Player Matchup

Cabrakan
Cabrakan
BigBillyHere
Cabrakan
Level 23
God Stats
11W - 5L
1,696 SR
Queue Stats
48W - 28L
1,707 Elo+
Party 2
Izanami
Izanami
IISABEII
Izanami
Level 25
God Stats
44W - 15L
1,848 SR
Queue Stats
88W - 59L
1,670 Elo+
Party 2
Mercury
Mercury
Kingg_Saucey
Mercury
Level 26
God Stats
5W - 1L
1,891 SR
Queue Stats
117W - 85L
1,598 Elo+
Solo
Chang'e
Chang'e
Velimus
Chang'e
Level 26
God Stats
7W - 3L
1,766 SR
Queue Stats
32W - 26L
1,721 Elo+
Party 1
Ra
Ra
kawaii_kobra
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 297L
1,669 Elo+
Party 1
Team Averages
Level 23
1,740 SR
1,673 Elo+

VS

Team Averages
Level 16
1,680 SR
1,662 Elo+
Kukulkan
Kukulkan
Archie77x
Kukulkan
Level 9
God Stats
5W - 4L
1,690 SR
Queue Stats
70W - 53L
1,617 Elo+
Solo
Poseidon
Poseidon
FatDabs4752
Poseidon
Level 21
God Stats
8W - 3L
1,821 SR
Queue Stats
74W - 57L
1,744 Elo+
Solo
Chaac
Chaac
Redtiger3121
Chaac
Level 8
God Stats
50W - 62L
1,783 SR
Queue Stats
128W - 131L
1,678 Elo+
Solo
Cthulhu
Cthulhu
TheYanceyMan
Cthulhu
Level 27
God Stats
1W - 1L
1,604 SR
Queue Stats
2W - 2L
1,846 Elo+
Solo
Skadi
Skadi
gerardfranch
Skadi
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 57L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BigBillyHere
Cabrakan
17
3 / 6 / 11
11,157
465
11,542
18,585
26,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
IISABEII
Izanami
20
13 / 2 / 7
14,319
597
22,593
14,504
6,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Kingg_Saucey
Mercury
20
8 / 3 / 2
14,030
585
9,043
23,190
11,627
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Velimus
Chang'e
15
0 / 6 / 4
10,301
429
10,268
17,773
14,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
1 / 3 / 6
12,023
501
7,799
14,257
6,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Archie77x
Kukulkan
18
3 / 3 / 8
11,401
475
11,516
11,033
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Poseidon
FatDabs4752
Poseidon
19
9 / 4 / 4
12,660
528
19,064
16,117
6,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
5 / 2 / 2
12,138
506
17,402
20,631
19,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
TheYanceyMan
Cthulhu
14
0 / 5 / 1
8,703
363
7,281
18,211
15,945
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
1 / 11 / 4
9,376
391
4,021
14,664
5,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
37
25
Kills
18
20
Deaths
25
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Archie77x
Kukulkan
3
3
8
2.33
W
Cabrakan
BigBillyHere
Cabrakan
3
6
11
1.42
L
Poseidon
FatDabs4752
Poseidon
9
4
4
2.75
W
Izanami
IISABEII
Izanami
13
2
7
8.25
W
Mercury
Kingg_Saucey
Mercury
8
3
2
3
L
5
2
2
3
L
Cthulhu
TheYanceyMan
Cthulhu
0
5
1
0.1
W
Chang'e
Velimus
Chang'e
0
6
4
0.33
L
1
11
4
0.27
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,245
Damage
59,284
88,309
Taken
80,656
64,707
Mitigated
51,928
34,837
Healing
18,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Archie77x
Kukulkan
11,516
1,089
0
1,000
11,033
4,775
540
4,894
5,754
71,062
0
W
Cabrakan
BigBillyHere
Cabrakan
11,542
1,957
0
910
18,585
26,247
521
10,267
8,134
34,518
0
L
Poseidon
FatDabs4752
Poseidon
19,064
3,485
0
4,849
16,117
6,417
204
5,941
9,984
99,759
0
W
Izanami
IISABEII
Izanami
22,593
18,381
0
8,300
14,504
6,506
5,123
6,585
7,729
0
148,183
W
Mercury
Kingg_Saucey
Mercury
9,043
4,925
0
8,375
23,190
11,627
0
7,512
15,407
0
114,171
L
17,402
3,430
0
10,685
20,631
19,414
474
9,121
11,381
0
91,634
L
Cthulhu
TheYanceyMan
Cthulhu
7,281
417
0
845
18,211
15,945
66
4,455
13,627
46,045
0
W
Chang'e
Velimus
Chang'e
10,268
1,049
1,313
6,140
17,773
14,134
774
4,895
12,252
51,329
0
L
4,021
2,828
0
1,205
14,664
5,377
0
4,446
10,178
0
32,191
W
7,799
1,212
2,543
7,256
14,257
6,193
1,139
7,782
6,124
69,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,830
Gold Earned
54,278
698
Minions Killed
577
0
Camps Cleared
0
2,260,283
Distance Traveled
2,225,022
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,401
475
134
6
0
457,704
2
W
Cabrakan
11,157
465
42
2
0
399,880
10
L
Poseidon
12,660
528
153
6
0
477,121
5
W
Izanami
14,319
597
252
11
0
421,017
9
W
Mercury
14,030
585
181
8
0
547,598
3
L
Chaac
12,138
506
153
6
0
450,214
0
L
Cthulhu
8,703
363
76
3
0
473,438
0
W
Chang'e
10,301
429
89
4
0
420,462
1
L
Skadi
9,376
391
61
3
0
366,545
3
W
Ra
12,023
501
134
6
0
471,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role