Player Matchup

Loki
Loki
Hazarx62
Loki
Level 18
God Stats
7W - 8L
1,567 SR
Queue Stats
24W - 30L
1,393 Elo+
Party 2
Merlin
Merlin
bxrio
Merlin
Level 141
God Stats
32W - 29L
1,456 SR
Queue Stats
237W - 292L
1,311 Elo+
Solo
Neith
Neith
hamit2006
Neith
Level 7
God Stats
1W - 5L
1,358 SR
Queue Stats
1W - 6L
983 Elo+
Party 2
Team Averages
Level 55
1,460 SR
1,229 Elo+

VS

Team Averages
Level 41
1,250 SR
1,285 Elo+
Set
Set
Aura_Games1
Set
Level 28
God Stats
0W - 2L
1,259 SR
Queue Stats
125W - 140L
1,313 Elo+
Party 1
Cerberus
Cerberus
Crimsonhunts
Cerberus
Level 47
God Stats
65W - 84L
1,300 SR
Queue Stats
426W - 558L
1,265 Elo+
Solo
Fenrir
Fenrir
MustyDustard
Fenrir
Level 49
God Stats
0W - 2L
1,191 SR
Queue Stats
266W - 352L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
6 / 3 / 1
8,165
817
5,132
6,196
1,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
bxrio
Merlin
11
1 / 0 / 5
6,842
684
6,335
3,683
1,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
hamit2006
Neith
9
1 / 3 / 5
6,604
660
3,000
4,572
1,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 5
6,428
643
2,317
5,799
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Crimsonhunts
Cerberus
10
4 / 3 / 1
7,436
744
4,127
9,262
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
10
2 / 3 / 3
6,745
675
3,849
7,348
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
8
Kills
6
6
Deaths
8
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
L
Cerberus
Crimsonhunts
Cerberus
4
3
1
1.5
W
Loki
6
3
1
2.17
L
Fenrir
2
3
3
1.17
W
Merlin
bxrio
Merlin
1
0
5
3.5
W
Neith
hamit2006
Neith
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,467
Damage
10,293
14,451
Taken
22,409
4,430
Mitigated
9,639
2,301
Healing
3,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,317
1,256
135
1,209
5,799
2,121
0
1,350
4,449
0
13,896
L
Cerberus
Crimsonhunts
Cerberus
4,127
176
0
1,488
9,262
4,862
0
3,224
6,038
32,514
0
W
Loki
5,132
1,611
0
0
6,196
1,761
56
1,944
4,252
0
17,634
L
Fenrir
3,849
597
0
506
7,348
2,656
0
1,899
5,449
0
15,879
W
Merlin
bxrio
Merlin
6,335
587
0
2,045
3,683
1,276
0
936
2,747
27,766
0
W
Neith
hamit2006
Neith
3,000
768
0
256
4,572
1,393
40
1,291
3,281
0
8,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,611
Gold Earned
20,609
89
Minions Killed
120
0
Camps Cleared
0
527,934
Distance Traveled
515,273
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,428
643
21
2
0
149,995
0
L
Cerberus
7,436
744
69
7
0
169,410
0
W
Loki
8,165
817
38
4
0
200,963
2
L
Fenrir
6,745
675
30
3
0
195,868
4
W
Merlin
6,842
684
37
4
0
173,361
3
W
Neith
6,604
660
14
1
0
153,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role