Player Matchup

Nu Wa
Nu Wa
Gaffeltruck
Nu Wa
Level 62
God Stats
42W - 29L
1,293 SR
Queue Stats
168W - 168L
1,459 Elo+
Party 3
Janus
Janus
Ohh_Kr4zZy-
Janus
Level 109
God Stats
15W - 10L
1,569 SR
Queue Stats
173W - 172L
1,514 Elo+
Party 2
Bacchus
Bacchus
Zumoo
Bacchus
Level 18
God Stats
3W - 15L
1,059 SR
Queue Stats
29W - 36L
1,393 Elo+
Party 2
Danzaburou
Danzaburou
karbaa
Danzaburou
Level 45
God Stats
3W - 2L
1,658 SR
Queue Stats
52W - 78L
1,379 Elo+
Party 2
Arachne
Arachne
mindset
Arachne
Level 16
God Stats
7W - 6L
1,293 SR
Queue Stats
15W - 18L
1,545 Elo+
Party 3
Team Averages
Level 50
1,374 SR
1,458 Elo+

VS

Team Averages
Level 104
1,459 SR
1,463 Elo+
Cu Chulainn
Cu Chulainn
RAGEWinterBoy
Cu Chulainn
Level 107
God Stats
3W - 1L
1,719 SR
Queue Stats
41W - 31L
1,516 Elo+
Party 1
Mercury
Mercury
XXGodSlayer13XX
Mercury
Level 39
God Stats
9W - 11L
1,464 SR
Queue Stats
149W - 158L
1,422 Elo+
Party 1
Rama
Rama
alfredø1342
Rama
Level 132
God Stats
9W - 14L
1,423 SR
Queue Stats
290W - 275L
1,513 Elo+
Party 1
Ganesha
Ganesha
sim4i
Ganesha
Level 118
God Stats
8W - 9L
1,462 SR
Queue Stats
120W - 128L
1,390 Elo+
Solo
Vulcan
Vulcan
terror69
Vulcan
Level 125
God Stats
8W - 20L
1,226 SR
Queue Stats
205W - 197L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,230
445
5,249
6,791
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 3 / 0
7,534
538
4,741
5,486
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Zumoo
Bacchus
9
1 / 7 / 1
6,539
467
2,461
10,073
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
karbaa
Danzaburou
10
1 / 7 / 1
6,552
468
5,940
11,074
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
mindset
Arachne
12
2 / 3 / 2
7,490
535
4,984
9,912
4,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
RAGEWinterBoy
Cu Chulainn
16
5 / 2 / 1
9,017
644
8,631
10,397
6,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 0 / 4
7,217
516
2,024
7,386
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
18 / 2 / 1
9,800
700
14,476
14,250
5,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
sim4i
Ganesha
12
0 / 1 / 17
8,075
577
4,095
9,381
8,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
terror69
Vulcan
12
0 / 1 / 1
7,259
519
2,343
5,453
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
5
Kills
24
24
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
1
3
0
0.33
W
Cu Chulainn
RAGEWinterBoy
Cu Chulainn
5
2
1
2.75
W
1
0
4
3
L
Bacchus
Zumoo
Bacchus
1
7
1
0.21
W
18
2
1
9.25
L
Danzaburou
karbaa
Danzaburou
1
7
1
0.21
L
Arachne
mindset
Arachne
2
3
2
1
W
Ganesha
sim4i
Ganesha
0
1
17
8.5
W
Vulcan
terror69
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,375
Damage
31,569
43,336
Taken
46,867
17,959
Mitigated
25,604
8,416
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,249
1,496
0
984
6,791
1,937
0
174
6,617
26,317
0
L
4,741
0
0
873
5,486
1,635
0
1,464
3,948
52,633
0
W
Cu Chulainn
RAGEWinterBoy
Cu Chulainn
8,631
1,382
0
2,999
10,397
6,853
1,300
2,928
7,129
2,481
63,844
W
2,024
238
0
3,917
7,386
2,460
397
1,672
5,698
0
46,479
L
Bacchus
Zumoo
Bacchus
2,461
453
0
1,125
10,073
7,407
0
1,867
8,170
13,517
0
W
14,476
12,809
0
9,206
14,250
5,808
1,415
2,742
11,470
0
68,250
L
Danzaburou
karbaa
Danzaburou
5,940
3,597
0
2,888
11,074
2,790
0
1,668
9,326
0
34,404
L
Arachne
mindset
Arachne
4,984
3,602
0
2,546
9,912
4,190
0
1,585
8,299
0
43,070
W
Ganesha
sim4i
Ganesha
4,095
160
0
1,707
9,381
8,544
267
3,122
6,177
18,149
0
W
Vulcan
terror69
Vulcan
2,343
138
0
1,388
5,453
1,939
859
1,497
3,942
41,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,345
Gold Earned
41,368
329
Minions Killed
514
0
Camps Cleared
0
1,279,842
Distance Traveled
1,346,181
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,230
445
53
4
0
219,125
0
L
Janus
7,534
538
107
8
0
261,764
2
W
Cu Chulainn
9,017
644
151
11
0
267,289
4
W
Mercury
7,217
516
104
7
0
303,694
2
L
Bacchus
6,539
467
32
2
0
259,652
1
W
Rama
9,800
700
130
9
0
240,715
1
L
Danzaburou
6,552
468
57
4
0
250,888
4
L
Arachne
7,490
535
80
6
0
288,413
0
W
Ganesha
8,075
577
16
1
0
264,940
5
W
Vulcan
7,259
519
113
8
0
269,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role