Player Matchup

Chiron
Chiron
Gailum
Chiron
Level 22
God Stats
5W - 6L
1,677 SR
Queue Stats
17W - 19L
1,593 Elo+
Solo
Gilgamesh
Gilgamesh
Jonredzmen
Gilgamesh
Level 39
God Stats
3W - 4L
1,456 SR
Queue Stats
49W - 31L
1,544 Elo+
Party 1
Scylla
Scylla
M_s_T_armagedon
Scylla
Level 17
God Stats
2W - 1L
1,729 SR
Queue Stats
20W - 18L
1,557 Elo+
Solo
Chaac
Chaac
native_951
Chaac
Level 29
God Stats
41W - 33L
1,587 SR
Queue Stats
215W - 223L
1,556 Elo+
Solo
Yemoja
Yemoja
韶華素月
Yemoja
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 23
1,590 SR
1,550 Elo+

VS

Team Averages
Level 21
1,584 SR
1,539 Elo+
Janus
Janus
AHornyMonke
Janus
Level 27
God Stats
15W - 7L
1,711 SR
Queue Stats
111W - 101L
1,545 Elo+
Solo
Chaac
Chaac
BLitzParagon
Chaac
Level 27
God Stats
12W - 4L
1,711 SR
Queue Stats
63W - 64L
1,514 Elo+
Solo
Kali
Kali
FuzzyRhino89
Kali
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
514W - 538L
1,578 Elo+
Solo
Cupid
Cupid
ZxNECROKILLER26
Cupid
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 94L
1,473 Elo+
Solo
Anubis
Anubis
armchair-bubbly3
Anubis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 68L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Gailum
Chiron
10
1 / 4 / 2
5,941
424
5,290
8,615
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Jonredzmen
Gilgamesh
13
6 / 3 / 1
8,164
583
7,716
10,386
6,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 5 / 2
7,159
511
2,821
7,623
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
11
0 / 2 / 3
6,686
478
4,973
11,426
8,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Yemoja
9
2 / 2 / 1
6,318
451
3,167
7,551
5,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
8,397
600
5,675
6,260
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 7
7,226
516
5,419
11,180
8,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
9 / 0 / 3
8,506
608
9,401
9,800
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 6
6,858
490
5,985
7,166
2,508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 0
7,622
544
5,195
8,530
3,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
36
9
Kills
16
16
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
1
3
7
1.5
W
9
0
3
10.5
L
Chiron
Gailum
Chiron
1
4
2
0.5
L
Gilgamesh
Jonredzmen
Gilgamesh
6
3
1
2.17
L
0
5
2
0.2
W
1
1
6
4
W
1
3
0
0.33
L
Chaac
0
2
3
0.75
L
Yemoja
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
31,675
45,601
Taken
42,936
24,994
Mitigated
20,882
14,459
Healing
16,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,675
514
0
430
6,260
2,025
0
2,230
3,908
54,745
0
W
5,419
1,211
0
2,391
11,180
8,492
58
1,257
9,923
0
21,203
W
9,401
5,530
0
5,977
9,800
4,038
1,299
819
8,891
0
47,176
L
Chiron
Gailum
Chiron
5,290
2,710
283
2,379
8,615
2,797
564
0
8,612
0
27,179
L
Gilgamesh
Jonredzmen
Gilgamesh
7,716
2,236
0
3,188
10,386
6,038
0
1,966
8,420
0
43,039
L
2,821
241
0
1,556
7,623
2,397
0
4,315
3,308
37,453
0
W
5,985
3,285
1,223
2,841
7,166
2,508
240
1,146
6,020
0
30,442
W
5,195
351
0
3,781
8,530
3,819
315
352
7,681
43,361
0
L
Chaac
4,973
382
0
5,502
11,426
8,418
0
4,347
7,079
0
31,158
L
Yemoja
3,167
1,064
679
872
7,551
5,344
360
242
7,309
16,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,268
Gold Earned
38,609
289
Minions Killed
379
0
Camps Cleared
0
1,273,220
Distance Traveled
1,353,677
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,397
600
125
9
0
282,563
2
W
Chaac
7,226
516
20
1
0
276,418
2
W
Kali
8,506
608
72
5
0
294,950
3
L
Chiron
5,941
424
46
3
0
236,611
1
L
Gilgamesh
8,164
583
88
6
0
303,339
3
L
Scylla
7,159
511
73
5
0
211,544
0
W
Cupid
6,858
490
61
4
0
274,405
0
W
Anubis
7,622
544
101
7
0
225,341
4
L
Chaac
6,686
478
61
4
0
264,225
0
L
Yemoja
6,318
451
21
2
0
257,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role