Player Matchup

Ares
Ares
ALEX_unicox
Ares
Level 55
God Stats
3W - 2L
1,438 SR
Queue Stats
219W - 208L
1,544 Elo+
Solo
Osiris
Osiris
CptNeptunez
Osiris
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 156L
1,597 Elo+
Party 2
Merlin
Merlin
DarkAssassinZzz
Merlin
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 106L
1,495 Elo+
Solo
Da Ji
Da Ji
HiRez Trash1451
Da Ji
Level 82
God Stats
8W - 4L
1,861 SR
Queue Stats
474W - 469L
1,563 Elo+
Party 2
Apollo
Apollo
azrealhunter
Apollo
Level 105
God Stats
8W - 9L
1,327 SR
Queue Stats
48W - 33L
1,575 Elo+
Party 2
Team Averages
Level 87
1,525 SR
1,555 Elo+

VS

Team Averages
Level 96
1,520 SR
1,522 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
LeDoyenDuVillag
Guan Yu
Level 108
God Stats
1W - 1L
1,634 SR
Queue Stats
113W - 126L
1,578 Elo+
Solo
Nox
Nox
TaterNuts625
Nox
Level 95
God Stats
5W - 5L
1,531 SR
Queue Stats
50W - 58L
1,532 Elo+
Party 1
Geb
Geb
Vivisei
Geb
Level 100
God Stats
6W - 6L
1,389 SR
Queue Stats
14W - 14L
1,507 Elo+
Solo
Scylla
Scylla
kjller52
Scylla
Level 61
God Stats
22W - 24L
1,548 SR
Queue Stats
187W - 199L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 2
9,850
985
10,527
16,655
16,974
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
14
0 / 5 / 2
8,233
823
3,757
11,049
8,022
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
1 / 4 / 2
9,527
953
13,593
8,674
3,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 3
8,567
857
4,583
8,512
3,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Apollo
15
0 / 5 / 2
9,246
925
7,539
12,031
4,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

154

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
8 / 2 / 11
10,862
1,086
19,541
11,074
4,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 0 / 15
10,444
1,044
9,892
11,162
10,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 2 / 12
10,142
1,014
5,607
6,071
2,684
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
16
6 / 1 / 17
11,210
1,121
6,299
10,646
8,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
kjller52
Scylla
16
4 / 0 / 14
10,500
1,050
11,228
3,853
2,147
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
94
5
Kills
25
25
Deaths
5
11
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
8
2
11
6.75
L
3
6
2
0.67
L
Osiris
0
5
2
0.2
L
1
4
2
0.5
L
1
5
3
0.5
W
4
0
15
11.5
W
3
2
12
4.5
W
Geb
6
1
17
14.5
L
Apollo
0
5
2
0.2
W
Scylla
kjller52
Scylla
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,999
Damage
52,567
56,921
Taken
42,806
36,704
Mitigated
27,782
4,970
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
19,541
8,337
0
1,646
11,074
4,524
0
6,279
4,795
0
43,565
L
10,527
283
0
1,568
16,655
16,974
0
8,056
8,599
18,762
0
L
Osiris
3,757
863
0
766
11,049
8,022
0
4,652
6,397
0
10,170
L
13,593
673
735
411
8,674
3,323
0
1,190
7,484
40,703
0
L
4,583
874
0
6
8,512
3,402
0
4,655
3,857
0
8,952
W
9,892
1,042
3,913
2,893
11,162
10,351
0
5,967
5,195
0
21,625
W
5,607
502
0
0
6,071
2,684
0
3,533
2,538
18,258
0
W
Geb
6,299
1,417
0
861
10,646
8,076
0
5,787
4,859
9,101
0
L
Apollo
7,539
4,681
0
1,484
12,031
4,983
0
4,581
7,450
0
36,067
W
Scylla
kjller52
Scylla
11,228
943
0
0
3,853
2,147
0
2,554
1,299
28,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,423
Gold Earned
53,158
206
Minions Killed
158
8
Camps Cleared
7
851,892
Distance Traveled
994,324
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,862
1,086
43
4
4
180,955
1
L
Ares
9,850
985
33
3
2
184,784
0
L
Osiris
8,233
823
17
2
0
207,159
0
L
Merlin
9,527
953
68
7
4
172,627
2
L
Da Ji
8,567
857
9
1
1
117,493
1
W
Guan Yu
10,444
1,044
28
3
1
229,818
0
W
Nox
10,142
1,014
32
3
1
173,725
1
W
Geb
11,210
1,121
8
1
1
204,296
1
L
Apollo
9,246
925
79
8
1
169,829
0
W
Scylla
10,500
1,050
47
5
0
205,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role