Player Matchup

Odin
Odin
Silver IV
Hari93
Odin
Silver IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver II
IceySaucey
Merlin
Silver II
Level 160
God Stats
5W - 8L
1,400 SR
Queue Stats
115W - 112L
1,075 MMR
Solo
Athena
Athena
Silver I
ItzDawrash
Athena
Silver I
Level 122
God Stats
6W - 8L
1,482 SR
Queue Stats
367W - 378L
1,117 MMR
Solo
Set
Set
Silver II
WillStar000
Set
Silver II
Level 69
God Stats
1W - 3L
1,291 SR
Queue Stats
197W - 208L
1,029 MMR
Party 1
Cernunnos
Cernunnos
Silver I
antonnbrr
Cernunnos
Silver I
Level 99
God Stats
18W - 16L
1,550 SR
Queue Stats
291W - 289L
1,131 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,445 SR
1,170 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,515 SR
850 MMR
Sobek
Sobek
Bronze III
Krilach
Sobek
Bronze III
Level 83
God Stats
225W - 253L
1,484 SR
Queue Stats
437W - 554L
-89 MMR
Solo
Artio
Artio
Silver I
ODRAUD3E
Artio
Silver I
Level 156
God Stats
8W - 9L
1,224 SR
Queue Stats
404W - 408L
1,124 MMR
Solo
Janus
Janus
Silver II
ahmadQQQQQ
Janus
Silver II
Level 136
God Stats
19W - 18L
1,530 SR
Queue Stats
144W - 155L
1,047 MMR
Solo
Hachiman
Hachiman
Silver I
nuno111
Hachiman
Silver I
Level 69
God Stats
6W - 7L
1,552 SR
Queue Stats
39W - 45L
1,103 MMR
Solo
Bakasura
Bakasura
Silver II
paladin18
Bakasura
Silver II
Level 157
God Stats
2W - 2L
1,784 SR
Queue Stats
594W - 614L
1,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Hari93
Odin
20
6 / 7 / 9
15,598
503
13,680
26,650
21,248
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
IceySaucey
Merlin
20
7 / 2 / 10
19,433
627
27,588
16,130
7,666
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
ItzDawrash
Athena
20
4 / 8 / 16
17,580
567
23,419
36,896
40,856
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
10 / 3 / 15
18,570
599
25,270
23,926
12,877
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
antonnbrr
Cernunnos
20
7 / 8 / 11
19,091
616
21,303
34,066
15,097
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ScyllaArachneApolloTsukuyomiGuan Yu

VS

Bans
Nu WaAnubisCu ChulainnTiamatDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Krilach
Sobek
17
1 / 5 / 15
12,395
400
9,009
30,609
38,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Artio
ODRAUD3E
Artio
20
7 / 5 / 3
14,485
467
14,655
32,420
42,447
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
20
7 / 10 / 8
14,657
473
21,535
25,084
9,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
nuno111
Hachiman
20
6 / 7 / 1
14,393
464
12,919
23,490
7,745
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
paladin18
Bakasura
20
7 / 7 / 9
17,408
562
30,405
31,347
20,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
64
34
Kills
28
28
Deaths
34
61
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Odin
Hari93
Odin
6
7
9
1.5
W
Merlin
IceySaucey
Merlin
7
2
10
6
W
Athena
ItzDawrash
Athena
4
8
16
1.5
L
Sobek
Krilach
Sobek
1
5
15
1.7
L
Artio
ODRAUD3E
Artio
7
5
3
1.7
W
10
3
15
5.83
L
Janus
7
10
8
1.1
W
Cernunnos
antonnbrr
Cernunnos
7
8
11
1.56
L
Hachiman
nuno111
Hachiman
6
7
1
0.93
L
Bakasura
paladin18
Bakasura
7
7
9
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,260
Damage
88,523
137,668
Taken
142,950
97,744
Mitigated
117,664
49,086
Healing
35,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Hari93
Odin
13,680
5,189
2,588
5,298
26,650
21,248
1,292
8,182
16,118
0
54,329
W
Merlin
IceySaucey
Merlin
27,588
1,582
1,067
7,638
16,130
7,666
4,322
7,593
8,151
183,619
0
W
Athena
ItzDawrash
Athena
23,419
7,752
0
7,633
36,896
40,856
1,413
13,497
21,446
108,027
0
L
Sobek
Krilach
Sobek
9,009
538
0
3,964
30,609
38,321
120
9,597
20,456
26,955
0
L
Artio
ODRAUD3E
Artio
14,655
1,326
1,490
10,699
32,420
42,447
774
13,502
17,818
89,147
0
W
25,270
8,102
0
7,510
23,926
12,877
2,934
8,126
15,329
0
124,139
L
Janus
21,535
795
0
2,958
25,084
9,115
0
13,040
11,650
101,436
0
W
Cernunnos
antonnbrr
Cernunnos
21,303
13,047
0
17,352
34,066
15,097
2,873
9,209
23,194
0
188,712
L
Hachiman
nuno111
Hachiman
12,919
7,061
0
7,206
23,490
7,745
1,264
5,315
18,037
0
105,924
L
Bakasura
paladin18
Bakasura
30,405
19,082
0
9,270
31,347
20,036
0
7,573
23,502
0
170,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,272
Gold Earned
73,338
905
Minions Killed
830
0
Camps Cleared
0
2,993,169
Distance Traveled
2,888,683
38
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
15,598
503
89
3
0
593,879
8
W
Merlin
19,433
627
260
8
0
564,093
16
W
Athena
17,580
567
183
6
0
624,123
10
L
Sobek
12,395
400
27
1
0
649,591
2
L
Artio
14,485
467
165
5
0
578,080
11
W
Set
18,570
599
151
5
0
660,939
2
L
Janus
14,657
473
192
6
0
555,040
20
W
Cernunnos
19,091
616
222
7
0
550,135
2
L
Hachiman
14,393
464
180
6
0
532,947
6
L
Bakasura
17,408
562
266
9
0
573,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role