Player Matchup

Terra
Terra
CounterZebra466
Terra
Level 89
God Stats
0W - 1L
1,736 SR
Queue Stats
44W - 32L
1,528 Elo+
Solo
Anhur
Anhur
Steelkee
Anhur
Level 160
God Stats
2W - 1L
1,441 SR
Queue Stats
34W - 46L
1,520 Elo+
Solo
He Bo
He Bo
TheVom
He Bo
Level 156
God Stats
4W - 8L
1,799 SR
Queue Stats
400W - 406L
1,538 Elo+
Solo
Geb
Geb
kingoforbit
Geb
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
rafaelbst
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 126
1,595 SR
1,517 Elo+

VS

Team Averages
Level 133
1,502 SR
1,541 Elo+
Chaac
Chaac
AndrezaMedieValk
Chaac
Level 156
God Stats
12W - 9L
1,547 SR
Queue Stats
767W - 631L
1,625 Elo+
Party 1
Amaterasu
Amaterasu
Flethovisk7
Amaterasu
Level 129
God Stats
10W - 6L
1,702 SR
Queue Stats
848W - 852L
1,535 Elo+
Party 1
King Arthur
King Arthur
LuTzeR
King Arthur
Level 126
God Stats
1W - 1L
1,281 SR
Queue Stats
120W - 113L
1,573 Elo+
Party 2
Danzaburou
Danzaburou
Nazghouls
Danzaburou
Level 125
God Stats
3W - 4L
1,278 SR
Queue Stats
158W - 169L
1,487 Elo+
Solo
Ra
Ra
W4RRIORGoD
Ra
Level 129
God Stats
2W - 1L
1,701 SR
Queue Stats
148W - 162L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,686
284
0
738
263
Anhur
Steelkee
Anhur
16
2 / 3 / 5
10,056
774
9,117
11,526
6,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
TheVom
He Bo
15
2 / 3 / 5
8,469
651
16,652
9,360
4,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 1 / 3
8,851
681
9,476
13,286
12,703
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
rafaelbst
Fenrir
15
1 / 4 / 5
8,275
637
8,292
13,470
9,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 8
10,333
795
13,767
16,822
21,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Flethovisk7
Amaterasu
17
1 / 0 / 9
9,328
718
6,290
20,330
13,484
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

King Arthur
LuTzeR
King Arthur
18
5 / 3 / 5
11,030
848
12,839
16,606
13,870
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Danzaburou
Nazghouls
Danzaburou
14
1 / 2 / 8
9,257
712
5,811
9,644
4,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
1 / 2 / 8
9,241
711
5,135
5,047
3,999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
9
Kills
12
12
Deaths
9
19
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
0
1
1
0.5
W
Amaterasu
Flethovisk7
Amaterasu
1
0
9
5.5
W
King Arthur
LuTzeR
King Arthur
5
3
5
2.5
W
Danzaburou
Nazghouls
Danzaburou
1
2
8
2.5
L
Anhur
Steelkee
Anhur
2
3
5
1.5
L
He Bo
TheVom
He Bo
2
3
5
1.5
W
1
2
8
2.5
L
4
1
3
5.5
L
Fenrir
rafaelbst
Fenrir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,537
Damage
43,842
48,380
Taken
68,449
33,686
Mitigated
57,396
12,437
Healing
38,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,767
659
724
4,692
16,822
21,370
749
5,950
10,748
0
25,465
L
0
0
0
0
738
263
0
62
676
0
0
W
Amaterasu
Flethovisk7
Amaterasu
6,290
1,852
2,408
11,177
20,330
13,484
356
7,600
12,586
0
10,417
W
King Arthur
LuTzeR
King Arthur
12,839
539
2,740
1,652
16,606
13,870
322
6,980
8,875
9,003
24,784
W
Danzaburou
Nazghouls
Danzaburou
5,811
1,647
1,839
2,774
9,644
4,673
1,979
3,672
5,916
0
17,064
L
Anhur
Steelkee
Anhur
9,117
3,529
861
1,160
11,526
6,007
0
1,876
9,650
0
23,227
L
He Bo
TheVom
He Bo
16,652
817
1,780
1,022
9,360
4,912
82
497
8,863
25,753
0
W
5,135
38
9,284
1,534
5,047
3,999
1,133
1,452
3,583
24,307
0
L
9,476
862
1,612
1,701
13,286
12,703
135
3,411
9,875
31,334
0
L
Fenrir
rafaelbst
Fenrir
8,292
3,223
2,113
2,188
13,470
9,801
0
2,494
10,976
0
12,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,337
Gold Earned
49,189
114
Minions Killed
142
0
Camps Cleared
0
883,595
Distance Traveled
1,220,778
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,333
795
13
1
0
252,384
1
L
Terra
3,686
284
0
0
0
0
0
W
Amaterasu
9,328
718
9
1
0
230,480
6
W
King Arthur
11,030
848
54
4
0
225,007
2
W
Danzaburou
9,257
712
31
2
0
232,026
0
L
Anhur
10,056
774
57
4
0
203,209
3
L
He Bo
8,469
651
30
2
0
225,648
1
W
Ra
9,241
711
35
3
0
280,881
1
L
Geb
8,851
681
15
1
0
246,241
0
L
Fenrir
8,275
637
12
1
0
208,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role