Player Matchup

Ganesha
Ganesha
BishopNoox
Ganesha
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
F8ofN8_
Anhur
Level 29
God Stats
11W - 10L
1,613 SR
Queue Stats
111W - 147L
1,346 Elo+
Solo
Izanami
Izanami
Hiujang88
Izanami
Level 13
God Stats
0W - 2L
1,226 SR
Queue Stats
7W - 12L
1,230 Elo+
Solo
Persephone
Persephone
tomyshelbypk
Persephone
Level 24
God Stats
1W - 2L
1,308 SR
Queue Stats
23W - 21L
1,461 Elo+
Solo
Pele
Pele
xJxshx
Pele
Level 22
God Stats
1W - 2L
1,302 SR
Queue Stats
5W - 4L
1,323 Elo+
Solo
Team Averages
Level 23
1,390 SR
1,372 Elo+

VS

Team Averages
Level 16
1,445 SR
1,309 Elo+
Xing Tian
Xing Tian
Baraelas
Xing Tian
Level 19
God Stats
13W - 8L
1,731 SR
Queue Stats
45W - 40L
1,485 Elo+
Solo
Mercury
Mercury
Gnoerk
Mercury
Level 28
God Stats
6W - 8L
1,452 SR
Queue Stats
50W - 51L
1,424 Elo+
Solo
Merlin
Merlin
GuiriOP
Merlin
Level 16
God Stats
4W - 6L
1,126 SR
Queue Stats
11W - 24L
1,254 Elo+
Solo
Kukulkan
Kukulkan
Sirochek1338
Kukulkan
Level 5
God Stats
2W - 1L
1,216 SR
Queue Stats
3W - 5L
1,005 Elo+
Solo
Bellona
Bellona
Yakuraza
Bellona
Level 11
God Stats
2W - 0L
1,700 SR
Queue Stats
7W - 7L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BishopNoox
Ganesha
15
2 / 7 / 8
10,863
472
12,352
17,629
16,377
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
F8ofN8_
Anhur
17
4 / 6 / 5
11,029
480
8,617
16,820
5,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Hiujang88
Izanami
19
8 / 9 / 0
13,526
588
5,787
15,782
6,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
tomyshelbypk
Persephone
15
2 / 13 / 3
9,883
430
9,627
16,821
5,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
xJxshx
Pele
16
3 / 9 / 4
10,846
472
5,633
25,403
9,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Baraelas
Xing Tian
16
5 / 3 / 10
11,260
490
7,847
15,331
10,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mercury
Gnoerk
Mercury
20
7 / 0 / 6
13,306
579
9,766
18,881
6,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
GuiriOP
Merlin
17
4 / 6 / 14
11,858
516
11,039
10,595
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Sirochek1338
Kukulkan
19
17 / 6 / 7
13,912
605
24,183
12,433
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Yakuraza
Bellona
19
11 / 4 / 8
13,025
566
10,649
14,939
11,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
89
19
Kills
44
44
Deaths
19
20
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Baraelas
Xing Tian
5
3
10
3.33
L
Ganesha
BishopNoox
Ganesha
2
7
8
0.86
L
Anhur
F8ofN8_
Anhur
4
6
5
1.08
W
Mercury
Gnoerk
Mercury
7
0
6
10
W
Merlin
GuiriOP
Merlin
4
6
14
1.83
L
Izanami
Hiujang88
Izanami
8
9
0
0.89
W
Kukulkan
Sirochek1338
Kukulkan
17
6
7
3.42
W
Bellona
Yakuraza
Bellona
11
4
8
3.75
L
Persephone
tomyshelbypk
Persephone
2
13
3
0.27
L
Pele
xJxshx
Pele
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,016
Damage
63,484
92,455
Taken
72,179
43,644
Mitigated
36,526
18,855
Healing
8,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Baraelas
Xing Tian
7,847
934
0
1,916
15,331
10,919
196
6,089
9,064
17,587
0
L
Ganesha
BishopNoox
Ganesha
12,352
1,294
0
1,861
17,629
16,377
153
9,274
7,794
41,978
0
L
Anhur
F8ofN8_
Anhur
8,617
3,877
0
4,446
16,820
5,704
495
9,494
6,800
0
65,786
W
Mercury
Gnoerk
Mercury
9,766
4,005
0
5,804
18,881
6,686
1,241
3,642
15,119
0
117,689
W
Merlin
GuiriOP
Merlin
11,039
412
0
63
10,595
2,424
1,639
4,701
5,813
51,312
0
L
Izanami
Hiujang88
Izanami
5,787
3,479
0
1,774
15,782
6,898
3,395
5,218
10,380
0
69,114
W
Kukulkan
Sirochek1338
Kukulkan
24,183
3,023
0
500
12,433
4,973
3,984
6,549
5,514
73,685
0
W
Bellona
Yakuraza
Bellona
10,649
4,895
0
456
14,939
11,524
2,297
237
14,690
0
64,344
L
Persephone
tomyshelbypk
Persephone
9,627
1,239
0
875
16,821
5,462
589
8,043
8,261
46,542
0
L
Pele
xJxshx
Pele
5,633
1,914
0
9,899
25,403
9,203
0
9,076
15,947
0
70,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,147
Gold Earned
63,361
462
Minions Killed
519
0
Camps Cleared
0
1,931,125
Distance Traveled
2,185,980
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,260
490
22
1
0
403,348
8
L
Ganesha
10,863
472
8
0
0
415,652
5
L
Anhur
11,029
480
129
6
0
428,195
2
W
Mercury
13,306
579
155
7
0
543,879
2
W
Merlin
11,858
516
114
5
0
377,586
1
L
Izanami
13,526
588
130
6
0
351,105
0
W
Kukulkan
13,912
605
128
6
0
397,979
4
W
Bellona
13,025
566
100
4
0
463,188
4
L
Persephone
9,883
430
82
4
0
369,366
0
L
Pele
10,846
472
113
5
0
366,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role