Player Matchup

Da Ji
Da Ji
Raplexz
Da Ji
Level 31
God Stats
12W - 10L
1,542 SR
Queue Stats
37W - 33L
1,408 Elo+
Solo
Athena
Athena
ZeChurro
Athena
Level 128
God Stats
0W - 3L
1,776 SR
Queue Stats
48W - 45L
1,518 Elo+
Party 1
Gilgamesh
Gilgamesh
supernicorn132
Gilgamesh
Level 14
God Stats
2W - 2L
1,607 SR
Queue Stats
6W - 7L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
wanyewest85
Danzaburou
Level 106
God Stats
11W - 9L
1,538 SR
Queue Stats
476W - 540L
1,489 Elo+
Party 4
Scylla
Scylla
wayner65
Scylla
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Team Averages
Level 61
1,593 SR
1,481 Elo+

VS

Team Averages
Level 58
1,500 SR
1,504 Elo+
Neith
Neith
Glitterdrugs
Neith
Level 44
God Stats
116W - 119L
1,425 SR
Queue Stats
165W - 190L
1,385 Elo+
Solo
Tsukuyomi
Tsukuyomi
JVThigpen
Tsukuyomi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 59L
1,680 Elo+
Party 3
Bellona
Bellona
MiiCrOOnDEaD
Bellona
Level 145
God Stats
48W - 49L
1,569 SR
Queue Stats
894W - 927L
1,455 Elo+
Party 2
Ares
Ares
TEEHEEMF
Ares
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Vanadis240
Tiamat
Level 26
God Stats
17W - 16L
1,507 SR
Queue Stats
220W - 225L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Raplexz
Da Ji
6
1 / 5 / 2
6,520
310
1,666
6,255
1,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
ZeChurro
Athena
16
3 / 9 / 7
10,712
510
9,578
28,142
30,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Gilgamesh
supernicorn132
Gilgamesh
17
5 / 11 / 3
10,917
520
14,320
19,441
14,038
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
wanyewest85
Danzaburou
19
7 / 5 / 0
12,629
601
9,357
15,003
7,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
wayner65
Scylla
10
1 / 2 / 4
7,835
373
957
2,530
692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 1
12,503
595
5,601
20,839
8,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
JVThigpen
Tsukuyomi
17
7 / 5 / 11
12,565
598
12,218
13,211
10,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
MiiCrOOnDEaD
Bellona
17
7 / 3 / 13
13,039
621
9,454
14,043
12,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
16
5 / 3 / 14
12,306
586
10,718
17,569
19,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
Vanadis240
Tiamat
18
11 / 3 / 10
13,494
643
13,884
13,380
8,879
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
81
17
Kills
32
32
Deaths
18
16
Assists
49
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
W
Tsukuyomi
JVThigpen
Tsukuyomi
7
5
11
2.5
W
Bellona
MiiCrOOnDEaD
Bellona
7
3
13
4.5
L
Da Ji
Raplexz
Da Ji
1
5
2
0.4
W
Ares
5
3
14
4
W
Tiamat
Vanadis240
Tiamat
11
3
10
5.33
L
Athena
ZeChurro
Athena
3
9
7
0.72
L
Gilgamesh
supernicorn132
Gilgamesh
5
11
3
0.59
L
Danzaburou
wanyewest85
Danzaburou
7
5
0
1.4
L
Scylla
wayner65
Scylla
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,878
Damage
51,875
71,371
Taken
79,042
54,135
Mitigated
59,127
9,326
Healing
29,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,601
2,481
0
13,577
20,839
8,463
1,573
2,889
17,950
0
125,204
W
Tsukuyomi
JVThigpen
Tsukuyomi
12,218
3,555
0
3,852
13,211
10,420
1,106
2,848
10,323
0
64,764
W
Bellona
MiiCrOOnDEaD
Bellona
9,454
3,964
0
3,464
14,043
12,339
8,416
2,568
11,431
0
55,428
L
Da Ji
Raplexz
Da Ji
1,666
599
0
1,334
6,255
1,969
0
1,462
4,793
0
11,628
W
Ares
10,718
574
0
4,121
17,569
19,026
316
2,987
14,538
31,269
0
W
Tiamat
Vanadis240
Tiamat
13,884
1,930
0
4,666
13,380
8,879
4,510
2,822
10,554
69,436
0
L
Athena
ZeChurro
Athena
9,578
2,476
0
1,400
28,142
30,070
0
9,578
18,564
50,931
0
L
Gilgamesh
supernicorn132
Gilgamesh
14,320
4,524
0
1,339
19,441
14,038
850
7,232
12,209
249
67,545
L
Danzaburou
wanyewest85
Danzaburou
9,357
4,124
0
5,237
15,003
7,366
0
5,671
9,332
0
87,807
L
Scylla
wayner65
Scylla
957
59
0
16
2,530
692
0
659
1,871
7,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,613
Gold Earned
63,907
394
Minions Killed
537
0
Camps Cleared
0
1,220,336
Distance Traveled
1,795,909
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,503
595
159
8
0
316,727
2
W
Tsukuyomi
12,565
598
103
5
0
387,559
5
W
Bellona
13,039
621
130
6
0
342,859
4
L
Da Ji
6,520
310
24
1
0
114,143
2
W
Ares
12,306
586
32
2
0
401,237
4
W
Tiamat
13,494
643
113
5
0
347,527
1
L
Athena
10,712
510
74
4
0
357,255
1
L
Gilgamesh
10,917
520
119
6
0
334,521
1
L
Danzaburou
12,629
601
165
8
0
346,666
3
L
Scylla
7,835
373
12
1
0
67,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role