Player Matchup

Horus
Horus
ArcticStrategist
Horus
Level 101
God Stats
2W - 1L
1,267 SR
Queue Stats
7W - 5L
1,476 Elo+
Party 1
Anhur
Anhur
Goddfrey
Anhur
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 50L
1,446 Elo+
Party 2
Vamana
Vamana
Jffroese
Vamana
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 48L
1,458 Elo+
Party 2
Agni
Agni
KingArtemis420
Agni
Level 16
God Stats
6W - 11L
1,186 SR
Queue Stats
58W - 70L
1,401 Elo+
Solo
Chang'e
Chang'e
supernicorn132
Chang'e
Level 13
God Stats
2W - 2L
1,499 SR
Queue Stats
6W - 7L
1,520 Elo+
Party 1
Team Averages
Level 36
1,390 SR
1,460 Elo+

VS

Team Averages
Level 18
1,453 SR
1,400 Elo+
Kuzenbo
Kuzenbo
Bigshakyboi
Kuzenbo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,527 Elo+
Solo
Ullr
Ullr
LuciferVm
Ullr
Level 12
God Stats
1W - 1L
1,733 SR
Queue Stats
5W - 16L
1,295 Elo+
Solo
Artemis
Artemis
MewNemia
Artemis
Level 22
God Stats
28W - 33L
1,395 SR
Queue Stats
382W - 439L
1,382 Elo+
Solo
Persephone
Persephone
TraaxxsTrail
Persephone
Level 13
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 3L
1,276 Elo+
Solo
Guan Yu
Guan Yu
saac450
Guan Yu
Level 23
God Stats
1W - 2L
1,345 SR
Queue Stats
68W - 58L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 8
12,408
517
10,834
20,649
11,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Goddfrey
Anhur
20
8 / 3 / 3
13,149
548
14,019
16,992
7,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Jffroese
Vamana
20
8 / 0 / 7
12,595
525
16,093
21,250
29,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
1 / 5 / 14
10,458
436
9,634
13,727
4,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 6 / 10
11,121
463
14,427
17,435
11,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bigshakyboi
Kuzenbo
17
7 / 4 / 4
12,040
502
17,365
23,689
32,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
14
1 / 12 / 5
9,624
401
5,190
21,887
7,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Artemis
MewNemia
Artemis
16
3 / 8 / 3
10,934
456
11,211
13,711
5,151
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Persephone
TraaxxsTrail
Persephone
8
2 / 4 / 1
7,819
326
4,331
5,103
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
saac450
Guan Yu
18
5 / 3 / 2
11,177
466
13,291
23,170
24,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
33
30
Kills
18
18
Deaths
31
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
4
8
3.25
L
Kuzenbo
Bigshakyboi
Kuzenbo
7
4
4
2.25
W
Anhur
Goddfrey
Anhur
8
3
3
3.17
W
Vamana
Jffroese
Vamana
8
0
7
11.5
W
1
5
14
1.6
L
Ullr
1
12
5
0.29
L
Artemis
MewNemia
Artemis
3
8
3
0.56
L
Persephone
TraaxxsTrail
Persephone
2
4
1
0.63
L
Guan Yu
saac450
Guan Yu
5
3
2
2
W
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,007
Damage
51,388
90,053
Taken
87,560
64,013
Mitigated
71,881
38,939
Healing
18,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,834
6,369
4,141
5,785
20,649
11,220
3,016
4,368
16,057
696
86,096
L
Kuzenbo
Bigshakyboi
Kuzenbo
17,365
4,264
0
4,340
23,689
32,975
105
8,056
15,186
50,094
0
W
Anhur
Goddfrey
Anhur
14,019
8,999
0
7,623
16,992
7,375
1,628
3,780
13,212
0
96,969
W
Vamana
Jffroese
Vamana
16,093
5,981
0
9,849
21,250
29,333
1,914
3,318
17,482
11,321
65,188
W
9,634
185
522
2,817
13,727
4,603
1,057
3,912
9,632
45,695
0
L
Ullr
5,190
3,048
0
813
21,887
7,728
0
6,450
15,067
0
42,111
L
Artemis
MewNemia
Artemis
11,211
7,523
0
0
13,711
5,151
6,298
2,670
10,965
0
73,053
L
Persephone
TraaxxsTrail
Persephone
4,331
632
0
145
5,103
1,433
0
2,810
2,062
14,347
0
L
Guan Yu
saac450
Guan Yu
13,291
1,868
2,824
10,205
23,170
24,594
0
6,599
15,783
0
60,775
W
14,427
2,396
4,058
4,144
17,435
11,482
1,151
5,864
11,074
56,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,731
Gold Earned
51,594
525
Minions Killed
380
0
Camps Cleared
0
2,190,984
Distance Traveled
1,805,051
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,408
517
127
5
0
495,792
2
L
Kuzenbo
12,040
502
49
2
0
454,327
3
W
Anhur
13,149
548
136
6
0
426,531
1
W
Vamana
12,595
525
105
4
0
479,437
3
W
Agni
10,458
436
58
2
0
372,563
0
L
Ullr
9,624
401
73
3
0
316,912
0
L
Artemis
10,934
456
126
5
0
366,047
0
L
Persephone
7,819
326
24
1
0
178,399
0
L
Guan Yu
11,177
466
108
5
0
489,366
9
W
Chang'e
11,121
463
99
4
0
416,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role