Player Matchup

Gilgamesh
Gilgamesh
Smiteistrash384
Gilgamesh
Level 88
God Stats
15W - 8L
1,600 SR
Queue Stats
105W - 92L
1,633 Elo+
Party 1
Kukulkan
Kukulkan
VoidicFang
Kukulkan
Level 84
God Stats
2W - 1L
1,547 SR
Queue Stats
6W - 5L
1,535 Elo+
Party 1
Ares
Ares
XWolfPriestessX
Ares
Level 139
God Stats
19W - 14L
1,758 SR
Queue Stats
41W - 33L
1,579 Elo+
Party 1
Medusa
Medusa
s0luc0r
Medusa
Level 160
God Stats
3W - 4L
1,628 SR
Queue Stats
181W - 148L
1,669 Elo+
Party 1
Team Averages
Level 118
1,633 SR
1,604 Elo+

VS

Team Averages
Level 91
1,504 SR
1,472 Elo+
Ullr
Ullr
LeetSheep
Ullr
Level 107
God Stats
5W - 7L
1,587 SR
Queue Stats
50W - 62L
1,552 Elo+
Solo
Kuzenbo
Kuzenbo
MrTickleTrunk
Kuzenbo
Level 128
God Stats
10W - 8L
1,625 SR
Queue Stats
113W - 124L
1,487 Elo+
Solo
Hera
Hera
Rayz_Ramirez
Hera
Level 42
God Stats
0W - 1L
1,326 SR
Queue Stats
2W - 4L
1,388 Elo+
Solo
Tyr
Tyr
W4FFLEC0PTER5
Tyr
Level 87
God Stats
3W - 2L
1,478 SR
Queue Stats
40W - 52L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Smiteistrash384
Gilgamesh
17
7 / 0 / 3
12,029
925
16,024
14,931
10,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
VoidicFang
Kukulkan
16
1 / 1 / 8
10,210
785
7,756
4,839
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
1 / 4 / 4
9,795
753
4,936
13,693
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
s0luc0r
Medusa
16
2 / 0 / 5
10,255
789
8,955
6,042
2,566
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
1 / 2 / 0
8,817
678
5,433
9,306
3,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kuzenbo
12
0 / 3 / 1
8,231
633
6,644
15,993
21,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 4 / 3
9,145
703
7,128
7,617
3,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 2 / 2
9,478
729
4,696
12,599
13,002
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
5
5
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
2
0
0.5
L
Kuzenbo
0
3
1
0.17
L
2
4
3
0.88
W
Gilgamesh
Smiteistrash384
Gilgamesh
7
0
3
8.5
W
Kukulkan
VoidicFang
Kukulkan
1
1
8
5
L
2
2
2
1.5
W
1
4
4
0.75
W
Medusa
s0luc0r
Medusa
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,671
Damage
23,901
39,505
Taken
45,515
24,452
Mitigated
41,645
5,079
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
5,433
2,632
0
1,124
9,306
3,704
339
2,372
6,934
0
28,831
L
Kuzenbo
6,644
1,695
0
2,325
15,993
21,582
78
3,992
12,001
17,375
0
L
7,128
1,789
0
496
7,617
3,357
360
2,453
5,164
29,567
0
W
Gilgamesh
Smiteistrash384
Gilgamesh
16,024
5,504
0
1,273
14,931
10,827
501
4,569
10,362
0
34,196
W
Kukulkan
VoidicFang
Kukulkan
7,756
759
141
1,074
4,839
2,123
1,053
1,600
3,239
42,634
0
L
4,696
76
0
2,739
12,599
13,002
400
4,352
8,247
0
30,709
W
4,936
239
0
1,947
13,693
8,936
185
5,010
8,683
23,066
0
W
Medusa
s0luc0r
Medusa
8,955
4,158
0
644
6,042
2,566
2,842
3,089
2,953
0
58,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,289
Gold Earned
35,671
230
Minions Killed
201
11
Camps Cleared
9
1,097,522
Distance Traveled
1,023,883
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,817
678
56
4
4
247,129
1
L
Kuzenbo
8,231
633
18
1
1
254,384
6
L
Hera
9,145
703
64
5
0
240,344
2
W
Gilgamesh
12,029
925
32
2
2
307,432
4
W
Kukulkan
10,210
785
81
6
3
263,909
3
L
Tyr
9,478
729
63
5
4
282,026
3
W
Ares
9,795
753
18
1
0
250,751
5
W
Medusa
10,255
789
99
8
6
275,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role