Player Matchup

Cthulhu
Cthulhu
Krypt2switch1
Cthulhu
Level 56
God Stats
56W - 21L
1,777 SR
Queue Stats
351W - 194L
1,774 Elo+
Party 1
Gilgamesh
Gilgamesh
Libra Ascension
Gilgamesh
Level 40
God Stats
12W - 16L
1,416 SR
Queue Stats
305W - 232L
1,571 Elo+
Party 1
Cabrakan
Cabrakan
SoleHornet3000
Cabrakan
Level 82
God Stats
5W - 1L
1,500 SR
Queue Stats
58W - 51L
1,446 Elo+
Party 1
Team Averages
Level 59
1,564 SR
1,597 Elo+

VS

Team Averages
Level 144
1,428 SR
1,401 Elo+
Izanami
Izanami
Dhariuxx
Izanami
Level 119
God Stats
93W - 160L
1,395 SR
Queue Stats
487W - 737L
1,272 Elo+
Solo
Gilgamesh
Gilgamesh
DoomXDestroyer
Gilgamesh
Level 156
God Stats
50W - 51L
1,592 SR
Queue Stats
1,035W - 1,284L
1,517 Elo+
Solo
Anubis
Anubis
OG BigBoi420
Anubis
Level 157
God Stats
0W - 1L
1,298 SR
Queue Stats
2W - 5L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
6 / 0 / 8
8,610
861
8,475
7,689
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Libra Ascension
Gilgamesh
11
6 / 3 / 8
8,472
847
6,075
11,141
3,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
12
9 / 3 / 8
8,917
892
10,097
9,295
5,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dhariuxx
Izanami
9
1 / 6 / 3
6,994
699
4,154
7,713
2,584
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
DoomXDestroyer
Gilgamesh
10
4 / 7 / 1
8,642
864
5,619
10,862
3,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
10
1 / 8 / 3
7,148
715
8,274
10,238
4,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
21
Kills
6
6
Deaths
21
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
Dhariuxx
Izanami
1
6
3
0.42
L
Gilgamesh
DoomXDestroyer
Gilgamesh
4
7
1
0.64
W
Cthulhu
6
0
8
10
W
Gilgamesh
Libra Ascension
Gilgamesh
6
3
8
3.33
L
Anubis
1
8
3
0.31
W
Cabrakan
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,647
Damage
18,047
28,125
Taken
28,813
11,690
Mitigated
11,257
5,763
Healing
3,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Dhariuxx
Izanami
4,154
2,990
111
338
7,713
2,584
189
4,964
2,361
0
20,054
L
Gilgamesh
DoomXDestroyer
Gilgamesh
5,619
1,816
0
187
10,862
3,968
17
5,625
4,888
0
19,862
W
Cthulhu
8,475
220
307
3,574
7,689
2,580
476
2,720
4,738
37,335
0
W
Gilgamesh
Libra Ascension
Gilgamesh
6,075
1,830
0
1,078
11,141
3,416
0
2,229
8,681
0
21,619
L
Anubis
8,274
45
147
2,459
10,238
4,705
36
6,870
2,924
18,803
0
W
Cabrakan
10,097
1,258
0
804
9,295
5,694
280
2,599
6,416
18,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,999
Gold Earned
22,784
103
Minions Killed
100
0
Camps Cleared
0
563,909
Distance Traveled
445,109
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,994
699
49
5
0
122,329
0
L
Gilgamesh
8,642
864
19
2
0
169,154
4
W
Cthulhu
8,610
861
62
6
0
190,222
1
W
Gilgamesh
8,472
847
18
2
0
194,050
0
L
Anubis
7,148
715
32
3
0
153,626
1
W
Cabrakan
8,917
892
23
2
0
179,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role