Player Matchup

Hun Batz
Hun Batz
ArdentGoblin
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,545 Elo+
Party 2
Anhur
Anhur
BlueGeneral
Anhur
Level 159
God Stats
3W - 8L
1,531 SR
Queue Stats
181W - 149L
1,564 Elo+
Party 2
Anubis
Anubis
Gaksic
Anubis
Level 144
God Stats
0W - 1L
1,851 SR
Queue Stats
8W - 10L
1,554 Elo+
Party 2
Chronos
Chronos
gljivan
Chronos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,535 Elo+
Party 2
Ganesha
Ganesha
tanjanja
Ganesha
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 140
1,576 SR
1,540 Elo+

VS

Team Averages
Level 122
1,594 SR
1,515 Elo+
Chang'e
Chang'e
Butterrer
Chang'e
Level 109
God Stats
5W - 4L
1,672 SR
Queue Stats
92W - 83L
1,499 Elo+
Party 1
Khepri
Khepri
JustRhys
Khepri
Level 123
God Stats
1W - 0L
1,529 SR
Queue Stats
20W - 23L
1,507 Elo+
Party 1
Nemesis
Nemesis
LR NovaLord
Nemesis
Level 105
God Stats
11W - 11L
1,483 SR
Queue Stats
396W - 418L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
T0ughNut
Gilgamesh
Level 149
God Stats
8W - 5L
1,690 SR
Queue Stats
181W - 168L
1,586 Elo+
Party 1
Danzaburou
Danzaburou
XikGaming
Danzaburou
Level 122
God Stats
6W - 5L
1,594 SR
Queue Stats
94W - 112L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ArdentGoblin
Hun Batz
16
3 / 6 / 3
10,051
628
10,980
17,777
7,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 6 / 4
11,016
689
13,903
17,330
7,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Gaksic
Anubis
17
3 / 6 / 3
10,498
656
14,249
15,468
10,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
gljivan
Chronos
19
4 / 4 / 3
11,560
723
18,065
17,064
7,637
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ganesha
tanjanja
Ganesha
17
0 / 6 / 9
11,087
693
8,138
20,918
24,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Butterrer
Chang'e
20
13 / 4 / 4
15,223
951
16,617
17,793
6,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
JustRhys
Khepri
19
2 / 2 / 18
13,466
842
8,439
11,516
11,103
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
LR NovaLord
Nemesis
18
2 / 2 / 10
11,621
726
8,703
18,327
9,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
T0ughNut
Gilgamesh
20
7 / 4 / 16
14,588
912
25,590
21,611
21,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Danzaburou
XikGaming
Danzaburou
19
4 / 1 / 11
12,848
803
18,864
13,077
5,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
13
Kills
28
28
Deaths
13
22
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ArdentGoblin
Hun Batz
3
6
3
0.75
L
3
6
4
0.83
W
Chang'e
Butterrer
Chang'e
13
4
4
3.75
L
Anubis
Gaksic
Anubis
3
6
3
0.75
W
Khepri
JustRhys
Khepri
2
2
18
5.5
W
Nemesis
LR NovaLord
Nemesis
2
2
10
3.5
W
Gilgamesh
T0ughNut
Gilgamesh
7
4
16
3.75
W
Danzaburou
XikGaming
Danzaburou
4
1
11
9.5
L
Chronos
gljivan
Chronos
4
4
3
1.38
L
Ganesha
tanjanja
Ganesha
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,335
Damage
78,213
88,557
Taken
82,324
57,688
Mitigated
54,069
11,429
Healing
27,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ArdentGoblin
Hun Batz
10,980
2,538
0
1,062
17,777
7,885
389
5,499
12,206
0
26,876
L
13,903
6,968
0
2,476
17,330
7,344
385
5,781
11,342
0
45,995
W
Chang'e
Butterrer
Chang'e
16,617
2,377
8,256
8,820
17,793
6,378
1,936
9,606
8,187
42,080
0
L
Anubis
Gaksic
Anubis
14,249
445
0
2,705
15,468
10,462
160
3,461
11,959
46,338
0
W
Khepri
JustRhys
Khepri
8,439
391
0
392
11,516
11,103
0
6,528
4,988
24,212
0
W
Nemesis
LR NovaLord
Nemesis
8,703
2,684
0
2,734
18,327
9,941
1,486
10,674
7,653
0
31,506
W
Gilgamesh
T0ughNut
Gilgamesh
25,590
6,461
0
3,456
21,611
21,210
599
9,455
12,156
2,035
62,832
W
Danzaburou
XikGaming
Danzaburou
18,864
8,563
0
4,010
13,077
5,437
3,403
4,652
8,425
0
57,653
L
Chronos
gljivan
Chronos
18,065
4,777
0
3,511
17,064
7,637
642
6,599
10,276
58,747
0
L
Ganesha
tanjanja
Ganesha
8,138
441
0
1,675
20,918
24,360
0
5,471
15,164
29,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,212
Gold Earned
67,746
363
Minions Killed
332
13
Camps Cleared
2
1,314,321
Distance Traveled
1,623,652
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,051
628
62
4
3
274,851
0
L
Anhur
11,016
689
86
5
5
260,225
5
W
Chang'e
15,223
951
74
5
0
297,910
7
L
Anubis
10,498
656
84
5
2
233,260
3
W
Khepri
13,466
842
37
2
0
326,056
2
W
Nemesis
11,621
726
44
3
0
355,842
0
W
Gilgamesh
14,588
912
95
6
2
322,276
1
W
Danzaburou
12,848
803
82
5
0
321,568
0
L
Chronos
11,560
723
116
7
3
294,341
1
L
Ganesha
11,087
693
15
1
0
251,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role