Player Matchup

Sobek
Sobek
Gold V
NotaRealBoy9877
Sobek
Gold V
Level 116
God Stats
1W - 1L
1,674 SR
Queue Stats
36W - 40L
1,675 MMR
Party 1
Mulan
Mulan
Bronze III
TattyInk713
Mulan
Bronze III
Level 87
God Stats
0W - 1L
1,438 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Anubis
Anubis
Gold IV
TyLaBeau
Anubis
Gold IV
Level 144
God Stats
5W - 6L
1,676 SR
Queue Stats
38W - 42L
1,726 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,596 SR
1,634 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,717 SR
1,765 MMR
Kuzenbo
Kuzenbo
Diamond IV
CGhuart
Kuzenbo
Diamond IV
Level 147
God Stats
26W - 16L
1,756 SR
Queue Stats
127W - 119L
1,971 MMR
Party 2
Kukulkan
Kukulkan
Gold II
Daylyt_11
Kukulkan
Gold II
Level 109
God Stats
12W - 8L
1,608 SR
Queue Stats
513W - 543L
1,639 MMR
Solo
Fenrir
Fenrir
Platinum II
ThePuertorican97
Fenrir
Platinum II
Level 145
God Stats
13W - 6L
1,786 SR
Queue Stats
129W - 123L
1,685 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
9,547
636
8,613
20,509
19,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 8 / 2
9,860
657
9,102
17,353
10,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
TyLaBeau
Anubis
13
2 / 7 / 1
9,561
637
7,121
12,305
6,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AphroditeCabrakanPersephoneThothHera

VS

Bans
AthenaChang'eGuan YuHelDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CGhuart
Kuzenbo
15
9 / 1 / 10
12,235
816
13,728
13,914
16,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Daylyt_11
Kukulkan
15
6 / 5 / 13
11,293
753
15,646
7,855
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
5 / 1 / 11
11,572
771
13,290
17,162
17,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
7
Kills
20
20
Deaths
7
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CGhuart
Kuzenbo
9
1
10
14
W
Kukulkan
Daylyt_11
Kukulkan
6
5
13
2.5
L
1
5
3
0.5
L
4
8
2
0.63
W
5
1
11
10.5
L
Anubis
TyLaBeau
Anubis
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,836
Damage
42,664
50,167
Taken
38,931
36,724
Mitigated
37,130
14,417
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CGhuart
Kuzenbo
13,728
4,111
0
1,550
13,914
16,831
552
5,434
8,295
33,456
0
W
Kukulkan
Daylyt_11
Kukulkan
15,646
1,596
0
623
7,855
3,147
1,554
3,048
4,682
57,071
0
L
8,613
1,070
0
5,121
20,509
19,896
30
11,061
9,448
22,291
0
L
9,102
1,736
1,030
4,389
17,353
10,705
0
12,045
5,308
0
24,627
W
13,290
3,804
0
3,181
17,162
17,152
180
7,301
9,611
0
27,952
L
Anubis
TyLaBeau
Anubis
7,121
126
246
3,631
12,305
6,123
72
6,295
6,010
63,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,968
Gold Earned
35,100
173
Minions Killed
139
0
Camps Cleared
0
715,693
Distance Traveled
858,354
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,235
816
29
2
0
315,061
7
W
Kukulkan
11,293
753
87
6
0
238,447
1
L
Sobek
9,547
636
38
3
0
264,491
0
L
Mulan
9,860
657
35
2
0
252,269
0
W
Fenrir
11,572
771
23
2
0
304,846
1
L
Anubis
9,561
637
100
7
0
198,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role