Player Matchup

Yemoja
Yemoja
AstroKat32
Yemoja
Level 18
God Stats
34W - 28L
1,554 SR
Queue Stats
183W - 187L
1,443 Elo+
Solo
Sun Wukong
Sun Wukong
Da Name Is Alex
Sun Wukong
Level 16
God Stats
4W - 11L
1,691 SR
Queue Stats
14W - 25L
1,429 Elo+
Party 1
Vulcan
Vulcan
King of Soup536
Vulcan
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 28L
1,411 Elo+
Solo
Ares
Ares
Rodri2021
Ares
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,444 Elo+
Solo
Anubis
Anubis
Yo daddy jit
Anubis
Level 14
God Stats
3W - 5L
1,487 SR
Queue Stats
9W - 11L
1,429 Elo+
Party 1
Team Averages
Level 15
1,546 SR
1,431 Elo+

VS

Team Averages
Level 26
1,486 SR
1,469 Elo+
Terra
Terra
ASpecialSoul
Terra
Level 18
God Stats
4W - 3L
1,344 SR
Queue Stats
27W - 14L
1,434 Elo+
Party 2
Erlang Shen
Erlang Shen
BoyDasCap
Erlang Shen
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
45W - 24L
1,532 Elo+
Party 2
Freya
Freya
Ether Dreamz
Freya
Level 16
God Stats
7W - 5L
1,586 SR
Queue Stats
46W - 43L
1,409 Elo+
Party 2
Gilgamesh
Gilgamesh
Slimin
Gilgamesh
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
kreig_wolf240999
Fenrir
Level 18
God Stats
11W - 6L
1,499 SR
Queue Stats
19W - 12L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AstroKat32
Yemoja
15
0 / 8 / 2
9,657
966
3,845
17,280
19,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
Da Name Is Alex
Sun Wukong
15
3 / 5 / 2
10,360
1,036
13,046
18,633
15,708
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 8 / 4
9,733
973
11,478
14,069
5,161
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
15
0 / 12 / 3
9,112
911
1,895
17,997
17,688
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
16
2 / 12 / 3
10,101
1,010
11,553
13,838
6,338
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

0

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 32
12,131
1,213
7,496
14,057
15,689
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
BoyDasCap
Erlang Shen
19
18 / 0 / 13
13,263
1,326
22,074
10,430
6,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 1 / 18
10,477
1,048
10,602
6,275
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Slimin
Gilgamesh
19
13 / 2 / 15
12,169
1,217
16,842
15,259
15,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
11 / 3 / 15
11,875
1,188
19,461
12,660
6,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
138
6
Kills
45
45
Deaths
6
14
Assists
93
Player
Kills
Deaths
Assists
KDA
W
1
0
32
17
L
Yemoja
AstroKat32
Yemoja
0
8
2
0.13
W
Erlang Shen
BoyDasCap
Erlang Shen
18
0
13
24.5
L
Sun Wukong
Da Name Is Alex
Sun Wukong
3
5
2
0.8
W
2
1
18
11
L
1
8
4
0.38
L
Ares
0
12
3
0.13
W
Gilgamesh
Slimin
Gilgamesh
13
2
15
10.25
L
Anubis
2
12
3
0.29
W
11
3
15
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,817
Damage
76,475
81,817
Taken
58,681
63,919
Mitigated
46,535
3,053
Healing
16,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,496
3,393
1,487
4,035
14,057
15,689
0
7,901
6,156
24,919
0
L
Yemoja
AstroKat32
Yemoja
3,845
1,315
1,408
624
17,280
19,024
0
3,234
14,046
17,655
0
W
Erlang Shen
BoyDasCap
Erlang Shen
22,074
13,799
0
4,046
10,430
6,015
0
5,001
5,429
0
45,697
L
Sun Wukong
Da Name Is Alex
Sun Wukong
13,046
1,663
0
103
18,633
15,708
0
3,776
14,857
113
22,189
W
10,602
4,078
0
2,803
6,275
2,804
0
3,312
2,963
21,918
0
L
11,478
2,837
98
477
14,069
5,161
0
3,201
10,868
28,890
0
L
Ares
1,895
855
0
0
17,997
17,688
0
6,272
11,725
8,916
0
W
Gilgamesh
Slimin
Gilgamesh
16,842
5,034
0
2,263
15,259
15,129
0
6,175
8,068
0
32,893
L
Anubis
11,553
992
0
343
13,838
6,338
0
1,615
12,223
23,240
0
W
19,461
8,662
0
2,019
12,660
6,898
0
6,495
5,915
0
29,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,963
Gold Earned
59,915
130
Minions Killed
174
0
Camps Cleared
11
814,171
Distance Traveled
1,018,901
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,131
1,213
39
4
2
217,743
0
L
Yemoja
9,657
966
32
3
0
147,934
0
W
Erlang Shen
13,263
1,326
50
5
3
222,190
0
L
Sun Wukong
10,360
1,036
23
2
0
204,054
1
W
Freya
10,477
1,048
15
2
1
168,448
0
L
Vulcan
9,733
973
35
4
0
194,143
1
L
Ares
9,112
911
5
1
0
143,956
1
W
Gilgamesh
12,169
1,217
44
4
3
209,106
2
L
Anubis
10,101
1,010
35
4
0
124,084
0
W
Fenrir
11,875
1,188
26
3
2
201,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role