Player Matchup

Sylvanus
Sylvanus
DerandereEL
Sylvanus
Level 23
God Stats
1W - 0L
1,227 SR
Queue Stats
6W - 8L
1,444 Elo+
Party 2
Nemesis
Nemesis
Eiertollah
Nemesis
Level 29
God Stats
3W - 0L
1,793 SR
Queue Stats
5W - 5L
1,544 Elo+
Party 2
Nu Wa
Nu Wa
KingScale
Nu Wa
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 7L
1,574 Elo+
Solo
Heimdallr
Heimdallr
LittleSnipes
Heimdallr
Level 12
God Stats
18W - 18L
1,422 SR
Queue Stats
229W - 256L
1,581 Elo+
Solo
Gilgamesh
Gilgamesh
RICKROLLED420
Gilgamesh
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
22W - 25L
1,613 Elo+
Solo
Team Averages
Level 16
1,488 SR
1,551 Elo+

VS

Team Averages
Level 26
1,557 SR
1,527 Elo+
Gilgamesh
Gilgamesh
JellyTots
Gilgamesh
Level 27
God Stats
9W - 3L
1,579 SR
Queue Stats
120W - 78L
1,665 Elo+
Solo
Nike
Nike
Jokarnn
Nike
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
312W - 311L
1,512 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PeVko
Ah Muzen Cab
Level 23
God Stats
1W - 2L
1,680 SR
Queue Stats
26W - 30L
1,483 Elo+
Solo
Cthulhu
Cthulhu
nirrepirre
Cthulhu
Level 26
God Stats
21W - 25L
1,593 SR
Queue Stats
267W - 262L
1,514 Elo+
Party 1
Ra
Ra
tkaanibat
Ra
Level 24
God Stats
46W - 40L
1,431 SR
Queue Stats
222W - 200L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DerandereEL
Sylvanus
16
1 / 5 / 10
11,521
427
6,582
18,308
18,902
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Eiertollah
Nemesis
20
9 / 2 / 11
16,363
606
17,588
22,401
13,216
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
KingScale
Nu Wa
20
9 / 6 / 11
16,800
622
19,925
14,253
8,933
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
LittleSnipes
Heimdallr
20
6 / 1 / 5
14,821
549
17,247
18,218
9,904
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
RICKROLLED420
Gilgamesh
20
10 / 6 / 8
15,446
572
23,629
20,687
14,395
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JellyTots
Gilgamesh
16
7 / 6 / 4
11,920
441
14,274
20,994
11,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nike
Jokarnn
Nike
20
6 / 7 / 1
14,934
553
12,606
30,114
14,126
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
PeVko
Ah Muzen Cab
17
1 / 7 / 1
10,974
406
5,388
17,819
6,443
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
nirrepirre
Cthulhu
17
1 / 6 / 2
10,945
405
5,631
25,249
20,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 9 / 1
13,036
483
8,157
17,666
6,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
35
Kills
19
20
Deaths
35
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DerandereEL
Sylvanus
1
5
10
1.2
W
Nemesis
Eiertollah
Nemesis
9
2
11
7.25
L
Gilgamesh
JellyTots
Gilgamesh
7
6
4
1.5
L
Nike
Jokarnn
Nike
6
7
1
0.93
W
Nu Wa
KingScale
Nu Wa
9
6
11
2.42
W
Heimdallr
LittleSnipes
Heimdallr
6
1
5
8.5
L
Ah Muzen Cab
PeVko
Ah Muzen Cab
1
7
1
0.21
W
Gilgamesh
RICKROLLED420
Gilgamesh
10
6
8
2.33
L
Cthulhu
nirrepirre
Cthulhu
1
6
2
0.33
L
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,971
Damage
46,056
93,867
Taken
111,842
65,350
Mitigated
59,867
25,659
Healing
29,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DerandereEL
Sylvanus
6,582
2,523
1,568
3,898
18,308
18,902
622
3,011
15,293
21,310
0
W
Nemesis
Eiertollah
Nemesis
17,588
10,091
0
4,377
22,401
13,216
5,844
3,501
18,708
0
127,375
L
Gilgamesh
JellyTots
Gilgamesh
14,274
3,974
0
2,257
20,994
11,969
0
5,849
15,145
1,341
73,545
L
Nike
Jokarnn
Nike
12,606
6,911
0
8,995
30,114
14,126
4,376
5,086
25,028
0
121,083
W
Nu Wa
KingScale
Nu Wa
19,925
4,125
0
1,683
14,253
8,933
4,481
3,232
10,923
120,557
0
W
Heimdallr
LittleSnipes
Heimdallr
17,247
7,810
0
9,460
18,218
9,904
3,071
2,773
15,441
0
129,622
L
Ah Muzen Cab
PeVko
Ah Muzen Cab
5,388
1,183
0
5,877
17,819
6,443
0
3,698
14,108
0
70,648
W
Gilgamesh
RICKROLLED420
Gilgamesh
23,629
11,192
632
4,041
20,687
14,395
2,003
3,915
16,656
0
62,995
L
Cthulhu
nirrepirre
Cthulhu
5,631
258
66
7,339
25,249
20,711
318
5,612
19,631
27,865
0
L
8,157
119
1,099
4,337
17,666
6,618
439
6,262
11,404
89,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,951
Gold Earned
61,809
613
Minions Killed
705
0
Camps Cleared
0
2,491,856
Distance Traveled
2,255,171
39
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,521
427
29
1
0
447,769
6
W
Nemesis
16,363
606
162
6
0
607,579
5
L
Gilgamesh
11,920
441
112
4
0
356,306
2
L
Nike
14,934
553
220
8
0
531,588
5
W
Nu Wa
16,800
622
184
7
0
480,211
15
W
Heimdallr
14,821
549
175
6
0
504,915
6
L
Ah Muzen Cab
10,974
406
155
6
0
428,643
2
W
Gilgamesh
15,446
572
63
2
0
451,382
7
L
Cthulhu
10,945
405
36
1
0
438,949
9
L
Ra
13,036
483
182
7
0
499,685
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role