Player Matchup

Raijin
Raijin
Commodore_Kelly
Raijin
Level 86
God Stats
27W - 23L
1,551 SR
Queue Stats
336W - 398L
1,393 Elo+
Party 1
Hou Yi
Hou Yi
Frodo-Teebeutlin
Hou Yi
Level 120
God Stats
18W - 15L
1,491 SR
Queue Stats
964W - 893L
1,508 Elo+
Party 3
Cthulhu
Cthulhu
JoeHuddy14
Cthulhu
Level 76
God Stats
23W - 20L
1,442 SR
Queue Stats
165W - 196L
1,360 Elo+
Party 1
Chaac
Chaac
TYRsteher69
Chaac
Level 69
God Stats
8W - 6L
1,437 SR
Queue Stats
76W - 70L
1,502 Elo+
Party 3
Athena
Athena
easey14
Athena
Level 81
God Stats
16W - 18L
1,605 SR
Queue Stats
356W - 404L
1,405 Elo+
Party 1
Team Averages
Level 86
1,506 SR
1,434 Elo+

VS

Team Averages
Level 61
1,427 SR
1,299 Elo+
Kumbhakarna
Kumbhakarna
FLUBBi 4K
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 53L
1,250 Elo+
Party 2
Baron Samedi
Baron Samedi
HappyKitten6540
Baron Samedi
Level 45
God Stats
2W - 12L
1,179 SR
Queue Stats
22W - 56L
1,256 Elo+
Party 2
Set
Set
MWE Freak
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 27L
1,207 Elo+
Party 2
Janus
Janus
burriquetepower
Janus
Level 94
God Stats
5W - 6L
1,561 SR
Queue Stats
70W - 67L
1,476 Elo+
Solo
Neith
Neith
xxSteakkummer
Neith
Level 56
God Stats
18W - 31L
1,393 SR
Queue Stats
67W - 106L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 3
5,959
596
5,049
4,093
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 0 / 2
6,445
645
2,201
4,611
1,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
JoeHuddy14
Cthulhu
9
2 / 1 / 6
5,349
535
4,428
5,821
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 2
6,758
676
4,671
6,187
2,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
easey14
Athena
10
5 / 0 / 6
6,299
630
3,132
5,950
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FLUBBi 4K
Kumbhakarna
7
0 / 3 / 1
4,492
449
2,206
6,206
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
HappyKitten6540
Baron Samedi
8
0 / 3 / 0
4,515
452
2,591
6,312
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 2 / 1
4,408
441
2,895
6,548
2,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 5 / 1
4,673
467
2,459
4,969
2,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 3 / 2
4,436
444
3,224
5,112
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
16
Kills
1
3
Deaths
16
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
Kumbhakarna
FLUBBi 4K
Kumbhakarna
0
3
1
0.17
W
2
0
2
3
L
Baron Samedi
HappyKitten6540
Baron Samedi
0
3
0
0
W
Cthulhu
JoeHuddy14
Cthulhu
2
1
6
5
L
0
2
1
0.25
W
2
0
2
3
L
0
5
1
0.1
W
Athena
easey14
Athena
5
0
6
8
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,481
Damage
13,375
26,662
Taken
29,147
9,958
Mitigated
10,295
10,031
Healing
8,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,049
433
0
1,509
4,093
1,090
160
1,614
2,404
24,859
0
L
Kumbhakarna
FLUBBi 4K
Kumbhakarna
2,206
206
205
996
6,206
2,415
0
3,255
2,678
12,636
0
W
2,201
1,917
0
911
4,611
1,304
1,250
935
3,651
0
33,963
L
Baron Samedi
HappyKitten6540
Baron Samedi
2,591
316
0
1,908
6,312
2,491
0
355
5,957
19,702
0
W
Cthulhu
JoeHuddy14
Cthulhu
4,428
265
0
500
5,821
3,027
0
1,135
4,643
11,246
0
L
2,895
947
0
2,976
6,548
2,153
0
2,289
4,087
0
20,673
W
4,671
1,203
0
3,304
6,187
2,434
144
2,195
3,992
0
42,449
L
2,459
367
0
405
4,969
2,048
452
3,301
1,331
20,148
0
W
Athena
easey14
Athena
3,132
818
465
3,342
5,950
2,103
0
1,209
4,716
22,402
0
L
3,224
1,310
222
1,546
5,112
1,188
0
2,409
2,485
0
8,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,810
Gold Earned
22,524
264
Minions Killed
152
0
Camps Cleared
0
994,841
Distance Traveled
847,909
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,959
596
37
4
0
191,825
5
L
Kumbhakarna
4,492
449
18
2
0
196,852
0
W
Hou Yi
6,445
645
74
7
0
170,943
0
L
Baron Samedi
4,515
452
39
4
0
159,670
2
W
Cthulhu
5,349
535
19
2
0
206,350
1
L
Set
4,408
441
35
4
0
177,367
2
W
Chaac
6,758
676
87
9
0
210,712
1
L
Janus
4,673
467
39
4
0
140,920
0
W
Athena
6,299
630
47
5
0
215,011
2
L
Neith
4,436
444
21
2
0
173,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role