Player Matchup

Hera
Hera
GreatestGoddess_
Hera
Level 28
God Stats
2W - 5L
1,144 SR
Queue Stats
175W - 228L
1,274 Elo+
Solo
Skadi
Skadi
IsUSeriousB
Skadi
Level 29
God Stats
36W - 42L
1,477 SR
Queue Stats
58W - 79L
1,312 Elo+
Solo
Fenrir
Fenrir
Secret_Tanga-19
Fenrir
Level 62
God Stats
22W - 37L
1,301 SR
Queue Stats
154W - 252L
1,226 Elo+
Party 1
Bellona
Bellona
TankNasty117
Bellona
Level 29
God Stats
4W - 6L
1,315 SR
Queue Stats
153W - 159L
1,396 Elo+
Solo
Merlin
Merlin
santivar24
Merlin
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,018 Elo+
Party 1
Team Averages
Level 31
1,347 SR
1,245 Elo+

VS

Team Averages
Level 20
1,320 SR
1,248 Elo+
Set
Set
WD0BL00N
Set
Level 22
God Stats
3W - 6L
1,159 SR
Queue Stats
6W - 8L
1,370 Elo+
Solo
Chaac
Chaac
mike140708
Chaac
Level 23
God Stats
0W - 1L
1,298 SR
Queue Stats
34W - 37L
1,299 Elo+
Solo
Danzaburou
Danzaburou
nizamsabian
Danzaburou
Level 17
God Stats
3W - 8L
1,437 SR
Queue Stats
5W - 24L
1,032 Elo+
Party 2
Susano
Susano
siyusuf
Susano
Level 18
God Stats
3W - 12L
1,208 SR
Queue Stats
6W - 29L
1,039 Elo+
Party 2
Freya
Freya
vinnels
Freya
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
5,944
372
711
2,711
551
16
11 / 0 / 5
10,286
643
12,799
6,590
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 0 / 8
8,933
558
5,236
7,092
3,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
TankNasty117
Bellona
15
10 / 0 / 5
9,558
597
10,322
9,180
7,056
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
santivar24
Merlin
13
2 / 0 / 8
8,091
506
3,539
2,147
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,467
404
1,450
10,741
4,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
7
0 / 6 / 2
5,486
343
2,927
8,611
4,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
nizamsabian
Danzaburou
10
0 / 5 / 1
5,963
373
1,398
8,467
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
siyusuf
Susano
8
1 / 8 / 0
5,700
356
2,844
10,487
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Freya
vinnels
Freya
11
1 / 4 / 0
6,536
409
617
8,773
2,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
27
Kills
3
3
Deaths
28
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
W
11
0
5
13.5
W
4
0
8
8
W
Bellona
TankNasty117
Bellona
10
0
5
12.5
L
1
5
0
0.2
L
Chaac
0
6
2
0.17
L
Danzaburou
nizamsabian
Danzaburou
0
5
1
0.1
W
Merlin
santivar24
Merlin
2
0
8
6
L
Susano
siyusuf
Susano
1
8
0
0.13
L
Freya
vinnels
Freya
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,607
Damage
9,236
27,720
Taken
47,079
14,015
Mitigated
17,095
11,746
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
711
432
77
312
2,711
551
921
68
2,643
5,716
0
W
12,799
6,218
0
2,850
6,590
2,305
6,728
204
6,386
0
60,818
W
5,236
863
209
4,353
7,092
3,310
440
99
6,993
0
50,140
W
Bellona
TankNasty117
Bellona
10,322
2,322
0
3,945
9,180
7,056
154
246
8,934
0
49,885
L
1,450
935
0
1,080
10,741
4,418
0
609
10,071
0
41,723
L
Chaac
2,927
775
0
963
8,611
4,189
0
1,369
7,112
0
10,820
L
Danzaburou
nizamsabian
Danzaburou
1,398
128
0
279
8,467
2,662
272
532
7,789
0
21,236
W
Merlin
santivar24
Merlin
3,539
38
0
0
2,147
793
240
0
2,147
26,210
0
L
Susano
siyusuf
Susano
2,844
392
0
1,096
10,487
3,106
0
678
9,633
0
22,566
L
Freya
vinnels
Freya
617
102
0
1,269
8,773
2,720
0
525
8,224
21,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,812
Gold Earned
30,152
372
Minions Killed
233
0
Camps Cleared
0
1,378,087
Distance Traveled
1,415,295
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,944
372
15
1
0
140,328
2
W
Skadi
10,286
643
123
8
0
294,653
0
W
Fenrir
8,933
558
95
6
0
335,027
2
W
Bellona
9,558
597
91
6
0
312,028
2
L
Set
6,467
404
73
5
0
274,505
0
L
Chaac
5,486
343
14
1
0
230,630
0
L
Danzaburou
5,963
373
42
3
0
297,437
0
W
Merlin
8,091
506
48
3
0
296,051
0
L
Susano
5,700
356
43
3
0
309,843
1
L
Freya
6,536
409
61
4
0
302,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role