Player Matchup

Ymir
Ymir
Gold IV
Max_OnMee
Ymir
Gold IV
Level 142
God Stats
4W - 1L
1,529 SR
Queue Stats
110W - 96L
1,540 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
Ryzukisd
Tsukuyomi
Gold II
Level 86
God Stats
5W - 9L
1,518 SR
Queue Stats
106W - 102L
1,570 MMR
Party 4
Cthulhu
Cthulhu
Platinum V
SlenTroll
Cthulhu
Platinum V
Level 156
God Stats
26W - 21L
1,622 SR
Queue Stats
213W - 204L
1,494 MMR
Party 3
Scylla
Scylla
Gold V
shamefull66
Scylla
Gold V
Level 154
God Stats
18W - 10L
1,577 SR
Queue Stats
395W - 383L
1,271 MMR
Party 3
Anhur
Anhur
Gold III
unknown4200
Anhur
Gold III
Level 90
God Stats
2W - 1L
1,610 SR
Queue Stats
108W - 103L
1,570 MMR
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,571 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 119
1,471 SR
1,435 MMR
Ra
Ra
Bronze III
EraseY0urSocial
Ra
Bronze III
Level 92
God Stats
2W - 4L
1,648 SR
Queue Stats
5W - 7L
1,427 MMR
Party 2
Chaac
Chaac
Bronze III
ImChaotic
Chaac
Bronze III
Level 89
God Stats
0W - 1L
1,178 SR
Queue Stats
4W - 11L
1,505 MMR
Party 2
Khepri
Khepri
Silver II
Kingslayer6334
Khepri
Silver II
Level 143
God Stats
0W - 1L
1,523 SR
Queue Stats
4W - 7L
1,359 MMR
Party 1
Awilix
Awilix
Silver I
OwlBearRick
Awilix
Silver I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 118L
1,396 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Turkeytuesday29
Danzaburou
Gold II
Level 118
God Stats
3W - 7L
1,504 SR
Queue Stats
225W - 226L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
4 / 4 / 20
12,473
520
10,007
28,060
28,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Ryzukisd
Tsukuyomi
20
12 / 4 / 12
14,035
585
25,116
19,629
12,972
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
SlenTroll
Cthulhu
19
11 / 1 / 15
13,698
571
28,509
23,171
21,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
19
5 / 5 / 11
12,996
542
11,354
11,882
4,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 3 / 13
12,981
541
15,889
18,250
6,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetOdinAthenaTiamatSun Wukong

VS

Bans
Da JiHun BatzNemesisCupidJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 10 / 4
11,727
489
16,488
21,349
9,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
ImChaotic
Chaac
17
3 / 10 / 2
10,739
447
11,624
26,875
23,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 5 / 7
9,662
403
7,284
21,984
21,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Awilix
18
6 / 5 / 4
12,056
502
8,847
23,185
8,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
Turkeytuesday29
Danzaburou
19
2 / 6 / 6
12,891
537
12,537
21,603
7,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
39
36
Kills
16
17
Deaths
36
71
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
10
4
0.7
L
Chaac
ImChaotic
Chaac
3
10
2
0.4
L
0
5
7
0.7
W
Ymir
4
4
20
3.5
L
Awilix
6
5
4
1.6
W
Tsukuyomi
Ryzukisd
Tsukuyomi
12
4
12
4.5
W
Cthulhu
SlenTroll
Cthulhu
11
1
15
18.5
L
Danzaburou
Turkeytuesday29
Danzaburou
2
6
6
0.83
W
Scylla
5
5
11
2.1
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,875
Damage
56,780
100,992
Taken
114,996
75,024
Mitigated
70,235
31,389
Healing
26,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,488
1,233
633
5,923
21,349
9,326
0
10,081
10,825
80,300
0
L
Chaac
ImChaotic
Chaac
11,624
1,068
0
5,754
26,875
23,509
0
10,789
15,290
0
54,178
L
7,284
881
0
1,625
21,984
21,818
0
9,856
11,531
27,408
0
W
Ymir
10,007
2,710
0
3,321
28,060
28,596
581
9,812
18,127
29,002
0
L
Awilix
8,847
3,262
0
6,584
23,185
8,172
0
9,324
13,498
0
59,719
W
Tsukuyomi
Ryzukisd
Tsukuyomi
25,116
6,568
0
5,917
19,629
12,972
1,038
4,606
14,973
0
109,204
W
Cthulhu
SlenTroll
Cthulhu
28,509
2,556
3,131
8,694
23,171
21,652
1,074
4,500
18,296
78,130
0
L
Danzaburou
Turkeytuesday29
Danzaburou
12,537
5,116
0
6,342
21,603
7,410
0
7,399
13,982
0
85,635
W
Scylla
11,354
752
0
2,307
11,882
4,869
2,648
1,447
10,376
91,241
0
W
15,889
9,823
0
8,019
18,250
6,935
2,809
3,407
14,818
0
106,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,183
Gold Earned
57,075
596
Minions Killed
525
0
Camps Cleared
0
2,310,568
Distance Traveled
2,108,115
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,727
489
146
6
0
396,736
3
L
Chaac
10,739
447
89
4
0
384,613
3
L
Khepri
9,662
403
32
1
0
448,375
1
W
Ymir
12,473
520
31
1
0
482,761
8
L
Awilix
12,056
502
101
4
0
452,262
3
W
Tsukuyomi
14,035
585
140
6
0
539,003
4
W
Cthulhu
13,698
571
118
5
0
462,985
0
L
Danzaburou
12,891
537
157
7
0
426,129
5
W
Scylla
12,996
542
164
7
0
418,213
7
W
Anhur
12,981
541
143
6
0
407,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role