Matchup

Kukulkan
Kukulkan
Gregbees
Kukulkan
Level 149
God Stats
2W - 0L
1,768 SR
Queue Stats
40W - 33L
1,470 Elo+
Party 2
Anhur
Anhur
flyingpenguin66
Anhur
Level 157
God Stats
6W - 6L
1,592 SR
Queue Stats
113W - 96L
1,491 Elo+
Party 2
Ymir
Ymir
jediarcher15
Ymir
Level 140
God Stats
3W - 4L
1,259 SR
Queue Stats
58W - 54L
1,441 Elo+
Party 2
Gilgamesh
Gilgamesh
philmahootas
Gilgamesh
Level 155
God Stats
12W - 4L
1,590 SR
Queue Stats
134W - 121L
1,460 Elo+
Party 2
Team Averages
Level 150
1,552 SR
1,466 Elo+

VS

Team Averages
Level 66
1,450 SR
1,405 Elo+
Da Ji
Da Ji
Kitorou
Da Ji
Level 26
God Stats
0W - 1L
1,284 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Randor95
Izanami
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
RiceCelery
Discordia
Level 69
God Stats
0W - 1L
1,475 SR
Queue Stats
11W - 12L
1,311 Elo+
Party 1
Bacchus
Bacchus
ThatGingerGod
Bacchus
Level 68
God Stats
0W - 1L
1,542 SR
Queue Stats
6W - 7L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gregbees
Kukulkan
20
8 / 1 / 4
12,500
893
11,748
8,088
3,319
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 5 / 7
10,798
771
8,007
13,989
5,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 3 / 10
11,338
810
6,358
12,230
11,964
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
philmahootas
Gilgamesh
18
11 / 3 / 10
13,493
964
18,835
15,554
11,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Kitorou
Da Ji
15
3 / 7 / 1
9,791
699
3,732
14,750
6,538
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Randor95
Izanami
15
0 / 9 / 2
9,292
664
5,194
14,142
5,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
RiceCelery
Discordia
17
6 / 4 / 3
10,861
776
15,577
8,480
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
15
3 / 6 / 4
10,390
742
8,769
16,432
23,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
26
Kills
12
12
Deaths
26
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Gregbees
Kukulkan
8
1
4
10
L
Da Ji
Kitorou
Da Ji
3
7
1
0.5
L
Izanami
Randor95
Izanami
0
9
2
0.11
L
Discordia
RiceCelery
Discordia
6
4
3
1.88
L
Bacchus
3
6
4
0.83
W
2
5
7
1.1
W
5
3
10
3.33
W
Gilgamesh
philmahootas
Gilgamesh
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,948
Damage
33,272
49,861
Taken
53,804
31,848
Mitigated
39,299
10,767
Healing
7,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Gregbees
Kukulkan
11,748
1,530
0
1,263
8,088
3,319
1,401
4,981
2,875
61,372
0
L
Da Ji
Kitorou
Da Ji
3,732
1,455
123
3,569
14,750
6,538
0
3,747
11,003
0
21,641
L
Izanami
Randor95
Izanami
5,194
2,761
0
1,442
14,142
5,713
1,758
5,890
8,252
0
30,981
L
Discordia
RiceCelery
Discordia
15,577
691
0
500
8,480
3,344
100
2,657
5,823
38,278
0
L
Bacchus
8,769
948
255
1,267
16,432
23,704
0
6,753
9,679
22,163
0
W
8,007
4,506
0
3,932
13,989
5,357
31
7,983
5,753
0
40,413
W
6,358
1,127
328
1,118
12,230
11,964
116
4,089
7,965
16,452
0
W
Gilgamesh
philmahootas
Gilgamesh
18,835
4,529
0
4,126
15,554
11,208
1,495
6,556
7,363
1,317
33,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,129
Gold Earned
40,334
224
Minions Killed
187
9
Camps Cleared
8
1,028,134
Distance Traveled
887,641
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,500
893
112
8
5
265,531
1
L
Da Ji
9,791
699
47
3
3
205,885
0
L
Izanami
9,292
664
61
4
3
195,868
1
L
Discordia
10,861
776
56
4
1
256,107
2
L
Bacchus
10,390
742
23
2
1
229,781
4
W
Anhur
10,798
771
66
5
2
239,788
1
W
Ymir
11,338
810
18
1
1
247,599
3
W
Gilgamesh
13,493
964
28
2
1
275,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role