Player Matchup

Scylla
Scylla
I707
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
LenzoRyū
Da Ji
Level 32
God Stats
4W - 3L
1,666 SR
Queue Stats
35W - 34L
1,513 Elo+
Party 1
Artemis
Artemis
Meotwo
Artemis
Level 120
God Stats
2W - 2L
1,770 SR
Queue Stats
132W - 107L
1,509 Elo+
Party 1
Chaac
Chaac
RidiKapo
Chaac
Level 68
God Stats
11W - 21L
1,495 SR
Queue Stats
162W - 173L
1,444 Elo+
Party 1
Kuzenbo
Kuzenbo
SIIxz602
Kuzenbo
Level 61
God Stats
13W - 9L
1,651 SR
Queue Stats
51W - 55L
1,487 Elo+
Party 1
Team Averages
Level 81
1,616 SR
1,491 Elo+

VS

Team Averages
Level 77
1,668 SR
1,558 Elo+
Da Ji
Da Ji
Jacklar
Da Ji
Level 76
God Stats
11W - 3L
1,802 SR
Queue Stats
186W - 152L
1,525 Elo+
Party 2
Chernobog
Chernobog
Ross121213
Chernobog
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
404W - 356L
1,595 Elo+
Party 2
Tiamat
Tiamat
Saxalicious
Tiamat
Level 105
God Stats
18W - 11L
1,722 SR
Queue Stats
148W - 116L
1,605 Elo+
Party 2
Bacchus
Bacchus
robboo1396
Bacchus
Level 25
God Stats
9W - 6L
1,648 SR
Queue Stats
40W - 33L
1,582 Elo+
Party 2
Gilgamesh
Gilgamesh
xTheGanjaManx
Gilgamesh
Level 38
God Stats
21W - 11L
1,670 SR
Queue Stats
110W - 107L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
I707
Scylla
16
1 / 6 / 3
9,305
490
5,346
10,945
3,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
LenzoRyū
Da Ji
13
3 / 6 / 2
8,554
450
8,482
13,300
6,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Meotwo
Artemis
15
2 / 5 / 1
9,020
475
9,589
11,609
4,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Chaac
RidiKapo
Chaac
15
0 / 4 / 0
8,899
468
13,467
18,833
18,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
SIIxz602
Kuzenbo
11
3 / 6 / 1
7,699
405
4,719
14,335
13,826
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jacklar
Da Ji
15
5 / 4 / 8
9,537
502
11,671
15,035
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
Ross121213
Chernobog
20
7 / 1 / 6
11,876
625
10,086
14,052
5,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
16
7 / 3 / 3
10,129
533
10,648
9,040
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
robboo1396
Bacchus
15
4 / 1 / 9
9,841
518
5,219
10,167
9,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
xTheGanjaManx
Gilgamesh
17
4 / 0 / 2
9,818
517
13,814
19,326
15,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
9
Kills
27
27
Deaths
9
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Scylla
I707
Scylla
1
6
3
0.42
W
Da Ji
Jacklar
Da Ji
5
4
8
2.25
L
Da Ji
LenzoRyū
Da Ji
3
6
2
0.67
L
Artemis
Meotwo
Artemis
2
5
1
0.5
L
Chaac
RidiKapo
Chaac
0
4
0
0
W
Chernobog
Ross121213
Chernobog
7
1
6
10
L
Kuzenbo
SIIxz602
Kuzenbo
3
6
1
0.58
W
Tiamat
7
3
3
2.83
W
Bacchus
robboo1396
Bacchus
4
1
9
8.5
W
Gilgamesh
xTheGanjaManx
Gilgamesh
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,603
Damage
51,438
69,022
Taken
67,620
46,256
Mitigated
41,697
13,673
Healing
28,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
I707
Scylla
5,346
410
0
1,986
10,945
3,466
736
5,607
4,970
59,483
0
W
Da Ji
Jacklar
Da Ji
11,671
3,403
0
5,571
15,035
5,632
0
1,788
13,227
0
55,730
L
Da Ji
LenzoRyū
Da Ji
8,482
3,706
0
750
13,300
6,090
0
2,025
11,199
0
51,170
L
Artemis
Meotwo
Artemis
9,589
5,284
0
2,897
11,609
4,063
0
1,272
10,335
0
62,236
L
Chaac
RidiKapo
Chaac
13,467
3,030
0
7,168
18,833
18,811
434
880
17,899
0
63,912
W
Chernobog
Ross121213
Chernobog
10,086
6,327
0
9,325
14,052
5,740
713
547
13,505
0
118,049
L
Kuzenbo
SIIxz602
Kuzenbo
4,719
1,524
189
683
14,335
13,826
0
5,332
8,752
14,857
0
W
Tiamat
10,648
566
0
2,028
9,040
5,443
0
4,023
4,861
49,610
0
W
Bacchus
robboo1396
Bacchus
5,219
600
0
2,129
10,167
9,139
222
3,209
6,857
28,863
0
W
Gilgamesh
xTheGanjaManx
Gilgamesh
13,814
4,778
0
9,916
19,326
15,743
335
221
19,105
0
59,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,477
Gold Earned
51,201
474
Minions Killed
518
0
Camps Cleared
0
1,598,297
Distance Traveled
1,770,127
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,305
490
119
6
0
277,347
6
W
Da Ji
9,537
502
78
4
0
349,537
3
L
Da Ji
8,554
450
82
4
0
318,930
4
L
Artemis
9,020
475
125
7
0
325,318
3
L
Chaac
8,899
468
113
6
0
303,456
0
W
Chernobog
11,876
625
185
10
0
355,396
6
L
Kuzenbo
7,699
405
35
2
0
373,246
6
W
Tiamat
10,129
533
103
5
0
348,631
4
W
Bacchus
9,841
518
50
3
0
390,912
8
W
Gilgamesh
9,818
517
102
5
0
325,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role