Player Matchup

Medusa
Medusa
Baby Goth 13
Medusa
Level 62
God Stats
1W - 2L
1,546 SR
Queue Stats
28W - 22L
1,433 Elo+
Party 2
Sun Wukong
Sun Wukong
YarHarbinger
Sun Wukong
Level 81
God Stats
0W - 1L
1,638 SR
Queue Stats
52W - 42L
1,467 Elo+
Party 2
Tiamat
Tiamat
skythekiderxd5
Tiamat
Level 148
God Stats
0W - 1L
1,462 SR
Queue Stats
28W - 29L
1,452 Elo+
Party 2
Team Averages
Level 97
1,549 SR
1,451 Elo+

VS

Team Averages
Level 77
1,464 SR
1,442 Elo+
Zeus
Zeus
PhanToomb007
Zeus
Level 48
God Stats
9W - 5L
1,500 SR
Queue Stats
140W - 168L
1,452 Elo+
Party 1
Fenrir
Fenrir
Twitch_PikaSquad
Fenrir
Level 83
God Stats
4W - 4L
1,393 SR
Queue Stats
172W - 195L
1,426 Elo+
Solo
Ullr
Ullr
ellnrob
Ullr
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 102L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 4 / 7
12,238
680
8,937
14,551
4,811
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
YarHarbinger
Sun Wukong
14
2 / 5 / 9
11,251
625
8,144
14,150
8,918
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
9 / 9 / 6
13,197
733
15,650
16,713
12,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 6 / 6
13,102
728
21,257
14,707
5,508
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 6 / 7
12,189
677
7,294
15,012
6,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
ellnrob
Ullr
15
4 / 5 / 11
12,134
674
8,417
13,288
4,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
42
16
Kills
18
18
Deaths
17
22
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
5
4
7
2.13
W
10
6
6
2.17
W
4
6
7
1.25
L
Sun Wukong
YarHarbinger
Sun Wukong
2
5
9
1.3
W
Ullr
ellnrob
Ullr
4
5
11
1.9
L
9
9
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,731
Damage
36,968
45,414
Taken
43,007
25,972
Mitigated
16,879
8,886
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,937
4,605
381
3,473
14,551
4,811
655
6,452
8,099
0
45,150
W
21,257
2,100
466
5,718
14,707
5,508
706
6,060
8,267
74,451
0
W
7,294
1,994
0
4,044
15,012
6,541
416
2,306
12,582
0
45,639
L
Sun Wukong
YarHarbinger
Sun Wukong
8,144
2,028
0
1,815
14,150
8,918
520
6,790
7,360
0
27,027
W
Ullr
ellnrob
Ullr
8,417
3,422
0
204
13,288
4,830
2,185
6,866
5,980
0
51,972
L
15,650
1,794
0
3,217
16,713
12,243
304
8,061
8,652
49,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,686
Gold Earned
37,425
156
Minions Killed
217
0
Camps Cleared
0
903,796
Distance Traveled
849,173
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,238
680
62
3
0
303,400
1
W
Zeus
13,102
728
94
5
0
256,927
3
W
Fenrir
12,189
677
47
3
0
298,916
1
L
Sun Wukong
11,251
625
33
2
0
347,923
7
W
Ullr
12,134
674
76
4
0
293,330
1
L
Tiamat
13,197
733
61
3
0
252,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role