Player Matchup

Susano
Susano
DerVerStoErtE
Susano
Level 136
God Stats
3W - 3L
1,514 SR
Queue Stats
125W - 125L
1,501 Elo+
Party 2
Sun Wukong
Sun Wukong
DonBard
Sun Wukong
Level 104
God Stats
1W - 2L
1,228 SR
Queue Stats
57W - 42L
1,546 Elo+
Solo
Danzaburou
Danzaburou
Nodane645
Danzaburou
Level 148
God Stats
3W - 3L
1,714 SR
Queue Stats
230W - 218L
1,453 Elo+
Party 2
Ymir
Ymir
SHiNE_XVI
Ymir
Level 78
God Stats
2W - 1L
1,548 SR
Queue Stats
36W - 43L
1,442 Elo+
Solo
Hel
Hel
supzero66
Hel
Level 125
God Stats
11W - 6L
1,544 SR
Queue Stats
270W - 247L
1,517 Elo+
Solo
Team Averages
Level 118
1,510 SR
1,492 Elo+

VS

Team Averages
Level 107
1,404 SR
1,502 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
JoelPvl433
Ullr
Level 109
God Stats
0W - 2L
1,349 SR
Queue Stats
12W - 18L
1,493 Elo+
Party 1
Chaac
Chaac
dvfferraxo
Chaac
Level 105
God Stats
0W - 1L
1,363 SR
Queue Stats
88W - 67L
1,534 Elo+
Party 1
Cerberus
Cerberus
webster701
Cerberus
Level 109
God Stats
10W - 3L
1,459 SR
Queue Stats
201W - 180L
1,475 Elo+
Solo
Freya
Freya
xImMaDNeSS-
Freya
Level 108
God Stats
0W - 2L
1,349 SR
Queue Stats
71W - 62L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 3
9,512
560
7,613
13,234
4,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
DonBard
Sun Wukong
14
2 / 4 / 5
9,063
533
13,753
17,122
10,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Nodane645
Danzaburou
15
1 / 2 / 3
8,869
522
5,856
8,380
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
14
2 / 3 / 10
9,184
540
5,629
13,338
8,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 2 / 5
9,330
549
12,503
13,262
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
5 / 7 / 2
8,774
516
8,868
18,674
7,874
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 2 / 4
8,578
505
8,583
11,775
5,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
12
2 / 3 / 4
8,309
489
10,047
15,516
10,721
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
webster701
Cerberus
14
3 / 1 / 6
8,538
502
8,212
11,040
7,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 3 / 2
8,396
494
4,612
10,830
4,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
16
Kills
15
15
Deaths
16
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
5
7
2
0.86
W
7
4
3
2.13
W
Sun Wukong
DonBard
Sun Wukong
2
4
5
1.13
L
3
2
4
2.5
W
Danzaburou
Nodane645
Danzaburou
1
2
3
1.25
W
Ymir
2
3
10
2.33
L
Chaac
2
3
4
1.33
W
4
2
5
3.25
L
Cerberus
webster701
Cerberus
3
1
6
6
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,354
Damage
40,322
65,336
Taken
67,835
32,097
Mitigated
34,957
28,053
Healing
25,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
8,868
3,658
0
5,910
18,674
7,874
224
5,593
13,081
0
59,894
W
7,613
1,886
0
3,806
13,234
4,741
985
1,493
11,741
0
47,366
W
Sun Wukong
DonBard
Sun Wukong
13,753
4,118
0
4,753
17,122
10,572
1,130
1,107
16,015
0
61,089
L
8,583
3,751
0
2,424
11,775
5,047
222
4,849
6,926
0
55,401
W
Danzaburou
Nodane645
Danzaburou
5,856
2,333
0
3,122
8,380
3,306
2,078
2,018
6,362
0
60,055
W
Ymir
5,629
895
0
1,987
13,338
8,568
354
4,651
8,687
28,420
0
L
Chaac
10,047
2,805
0
7,547
15,516
10,721
232
2,030
13,486
0
45,015
W
12,503
584
6,030
8,355
13,262
4,910
792
3,555
9,707
56,456
0
L
Cerberus
webster701
Cerberus
8,212
237
0
5,916
11,040
7,208
0
4,288
6,752
20,799
0
L
4,612
1,552
0
3,644
10,830
4,107
0
2,230
8,600
46,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,958
Gold Earned
42,595
447
Minions Killed
406
0
Camps Cleared
0
1,573,323
Distance Traveled
1,452,993
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,774
516
107
6
0
258,721
1
W
Susano
9,512
560
78
5
0
344,648
0
W
Sun Wukong
9,063
533
104
6
0
315,943
1
L
Ullr
8,578
505
90
5
0
298,133
9
W
Danzaburou
8,869
522
125
7
0
273,025
3
W
Ymir
9,184
540
44
3
0
301,556
8
L
Chaac
8,309
489
88
5
0
273,449
2
W
Hel
9,330
549
96
6
0
338,151
1
L
Cerberus
8,538
502
26
2
0
329,617
5
L
Freya
8,396
494
95
6
0
293,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role