Player Matchup

Yemoja
Yemoja
Gold V
Dimko__95
Yemoja
Gold V
Level 96
God Stats
3W - 3L
1,395 SR
Queue Stats
288W - 291L
1,302 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
Drogoroth
Tsukuyomi
Silver III
Level 126
God Stats
0W - 1L
1,754 SR
Queue Stats
34W - 49L
1,353 MMR
Solo
Artemis
Artemis
Silver I
Jutsu-Monkey
Artemis
Silver I
Level 94
God Stats
12W - 13L
1,566 SR
Queue Stats
120W - 134L
1,258 MMR
Solo
Bellona
Bellona
Gold V
SILVER-boy654
Bellona
Gold V
Level 87
God Stats
13W - 14L
1,571 SR
Queue Stats
43W - 38L
1,321 MMR
Solo
Agni
Agni
Gold V
chorizard26
Agni
Gold V
Level 69
God Stats
14W - 12L
1,573 SR
Queue Stats
168W - 169L
1,330 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 94
1,572 SR
1,313 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 90
1,571 SR
1,375 MMR
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver IV
Alb-Archer
Athena
Silver IV
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 11L
1,365 MMR
Solo
Cthulhu
Cthulhu
Gold V
Jonnysmtr
Cthulhu
Gold V
Level 105
God Stats
11W - 8L
1,663 SR
Queue Stats
131W - 152L
1,300 MMR
Solo
Nemesis
Nemesis
Silver IV
RodrigoStep
Nemesis
Silver IV
Level 131
God Stats
1W - 3L
1,578 SR
Queue Stats
9W - 18L
1,356 MMR
Solo
Izanami
Izanami
Bronze III
deathbatjambo
Izanami
Bronze III
Level 47
God Stats
1W - 0L
1,613 SR
Queue Stats
1W - 2L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dimko__95
Yemoja
10
2 / 2 / 2
5,860
586
2,756
6,571
2,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Drogoroth
Tsukuyomi
9
3 / 3 / 3
5,863
586
2,646
6,943
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Jutsu-Monkey
Artemis
9
1 / 5 / 1
5,389
539
3,201
8,034
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
10
1 / 2 / 0
5,738
574
3,916
7,239
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
2 / 2 / 3
6,083
608
5,069
5,877
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeTiamatDanzaburouSetCabrakan

VS

Bans
ScyllaGuan YuCu ChulainnChaacMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 3 / 2
5,775
578
4,637
5,286
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
Alb-Archer
Athena
10
4 / 2 / 7
6,496
650
4,188
7,272
3,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Jonnysmtr
Cthulhu
11
2 / 1 / 2
6,354
635
4,034
7,498
6,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
RodrigoStep
Nemesis
12
3 / 2 / 2
6,312
631
3,183
6,940
2,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
10
3 / 1 / 5
5,937
594
6,120
3,822
1,119
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
9
Kills
14
14
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
3
2
1
W
Athena
Alb-Archer
Athena
4
2
7
3.75
L
Yemoja
Dimko__95
Yemoja
2
2
2
1.5
L
Tsukuyomi
Drogoroth
Tsukuyomi
3
3
3
1.5
W
Cthulhu
Jonnysmtr
Cthulhu
2
1
2
3
L
Artemis
Jutsu-Monkey
Artemis
1
5
1
0.3
W
Nemesis
RodrigoStep
Nemesis
3
2
2
2
L
Bellona
1
2
0
0.5
L
2
2
3
1.75
W
Izanami
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,588
Damage
22,162
34,664
Taken
30,818
13,140
Mitigated
15,365
10,447
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,637
493
0
750
5,286
1,554
0
3,343
1,793
24,515
0
W
Athena
Alb-Archer
Athena
4,188
1,031
0
2,112
7,272
3,740
0
2,501
4,685
20,266
0
L
Yemoja
Dimko__95
Yemoja
2,756
565
804
2,090
6,571
2,512
0
1,801
4,698
14,923
0
L
Tsukuyomi
Drogoroth
Tsukuyomi
2,646
697
0
2,094
6,943
2,027
0
2,529
4,262
0
21,498
W
Cthulhu
Jonnysmtr
Cthulhu
4,034
230
0
2,228
7,498
6,341
0
461
6,993
32,596
0
L
Artemis
Jutsu-Monkey
Artemis
3,201
1,578
0
1,698
8,034
2,154
0
1,368
6,666
0
24,552
W
Nemesis
RodrigoStep
Nemesis
3,183
1,031
0
2,962
6,940
2,611
0
250
6,684
0
37,376
L
Bellona
3,916
1,723
0
2,343
7,239
4,618
128
3,364
3,481
0
30,006
L
5,069
839
0
1,418
5,877
1,829
0
2,943
2,698
31,276
0
W
Izanami
6,120
3,644
0
1,053
3,822
1,119
888
923
2,838
0
26,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,933
Gold Earned
30,874
275
Minions Killed
309
0
Camps Cleared
0
978,067
Distance Traveled
1,063,713
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,775
578
54
5
0
212,039
2
W
Athena
6,496
650
39
4
0
228,521
2
L
Yemoja
5,860
586
36
4
0
196,525
4
L
Tsukuyomi
5,863
586
49
5
0
217,545
3
W
Cthulhu
6,354
635
82
8
0
198,626
2
L
Artemis
5,389
539
45
5
0
165,047
2
W
Nemesis
6,312
631
79
8
0
219,730
1
L
Bellona
5,738
574
84
8
0
217,353
3
L
Agni
6,083
608
61
6
0
181,597
1
W
Izanami
5,937
594
55
6
0
204,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role