Player Matchup

Mercury
Mercury
Hoffmanovic32
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,411 Elo+
Party 1
Danzaburou
Danzaburou
KingEnergyz98
Danzaburou
Level 18
God Stats
14W - 8L
1,636 SR
Queue Stats
25W - 19L
1,462 Elo+
Party 1
Cerberus
Cerberus
MidshipFire5
Cerberus
Level 8
God Stats
2W - 1L
1,849 SR
Queue Stats
7W - 10L
1,320 Elo+
Solo
Ra
Ra
SaSch3r_Lee
Ra
Level 27
God Stats
4W - 7L
1,404 SR
Queue Stats
51W - 55L
1,344 Elo+
Party 1
Kukulkan
Kukulkan
david_doblas
Kukulkan
Level 27
God Stats
9W - 11L
1,685 SR
Queue Stats
344W - 373L
1,502 Elo+
Solo
Team Averages
Level 20
1,615 SR
1,408 Elo+

VS

Team Averages
Level 20
1,486 SR
1,415 Elo+
Ne Zha
Ne Zha
CjdomsDaddy
Ne Zha
Level 11
God Stats
11W - 3L
1,665 SR
Queue Stats
54W - 45L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Iron Goten
Danzaburou
Level 20
God Stats
9W - 15L
1,783 SR
Queue Stats
135W - 150L
1,577 Elo+
Solo
Tsukuyomi
Tsukuyomi
Izzeusx
Tsukuyomi
Level 18
God Stats
1W - 2L
1,186 SR
Queue Stats
1W - 4L
1,133 Elo+
Solo
Anubis
Anubis
Jck3d
Anubis
Level 25
God Stats
6W - 6L
1,552 SR
Queue Stats
73W - 64L
1,406 Elo+
Solo
Bakasura
Bakasura
PalecBywalec
Bakasura
Level 28
God Stats
8W - 16L
1,242 SR
Queue Stats
90W - 88L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
3 / 3 / 3
6,765
564
4,124
7,914
2,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
KingEnergyz98
Danzaburou
9
2 / 8 / 3
6,387
532
3,517
8,481
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
MidshipFire5
Cerberus
8
2 / 8 / 1
6,193
516
3,666
9,668
4,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 6 / 4
6,370
531
5,296
7,983
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
david_doblas
Kukulkan
12
3 / 1 / 0
7,004
584
3,961
4,041
1,552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
5 / 3 / 7
7,339
612
6,640
9,164
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Iron Goten
Danzaburou
12
10 / 2 / 9
8,566
714
8,246
5,806
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Izzeusx
Tsukuyomi
10
1 / 3 / 0
5,630
469
3,089
6,615
2,460
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Jck3d
Anubis
13
6 / 3 / 5
7,831
653
5,532
9,391
4,929
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
PalecBywalec
Bakasura
13
4 / 0 / 7
7,462
622
4,333
5,282
1,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
11
Kills
26
26
Deaths
11
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
5
3
7
2.83
L
Mercury
3
3
3
1.5
W
Danzaburou
Iron Goten
Danzaburou
10
2
9
7.25
W
Tsukuyomi
Izzeusx
Tsukuyomi
1
3
0
0.33
W
Anubis
Jck3d
Anubis
6
3
5
2.83
L
Danzaburou
KingEnergyz98
Danzaburou
2
8
3
0.44
L
Cerberus
MidshipFire5
Cerberus
2
8
1
0.31
W
Bakasura
PalecBywalec
Bakasura
4
0
7
7.5
L
1
6
4
0.5
L
Kukulkan
david_doblas
Kukulkan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,564
Damage
27,840
38,087
Taken
36,258
12,664
Mitigated
14,199
4,659
Healing
14,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
6,640
2,581
0
4,529
9,164
3,076
0
1,898
7,230
0
36,181
L
Mercury
4,124
1,549
0
1,421
7,914
2,285
0
1,070
6,834
0
24,203
W
Danzaburou
Iron Goten
Danzaburou
8,246
4,362
0
2,372
5,806
2,055
2,129
2,120
3,646
0
36,347
W
Tsukuyomi
Izzeusx
Tsukuyomi
3,089
729
0
1,944
6,615
2,460
0
3,805
2,810
0
17,628
W
Anubis
Jck3d
Anubis
5,532
461
0
4,722
9,391
4,929
480
3,628
5,405
46,535
0
L
Danzaburou
KingEnergyz98
Danzaburou
3,517
1,684
0
525
8,481
2,075
541
579
7,833
0
15,796
L
Cerberus
MidshipFire5
Cerberus
3,666
110
0
876
9,668
4,626
405
0
9,388
15,717
0
W
Bakasura
PalecBywalec
Bakasura
4,333
3,479
0
1,172
5,282
1,679
0
1,016
4,244
0
41,093
L
5,296
446
83
1,657
7,983
2,126
170
3,883
4,077
29,695
0
L
Kukulkan
david_doblas
Kukulkan
3,961
463
0
97
4,041
1,552
208
0
4,041
35,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,719
Gold Earned
36,828
242
Minions Killed
343
0
Camps Cleared
0
1,078,411
Distance Traveled
1,145,378
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,339
612
59
5
0
234,302
3
L
Mercury
6,765
564
46
4
0
244,492
0
W
Danzaburou
8,566
714
70
6
0
220,145
4
W
Tsukuyomi
5,630
469
24
2
0
238,376
1
W
Anubis
7,831
653
88
7
0
192,795
0
L
Danzaburou
6,387
532
27
2
0
174,331
2
L
Cerberus
6,193
516
34
3
0
225,891
0
W
Bakasura
7,462
622
102
9
0
259,760
0
L
Ra
6,370
531
58
5
0
198,162
1
L
Kukulkan
7,004
584
77
6
0
235,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role