Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
GRIM REAPER0076
Merlin
Bronze III
Level 145
God Stats
4W - 5L
1,404 SR
Queue Stats
268W - 323L
37 MMR
Solo
Hun Batz
Hun Batz
Bronze I
OgBluebery
Hun Batz
Bronze I
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 194L
494 MMR
Party 1
Mulan
Mulan
Silver V
ReaP_ZayZay
Mulan
Silver V
Level 65
God Stats
0W - 2L
1,146 SR
Queue Stats
140W - 167L
595 MMR
Party 1
Ymir
Ymir
Bronze III
SekhmetTheEyeRa
Ymir
Bronze III
Level 63
God Stats
40W - 64L
1,458 SR
Queue Stats
165W - 201L
65 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 86
1,402 SR
538 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,430 SR
677 MMR
Nemesis
Nemesis
Bronze IV
 
Nemesis
Bronze IV
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver V
Bowzzaaa
King Arthur
Silver V
Level 88
God Stats
5W - 10L
1,374 SR
Queue Stats
26W - 44L
680 MMR
Party 2
Terra
Terra
Bronze II
beastlee1234
Terra
Bronze II
Level 123
God Stats
3W - 3L
1,538 SR
Queue Stats
140W - 167L
329 MMR
Party 2
Tiamat
Tiamat
Silver IV
iFR3AKz
Tiamat
Silver IV
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
368W - 400L
460 MMR
Solo
Cupid
Cupid
Bronze II
oghighbrid
Cupid
Bronze II
Level 108
God Stats
1W - 2L
1,237 SR
Queue Stats
12W - 35L
417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 4 / 1
6,336
396
3,678
8,147
2,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 2
7,170
448
7,618
8,702
2,869
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
OgBluebery
Hun Batz
12
2 / 3 / 1
7,360
460
6,253
11,217
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 7 / 1
8,021
501
5,146
13,228
10,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 2 / 1
6,603
413
5,509
10,726
4,089
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SetArachneDanzaburouPoseidonSun Wukong

VS

Bans
BellonaCernunnosIzanamiBacchusTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 2 / 4
7,724
483
5,671
11,150
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Bowzzaaa
King Arthur
16
9 / 2 / 0
10,229
639
13,842
14,821
12,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
3 / 1 / 2
8,216
514
3,559
7,121
4,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
iFR3AKz
Tiamat
14
1 / 2 / 6
8,544
534
7,145
10,151
5,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
13
5 / 1 / 2
8,099
506
8,769
10,835
3,615
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
20
20
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
1
0.38
W
Nemesis
 
Nemesis
2
2
4
2
W
King Arthur
Bowzzaaa
King Arthur
9
2
0
4.5
L
1
4
2
0.5
L
Hun Batz
OgBluebery
Hun Batz
2
3
1
0.83
L
2
7
1
0.36
L
2
2
1
1.25
W
3
1
2
4
W
Tiamat
iFR3AKz
Tiamat
1
2
6
2
W
Cupid
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,204
Damage
38,986
52,020
Taken
54,078
24,160
Mitigated
31,471
8,703
Healing
20,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,678
1,752
0
1,210
8,147
2,677
54
729
7,392
0
22,660
W
Nemesis
 
Nemesis
5,671
2,144
0
4,519
11,150
4,523
0
2,668
8,457
0
41,443
W
King Arthur
Bowzzaaa
King Arthur
13,842
1,857
0
2,789
14,821
12,453
492
0
14,430
10
67,521
L
7,618
783
0
938
8,702
2,869
882
4,755
3,680
43,916
0
L
Hun Batz
OgBluebery
Hun Batz
6,253
1,501
0
2,584
11,217
3,973
0
1,323
9,850
0
42,629
L
5,146
685
0
2,074
13,228
10,552
0
536
12,650
0
36,544
L
5,509
1,030
0
1,897
10,726
4,089
0
2,873
7,744
22,654
0
W
3,559
458
1,865
2,197
7,121
4,974
260
2,974
4,147
19,267
0
W
Tiamat
iFR3AKz
Tiamat
7,145
1,145
0
3,053
10,151
5,906
654
4,553
5,598
53,294
0
W
Cupid
8,769
5,295
114
6,089
10,835
3,615
416
2,932
7,903
0
46,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,490
Gold Earned
42,812
337
Minions Killed
413
0
Camps Cleared
0
1,325,599
Distance Traveled
1,504,379
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,336
396
45
3
0
239,467
1
W
Nemesis
7,724
483
69
4
0
336,506
6
W
King Arthur
10,229
639
132
8
0
290,994
0
L
Merlin
7,170
448
82
5
0
236,217
0
L
Hun Batz
7,360
460
80
5
0
315,913
4
L
Mulan
8,021
501
93
6
0
273,259
2
L
Ymir
6,603
413
37
2
0
260,743
3
W
Terra
8,216
514
29
2
0
296,116
2
W
Tiamat
8,544
534
112
7
0
297,180
4
W
Cupid
8,099
506
71
4
0
283,583
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role