Player Matchup

Bacchus
Bacchus
Silver I
CONNOR987
Bacchus
Silver I
Level 157
God Stats
6W - 5L
1,636 SR
Queue Stats
288W - 300L
1,101 MMR
Solo
Neith
Neith
Bronze I
ItsShuki
Neith
Bronze I
Level 71
God Stats
32W - 43L
1,464 SR
Queue Stats
116W - 133L
344 MMR
Solo
Hun Batz
Hun Batz
Silver I
MaddestRussian
Hun Batz
Silver I
Level 158
God Stats
6W - 4L
1,854 SR
Queue Stats
449W - 462L
1,249 MMR
Solo
Scylla
Scylla
Silver II
Neojaf
Scylla
Silver II
Level 155
God Stats
8W - 5L
1,474 SR
Queue Stats
236W - 234L
1,159 MMR
Solo
Ra
Ra
Silver III
SpiicySweet
Ra
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,586 SR
1,071 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 98
1,600 SR
918 MMR
Achilles
Achilles
Silver IV
PITSOMBRIO2004
Achilles
Silver IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 145L
863 MMR
Party 1
Terra
Terra
Gold V
Tahurtz
Terra
Gold V
Level 95
God Stats
17W - 18L
1,566 SR
Queue Stats
45W - 53L
1,304 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
greninja2008
Cernunnos
Bronze IV
Level 76
God Stats
0W - 1L
1,535 SR
Queue Stats
12W - 36L
1,232 MMR
Party 1
Ravana
Ravana
Silver V
horatiodub
Ravana
Silver V
Level 71
God Stats
1W - 2L
1,652 SR
Queue Stats
23W - 48L
701 MMR
Solo
Agni
Agni
Silver V
veitals
Agni
Silver V
Level 147
God Stats
22W - 17L
1,748 SR
Queue Stats
348W - 356L
493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CONNOR987
Bacchus
13
0 / 6 / 12
9,318
444
7,302
15,515
15,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
ItsShuki
Neith
16
4 / 6 / 4
10,401
495
10,160
18,763
5,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
20
10 / 3 / 5
13,459
641
11,040
16,719
6,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Neojaf
Scylla
17
5 / 2 / 4
10,652
507
13,009
10,522
3,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 8 / 7
10,151
483
4,578
13,039
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetTsukuyomiTiamatPersephone

VS

Bans
DanzaburouApolloAnhurNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 4 / 3
8,458
403
5,907
12,116
6,121
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
Tahurtz
Terra
15
4 / 4 / 8
10,031
478
8,727
15,953
13,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
greninja2008
Cernunnos
12
5 / 4 / 9
8,897
424
9,938
11,484
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ravana
horatiodub
Ravana
14
5 / 6 / 7
9,917
472
8,030
13,125
6,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Agni
veitals
Agni
19
10 / 5 / 5
12,381
590
16,488
11,318
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
57
22
Kills
25
25
Deaths
23
32
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CONNOR987
Bacchus
0
6
12
1
W
Neith
ItsShuki
Neith
4
6
4
1
W
Hun Batz
10
3
5
4.17
W
Scylla
Neojaf
Scylla
5
2
4
3.5
L
Achilles
1
4
3
0.63
W
3
8
7
0.81
L
Terra
Tahurtz
Terra
4
4
8
2
L
Cernunnos
greninja2008
Cernunnos
5
4
9
2.38
L
Ravana
horatiodub
Ravana
5
6
7
1.42
L
Agni
veitals
Agni
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,089
Damage
49,090
74,558
Taken
63,996
37,128
Mitigated
34,116
25,880
Healing
13,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CONNOR987
Bacchus
7,302
1,063
0
1,969
15,515
15,990
67
4,703
10,748
21,784
0
W
Neith
ItsShuki
Neith
10,160
5,722
0
9,406
18,763
5,835
0
8,693
9,869
0
77,307
W
Hun Batz
11,040
3,549
0
5,512
16,719
6,714
2,251
3,612
12,973
0
96,564
W
Scylla
Neojaf
Scylla
13,009
1,257
156
3,595
10,522
3,972
2,610
733
9,709
54,904
0
L
Achilles
5,907
1,193
0
3,095
12,116
6,121
0
7,183
4,411
0
33,163
W
4,578
243
2,183
3,059
13,039
4,617
291
6,557
6,044
48,782
0
L
Terra
Tahurtz
Terra
8,727
1,300
384
5,050
15,953
13,449
0
4,633
11,233
41,614
0
L
Cernunnos
greninja2008
Cernunnos
9,938
5,239
0
1,763
11,484
4,062
594
4,078
7,362
0
39,150
L
Ravana
horatiodub
Ravana
8,030
2,772
0
2,239
13,125
6,464
0
5,273
7,745
0
44,017
L
Agni
veitals
Agni
16,488
570
0
1,174
11,318
4,020
0
2,908
8,356
90,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,981
Gold Earned
49,684
484
Minions Killed
449
0
Camps Cleared
0
1,888,532
Distance Traveled
1,864,697
20
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,318
444
20
1
0
409,996
4
W
Neith
10,401
495
115
5
0
316,280
0
W
Hun Batz
13,459
641
146
7
0
432,743
8
W
Scylla
10,652
507
113
5
0
376,456
3
L
Achilles
8,458
403
71
3
0
311,405
4
W
Ra
10,151
483
90
4
0
353,057
5
L
Terra
10,031
478
83
4
0
426,121
9
L
Cernunnos
8,897
424
55
3
0
295,600
4
L
Ravana
9,917
472
76
4
0
430,418
9
L
Agni
12,381
590
164
8
0
401,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role