Player Matchup

Merlin
Merlin
Gros_MOIGNON
Merlin
Level 107
God Stats
15W - 9L
1,686 SR
Queue Stats
453W - 369L
1,666 Elo+
Solo
Hercules
Hercules
MF_KINGPIN
Hercules
Level 108
God Stats
0W - 1L
1,511 SR
Queue Stats
28W - 26L
1,577 Elo+
Party 1
Chiron
Chiron
MF_PRIMARY
Chiron
Level 103
God Stats
1W - 1L
1,751 SR
Queue Stats
28W - 24L
1,624 Elo+
Party 1
Team Averages
Level 106
1,650 SR
1,622 Elo+

VS

Team Averages
Level 130
1,563 SR
1,636 Elo+
Sobek
Sobek
DanielLeather
Sobek
Level 138
God Stats
2W - 0L
1,521 SR
Queue Stats
143W - 126L
1,710 Elo+
Party 2
Thanatos
Thanatos
HRekishi
Thanatos
Level 98
God Stats
1W - 2L
1,652 SR
Queue Stats
57W - 62L
1,465 Elo+
Solo
Tiamat
Tiamat
Sh4n3P0ol
Tiamat
Level 153
God Stats
4W - 3L
1,516 SR
Queue Stats
198W - 173L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 9 / 4
11,007
550
10,193
17,611
6,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
MF_KINGPIN
Hercules
14
1 / 5 / 6
11,678
584
12,414
22,642
26,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
MF_PRIMARY
Chiron
17
6 / 6 / 1
13,035
652
10,213
16,718
7,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 12
12,811
641
9,287
17,654
15,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
HRekishi
Thanatos
17
7 / 3 / 10
13,897
695
16,877
14,420
5,868
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Tiamat
Sh4n3P0ol
Tiamat
18
9 / 1 / 8
14,069
703
24,713
15,777
14,190
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
7
Kills
20
20
Deaths
7
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
L
Merlin
0
9
4
0.22
W
Thanatos
HRekishi
Thanatos
7
3
10
4
L
Hercules
MF_KINGPIN
Hercules
1
5
6
0.8
L
Chiron
MF_PRIMARY
Chiron
6
6
1
1.08
W
Tiamat
Sh4n3P0ol
Tiamat
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,820
Damage
50,877
56,971
Taken
47,851
39,892
Mitigated
35,573
11,697
Healing
21,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,287
628
0
4,868
17,654
15,515
204
4,688
10,766
34,699
0
L
Merlin
10,193
354
0
2,355
17,611
6,471
0
13,266
4,345
63,056
0
W
Thanatos
HRekishi
Thanatos
16,877
5,762
0
9,706
14,420
5,868
2,127
2,349
11,612
0
55,415
L
Hercules
MF_KINGPIN
Hercules
12,414
3,249
0
4,888
22,642
26,203
0
13,864
8,778
0
31,995
L
Chiron
MF_PRIMARY
Chiron
10,213
5,227
754
3,700
16,718
7,218
378
6,987
9,679
0
63,805
W
Tiamat
Sh4n3P0ol
Tiamat
24,713
2,675
394
6,773
15,777
14,190
660
4,097
11,326
112,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
40,777
275
Minions Killed
264
0
Camps Cleared
0
998,545
Distance Traveled
1,156,207
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,811
641
36
2
0
375,493
4
L
Merlin
11,007
550
113
6
0
294,293
2
W
Thanatos
13,897
695
74
4
0
423,055
5
L
Hercules
11,678
584
32
2
0
375,218
2
L
Chiron
13,035
652
130
7
0
329,034
6
W
Tiamat
14,069
703
154
8
0
357,659
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role