Player Matchup

Gilgamesh
Gilgamesh
CodenameSunny
Gilgamesh
Level 14
God Stats
30W - 23L
1,588 SR
Queue Stats
193W - 170L
1,512 Elo+
Solo
Tiamat
Tiamat
FutonWarrior69
Tiamat
Level 13
God Stats
2W - 1L
1,690 SR
Queue Stats
11W - 20L
1,670 Elo+
Party 2
Chernobog
Chernobog
LUNAbluev
Chernobog
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
thedrumer2012
Horus
Level 13
God Stats
2W - 1L
1,283 SR
Queue Stats
3W - 8L
1,060 Elo+
Solo
Athena
Athena
theninjapanda813
Athena
Level 45
God Stats
2W - 2L
1,690 SR
Queue Stats
11W - 23L
1,670 Elo+
Party 2
Team Averages
Level 23
1,550 SR
1,483 Elo+

VS

Team Averages
Level 21
1,735 SR
1,515 Elo+
Hel
Hel
Boujiiana
Hel
Level 8
God Stats
14W - 17L
1,683 SR
Queue Stats
57W - 57L
1,709 Elo+
Solo
Tsukuyomi
Tsukuyomi
I Jinxxy I
Tsukuyomi
Level 27
God Stats
9W - 7L
1,577 SR
Queue Stats
105W - 100L
1,475 Elo+
Solo
Anubis
Anubis
Rexeris
Anubis
Level 24
God Stats
4W - 2L
1,857 SR
Queue Stats
37W - 33L
1,543 Elo+
Party 1
Artemis
Artemis
Silteldrus
Artemis
Level 24
God Stats
8W - 9L
1,900 SR
Queue Stats
48W - 48L
1,522 Elo+
Party 1
Fenrir
Fenrir
jungeller
Fenrir
Level 24
God Stats
1W - 1L
1,662 SR
Queue Stats
33W - 44L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CodenameSunny
Gilgamesh
20
16 / 2 / 4
13,581
617
21,713
18,180
10,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 6 / 10
10,032
456
7,742
14,746
6,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
LUNAbluev
Chernobog
20
16 / 2 / 6
15,235
693
17,137
13,047
5,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 7 / 10
9,921
451
4,342
18,298
6,690
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
2 / 8 / 13
11,451
521
5,669
15,032
9,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 12 / 3
9,955
453
6,745
15,988
8,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
I Jinxxy I
Tsukuyomi
14
3 / 6 / 0
9,632
438
7,831
12,688
6,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Rexeris
Anubis
16
2 / 5 / 9
10,933
497
13,743
12,398
5,051
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
Silteldrus
Artemis
15
9 / 9 / 5
10,463
476
11,300
14,994
5,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
jungeller
Fenrir
16
7 / 8 / 4
10,044
457
12,851
18,558
8,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
46
40
Kills
25
25
Deaths
40
43
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
12
3
0.46
W
Gilgamesh
CodenameSunny
Gilgamesh
16
2
4
9
W
3
6
10
1.33
L
Tsukuyomi
I Jinxxy I
Tsukuyomi
3
6
0
0.5
W
Chernobog
LUNAbluev
Chernobog
16
2
6
9.5
L
Anubis
Rexeris
Anubis
2
5
9
1.3
L
Artemis
Silteldrus
Artemis
9
9
5
1.28
L
Fenrir
jungeller
Fenrir
7
8
4
1.13
W
3
7
10
1.14
W
2
8
13
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,603
Damage
52,470
79,303
Taken
74,626
39,304
Mitigated
33,120
14,173
Healing
15,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,745
1,191
1,244
2,312
15,988
8,017
659
5,121
10,742
37,537
0
W
Gilgamesh
CodenameSunny
Gilgamesh
21,713
7,666
0
5,455
18,180
10,456
0
3,623
14,495
0
104,297
W
7,742
584
0
1,973
14,746
6,961
720
2,137
12,449
43,438
0
L
Tsukuyomi
I Jinxxy I
Tsukuyomi
7,831
1,993
0
3,282
12,688
6,122
85
591
12,033
0
51,107
W
Chernobog
LUNAbluev
Chernobog
17,137
10,703
0
3,909
13,047
5,402
4,433
2,091
10,947
0
131,712
L
Anubis
Rexeris
Anubis
13,743
1,224
0
3,222
12,398
5,051
662
1,497
10,726
66,554
0
L
Artemis
Silteldrus
Artemis
11,300
6,133
0
2,134
14,994
5,129
2,701
3,080
11,789
0
34,716
L
Fenrir
jungeller
Fenrir
12,851
3,885
0
3,148
18,558
8,801
0
3,122
15,361
0
52,382
W
4,342
2,456
641
1,837
18,298
6,690
1,434
4,505
13,501
0
32,560
W
5,669
1,644
0
358
15,032
9,795
330
7,545
7,423
35,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,220
Gold Earned
51,027
564
Minions Killed
443
0
Camps Cleared
0
1,928,928
Distance Traveled
1,614,495
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,955
453
68
3
0
316,009
0
W
Gilgamesh
13,581
617
145
7
0
424,655
2
W
Tiamat
10,032
456
85
4
0
329,212
4
L
Tsukuyomi
9,632
438
107
5
0
329,414
2
W
Chernobog
15,235
693
209
10
0
383,593
0
L
Anubis
10,933
497
122
6
0
344,606
0
L
Artemis
10,463
476
58
3
0
313,076
0
L
Fenrir
10,044
457
88
4
0
311,390
5
W
Horus
9,921
451
66
3
0
395,649
1
W
Athena
11,451
521
59
3
0
395,819
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role