Player Matchup

Sobek
Sobek
Platinum V
Darrkski
Sobek
Platinum V
Level 153
God Stats
7W - 13L
1,540 SR
Queue Stats
159W - 162L
1,762 MMR
Solo
Skadi
Skadi
Gold V
Lindsayll
Skadi
Gold V
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,580 MMR
Party 1
Achilles
Achilles
Platinum V
Shaaei
Achilles
Platinum V
Level 109
God Stats
2W - 4L
1,419 SR
Queue Stats
96W - 98L
1,714 MMR
Solo
Eset
Eset
Gold I
Sυkυna
Eset
Gold I
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 83L
1,783 MMR
Party 1
Loki
Loki
Platinum IV
TarrantHightopp
Loki
Platinum IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,492 SR
1,668 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,511 SR
1,706 MMR
Sylvanus
Sylvanus
Gold III
BigChungus8998
Sylvanus
Gold III
Level 37
God Stats
50W - 39L
1,648 SR
Queue Stats
223W - 214L
1,781 MMR
Solo
Ne Zha
Ne Zha
Platinum V
CaptainDrupy
Ne Zha
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum V
Rav3
Anhur
Platinum V
Level 83
God Stats
2W - 3L
1,270 SR
Queue Stats
27W - 15L
1,784 MMR
Solo
Janus
Janus
Gold I
Rettooht
Janus
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
asfsfadfsasfa
Sun Wukong
Platinum I
Level 127
God Stats
20W - 17L
1,636 SR
Queue Stats
183W - 162L
1,966 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Darrkski
Sobek
7
1 / 3 / 0
4,890
489
2,606
8,234
4,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
Lindsayll
Skadi
8
0 / 3 / 1
4,681
468
3,943
6,646
977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Shaaei
Achilles
9
0 / 3 / 0
5,361
536
3,785
8,555
3,316
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
8
0 / 5 / 1
4,785
479
1,873
5,800
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 2 / 1
5,592
559
2,601
6,069
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
SetAthenaTiamatTsukuyomiGuan Yu

VS

Bans
ApolloCu ChulainnScyllaKing ArthurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
1 / 1 / 7
5,816
582
2,311
4,223
1,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
10
2 / 1 / 5
6,042
604
6,035
6,772
2,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Rav3
Anhur
12
4 / 0 / 1
6,952
695
4,984
5,173
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
Rettooht
Janus
11
6 / 0 / 2
6,810
681
4,686
3,348
946
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
asfsfadfsasfa
Sun Wukong
12
3 / 0 / 0
6,720
672
5,109
6,160
2,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
16
16
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
1
7
4.5
W
Ne Zha
2
1
5
4.5
L
Sobek
Darrkski
Sobek
1
3
0
0.33
L
Skadi
Lindsayll
Skadi
0
3
1
0.17
W
Anhur
Rav3
Anhur
4
0
1
4.5
W
Janus
Rettooht
Janus
6
0
2
7
L
Achilles
Shaaei
Achilles
0
3
0
0
L
Eset
0
5
1
0.1
L
1
2
1
0.75
W
Sun Wukong
asfsfadfsasfa
Sun Wukong
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,808
Damage
23,125
35,304
Taken
25,676
12,352
Mitigated
8,954
11,423
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
2,311
480
1,298
2,338
4,223
1,783
345
1,240
2,943
10,319
0
W
Ne Zha
6,035
2,213
0
3,089
6,772
2,417
0
1,603
5,029
0
31,174
L
Sobek
Darrkski
Sobek
2,606
156
0
3,053
8,234
4,654
0
3,329
4,905
10,739
0
L
Skadi
Lindsayll
Skadi
3,943
1,573
0
1,112
6,646
977
0
610
6,036
0
25,027
W
Anhur
Rav3
Anhur
4,984
2,063
0
3,122
5,173
1,342
0
306
4,867
0
40,854
W
Janus
Rettooht
Janus
4,686
927
0
1,538
3,348
946
857
1,054
2,198
42,819
0
L
Achilles
Shaaei
Achilles
3,785
910
0
2,871
8,555
3,316
0
0
8,555
0
29,606
L
Eset
1,873
85
296
1,244
5,800
1,595
0
1,651
4,149
23,897
0
L
2,601
511
0
2,847
6,069
1,810
0
1,407
4,662
0
34,925
W
Sun Wukong
asfsfadfsasfa
Sun Wukong
5,109
1,542
0
2,726
6,160
2,466
0
0
6,160
0
40,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,309
Gold Earned
32,340
279
Minions Killed
359
0
Camps Cleared
0
970,985
Distance Traveled
1,059,123
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,816
582
14
1
0
198,354
4
W
Ne Zha
6,042
604
68
7
0
238,936
0
L
Sobek
4,890
489
16
2
0
207,488
4
L
Skadi
4,681
468
48
5
0
180,554
6
W
Anhur
6,952
695
95
10
0
181,573
5
W
Janus
6,810
681
96
10
0
222,937
5
L
Achilles
5,361
536
69
7
0
191,560
4
L
Eset
4,785
479
69
7
0
184,410
3
L
Loki
5,592
559
77
8
0
206,973
3
W
Sun Wukong
6,720
672
86
9
0
217,323
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role