Player Matchup

Jormungandr
Jormungandr
ACMederromer
Jormungandr
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,597 Elo+
Solo
Kukulkan
Kukulkan
Kreefus
Kukulkan
Level 33
God Stats
3W - 0L
1,589 SR
Queue Stats
50W - 77L
1,511 Elo+
Solo
King Arthur
King Arthur
SniperHero72
King Arthur
Level 25
God Stats
4W - 8L
1,514 SR
Queue Stats
73W - 73L
1,573 Elo+
Solo
Fenrir
Fenrir
taciturn-over5
Fenrir
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
176W - 144L
1,552 Elo+
Solo
Nemesis
Nemesis
ŕôşē
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,476 Elo+
Solo
Team Averages
Level 20
1,520 SR
1,542 Elo+

VS

Team Averages
Level 11
1,481 SR
1,561 Elo+
Nemesis
Nemesis
BibiMila
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,418 Elo+
Solo
Kuzenbo
Kuzenbo
Zodomizer69
Kuzenbo
Level 15
God Stats
11W - 10L
1,247 SR
Queue Stats
132W - 103L
1,531 Elo+
Party 1
Gilgamesh
Gilgamesh
dongdangler699
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,672 Elo+
Party 1
Anubis
Anubis
knowfreed0m
Anubis
Level 13
God Stats
23W - 26L
1,659 SR
Queue Stats
56W - 69L
1,560 Elo+
Solo
Artemis
Artemis
lukypoli
Artemis
Level 7
God Stats
6W - 5L
1,500 SR
Queue Stats
114W - 85L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ACMederromer
Jormungandr
14
3 / 6 / 8
9,746
487
9,502
14,550
12,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Kreefus
Kukulkan
17
6 / 3 / 8
11,069
553
14,532
10,883
4,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
SniperHero72
King Arthur
16
6 / 2 / 2
10,389
519
7,775
17,461
10,459
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
13 / 1 / 7
11,934
597
15,419
14,123
9,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
ŕôşē
Nemesis
12
1 / 11 / 12
8,483
424
4,051
12,635
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BibiMila
Nemesis
8
1 / 8 / 0
6,214
311
388
8,105
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Zodomizer69
Kuzenbo
15
5 / 5 / 9
9,782
489
9,952
15,906
12,926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
dongdangler699
Gilgamesh
16
4 / 9 / 3
9,790
490
13,888
18,931
9,821
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
15
4 / 4 / 2
9,117
456
9,109
11,249
5,434
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
lukypoli
Artemis
16
8 / 4 / 6
10,105
505
12,756
16,268
6,078
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
42
29
Kills
22
23
Deaths
30
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ACMederromer
Jormungandr
3
6
8
1.17
L
Nemesis
BibiMila
Nemesis
1
8
0
0.13
W
Kukulkan
Kreefus
Kukulkan
6
3
8
3.33
W
King Arthur
SniperHero72
King Arthur
6
2
2
3.5
L
Kuzenbo
Zodomizer69
Kuzenbo
5
5
9
1.9
L
Gilgamesh
dongdangler699
Gilgamesh
4
9
3
0.61
L
Anubis
4
4
2
1.25
L
Artemis
lukypoli
Artemis
8
4
6
2.75
W
13
1
7
16.5
W
Nemesis
ŕôşē
Nemesis
1
11
12
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,279
Damage
46,093
69,652
Taken
70,459
42,724
Mitigated
36,484
13,818
Healing
15,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ACMederromer
Jormungandr
9,502
2,239
243
2,149
14,550
12,784
0
4,691
9,859
51,245
0
L
Nemesis
BibiMila
Nemesis
388
177
0
53
8,105
2,225
94
2,298
5,595
0
7,224
W
Kukulkan
Kreefus
Kukulkan
14,532
1,396
0
759
10,883
4,612
791
3,938
6,945
73,888
0
W
King Arthur
SniperHero72
King Arthur
7,775
1,088
0
5,493
17,461
10,459
99
3,184
14,277
0
55,978
L
Kuzenbo
Zodomizer69
Kuzenbo
9,952
3,269
1,089
2,508
15,906
12,926
0
7,864
7,834
33,624
0
L
Gilgamesh
dongdangler699
Gilgamesh
13,888
4,179
0
417
18,931
9,821
0
3,627
15,284
0
70,265
L
Anubis
9,109
160
0
3,943
11,249
5,434
0
3,163
7,910
62,247
0
L
Artemis
lukypoli
Artemis
12,756
6,343
0
7,256
16,268
6,078
2,818
6,412
9,802
0
67,486
W
15,419
3,262
0
4,786
14,123
9,718
0
4,804
9,319
0
76,921
W
Nemesis
ŕôşē
Nemesis
4,051
1,047
0
388
12,635
5,151
0
2,564
10,071
0
24,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,621
Gold Earned
45,008
490
Minions Killed
394
0
Camps Cleared
0
1,941,497
Distance Traveled
1,595,341
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,746
487
81
4
0
345,947
0
L
Nemesis
6,214
311
13
1
0
352,295
2
W
Kukulkan
11,069
553
134
7
0
370,921
5
W
King Arthur
10,389
519
117
6
0
399,357
3
L
Kuzenbo
9,782
489
49
2
0
363,543
4
L
Gilgamesh
9,790
490
126
6
0
282,988
1
L
Anubis
9,117
456
101
5
0
289,520
4
L
Artemis
10,105
505
105
5
0
306,995
5
W
Fenrir
11,934
597
121
6
0
448,846
1
W
Nemesis
8,483
424
37
2
0
376,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role