Player Matchup

King Arthur
King Arthur
Hum39k
King Arthur
Level 29
God Stats
28W - 22L
1,530 SR
Queue Stats
399W - 352L
1,548 Elo+
Party 2
Anhur
Anhur
LordSlugma
Anhur
Level 27
God Stats
14W - 14L
1,486 SR
Queue Stats
53W - 44L
1,558 Elo+
Solo
Tiamat
Tiamat
Noobeateer
Tiamat
Level 27
God Stats
11W - 14L
1,606 SR
Queue Stats
46W - 36L
1,548 Elo+
Solo
Fenrir
Fenrir
Robrobrain
Fenrir
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
234W - 202L
1,510 Elo+
Party 2
Bacchus
Bacchus
franciscofmgbf
Bacchus
Level 105
God Stats
16W - 5L
1,632 SR
Queue Stats
360W - 301L
1,537 Elo+
Party 2
Team Averages
Level 40
1,551 SR
1,540 Elo+

VS

Team Averages
Level 20
1,572 SR
1,561 Elo+
Freya
Freya
IIlIlIlIlIIll
Freya
Level 5
God Stats
1W - 1L
1,659 SR
Queue Stats
5W - 3L
1,636 Elo+
Solo
Danzaburou
Danzaburou
Jokarnn
Danzaburou
Level 34
God Stats
86W - 42L
1,684 SR
Queue Stats
312W - 311L
1,494 Elo+
Party 1
Thanatos
Thanatos
RemmemberMyName0
Thanatos
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,700 Elo+
Solo
Vamana
Vamana
Shenkei
Vamana
Level 28
God Stats
0W - 1L
1,470 SR
Queue Stats
118W - 121L
1,481 Elo+
Solo
Ymir
Ymir
nirrepirre
Ymir
Level 27
God Stats
26W - 34L
1,547 SR
Queue Stats
267W - 262L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hum39k
King Arthur
17
7 / 0 / 2
10,187
679
12,485
11,270
9,757
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Anhur
15
9 / 0 / 4
9,570
638
11,312
7,384
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Noobeateer
Tiamat
15
4 / 0 / 2
8,904
594
7,081
7,350
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Robrobrain
Fenrir
12
3 / 2 / 4
7,590
506
4,592
7,543
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 2 / 8
8,276
552
6,413
7,285
4,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,714
448
2,820
10,512
4,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Jokarnn
Danzaburou
11
1 / 7 / 1
6,849
457
5,015
8,894
1,920
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 5 / 0
6,520
435
5,672
13,596
4,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
Shenkei
Vamana
12
0 / 5 / 0
6,602
440
3,070
12,772
10,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 6 / 1
6,591
439
2,251
12,605
7,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
28
Kills
4
4
Deaths
28
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Hum39k
King Arthur
7
0
2
8
L
1
5
0
0.2
L
Danzaburou
Jokarnn
Danzaburou
1
7
1
0.21
W
Anhur
9
0
4
11
W
Tiamat
Noobeateer
Tiamat
4
0
2
5
L
1
5
0
0.2
W
Fenrir
Robrobrain
Fenrir
3
2
4
2.5
L
Vamana
Shenkei
Vamana
0
5
0
0
W
5
2
8
4.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,883
Damage
18,828
40,832
Taken
58,379
23,373
Mitigated
28,041
14,028
Healing
19,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Hum39k
King Arthur
12,485
1,339
0
3,113
11,270
9,757
34
1,029
9,849
9,089
68,751
L
2,820
785
0
3,062
10,512
4,591
0
4,860
5,354
28,628
0
L
Danzaburou
Jokarnn
Danzaburou
5,015
2,875
0
1,412
8,894
1,920
0
2,270
6,624
0
40,659
W
Anhur
11,312
6,710
0
4,379
7,384
2,321
372
1,087
6,297
0
63,047
W
Tiamat
Noobeateer
Tiamat
7,081
505
0
1,974
7,350
4,220
289
1,335
6,000
51,217
0
L
5,672
1,863
0
9,454
13,596
4,474
0
3,105
10,315
0
40,207
W
Fenrir
Robrobrain
Fenrir
4,592
1,266
0
2,991
7,543
2,329
295
494
7,024
0
33,858
L
Vamana
Shenkei
Vamana
3,070
1,217
0
4,752
12,772
10,043
0
1,203
11,569
0
37,148
W
6,413
755
135
1,436
7,285
4,746
246
1,126
6,159
27,954
0
L
2,251
185
0
1,215
12,605
7,013
0
3,118
9,487
14,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,527
Gold Earned
33,276
482
Minions Killed
319
0
Camps Cleared
0
1,412,287
Distance Traveled
1,359,679
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,187
679
164
11
0
321,462
4
L
Freya
6,714
448
58
4
0
253,105
4
L
Danzaburou
6,849
457
75
5
0
275,529
3
W
Anhur
9,570
638
108
7
0
256,924
7
W
Tiamat
8,904
594
99
7
0
268,304
2
L
Thanatos
6,520
435
82
5
0
299,545
2
W
Fenrir
7,590
506
76
5
0
275,339
4
L
Vamana
6,602
440
81
5
0
292,097
2
W
Bacchus
8,276
552
35
2
0
290,258
4
L
Ymir
6,591
439
23
2
0
239,403
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role